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NEWS

NEWS: MEET LUCA DI CARLO, CLASS OF 2020

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luca di carlo iulm

Nato a Campobasso, ma presto trasferitosi a Torino, Luca di Carlo ha ottenuto una Laurea in Comunicazione Digitale con indirizzo Gaming presso la Link Campus University. In precedenza ha studiato presso la the Bavarian International School in Germania. Il suo sogno è diventare game designer.

Luca Di Carlo was born in Campobasso but later moved to Turin. He graduated in Digital Communication with a minor in Gaming at Link Campus University. He previously studied at the Bavarian International School in Germany. His dream is to become a game designer.

NEWS: MEET ALESSANDRO CHIOVOLONI, CLASS OF 2020

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ALESSANDRO-CHIOVOLONI-IULM

Nato e cresciuto a Perugia, Alessandro ha ottenuto una Laurea in Disegno Industriale presso l’Università di Firenze nel 2019. In precedenza, ha studiato Design di interni presso il Nuovo Istituto di Design di Perugia. Appassionato di graphic design, videogiochi e comunicazione, Alessandro adora disegnare e creare racconti. Il suo sogno è fondare il proprio studio indie.

Born and raised in Perugia, Alessandro received his B.A. in Industrial Design from the University of Florence in 2019. He also studied Interior Design at the New Institute of Design in Perugia. With a passion for graphic design, gaming, and communication, Alessandro loves drawing and writing short stories. His dream is to create his own indie studio.



NEWS: MEET SIMONE BENZI, CLASS OF 2020

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SIMONE-BENZI-IULM

Nato e cresciuto a Forlì, Simone Benzi ha conseguito una Laurea in Lettere e Beni Culturali presso il DAMS di Bologna con una tesi intitolata “I racconti interattivi: l’evoluzione della modalità narrativa nel medium videoludico”. Curatore e visual artist, Simone investiga il potenziale narrativo dei videogiochi. La sua prima esperienza videoludica risale al 1993 con Sony The Hedgehog su Sega Genesis. Successivamente, si è interessato alla disciplina accademica dei game studies.

Born and raised in Forlì, Simone Benzi received his B.A in Literature and Cultural Heritage from D.A.M.S. University in Bologna with a thesis titled “Interactive tales. The evolution of storytelling in digital games”. A curator and visual artist, Simone is especially interested in the narrative potential of video games. He discovered gaming at the age of five, with Sony The Hedgehog on a Sega Genesis, and later became interested in the emergent academic discipline of game studies.

PHOTOS: MICROGAMES WORKSHOP WITH PAOLO PEDERCINI

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On November 13 2019, Paolo Pedercini aka Molleindustria led GAME SAFARI, a workshop on creating microgames for the students of the Master of Arts in Game Design at IULM University. Participants were asked to design non digital games that can be played with little or no props, and can be described with a concise ruleset (less than 800 characters). The workshop took place during GAME CONTEXTS, one of the Program’s core courses.

We will share the results soon!

See more photos here.

NEWS: PIETRO RIGHI RIVA ANNOUNCES NEW GAME, SATURNALIA

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On Halloween, Santa Ragione co-founder Pietro Righi Riva (GAME PRODUCTION) announced the studio’s new project, Saturnalia. A survival horror adventure, Saturnalia is set in an isolated village of ancient ritual. The game, which will be released sometime in 2020, has been under development for more than thirty months. Saturnalia features non-linear progression, dynamic and adaptive narrative, an ever changing architectural environment, and roguelite-like features. Paolo Tajé (GAME STUDIO) has been working on the project as well. Ditto for Andrea Pennati, a former student of the M.A. in Game Design, who is now interning at Santa Ragione after graduating a few weeks ago. Saturnalia was partially funded by the Sardinian Film Commission and the European Union, and it was developed in collaboration with Horrible Guild. Santa Ragione is an Italian micro game design studio founded by Pietro Righi Riva and Nicolò Tedeschi in 2010, creators of FOTONICA, MirrorMoon EP, and Wheels of Aurelia.

Click here to learn more about Saturnalia.

NEWS: FACULTY AND STUDENTS' GAMES ON DISPLAY IN GENOA THIS WEEKEND!

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At the upcoming Game Happens festival in Genoa, visitors will be able to play groundbreaking independent games in the exhibition area. Some of them were developed by our faculty, including Tale of Tales’ Cricoterie (Michaël Samyn, Auriea Harvey) and Accidental Queens’ Alt-Frequencies (Elizabeth Maler), who teach GAME ART and GAME WRITING respectively. Also on display is Milky Way Prince – The Vampire Star by former student Lorenzo Redaelli. Lorenzo, Michaël and Auriea will be on site on November 9-10, and so will be members of Genoa-based indie studio Space Backyard, who are featured among the 2020 GAME TALK series. They will present their latest project, Birds of Passage. Ditto for Dario D’Ambra (Maggese), whose talk is scheduled for April 1 2020. Dario will present his game A. The Wanderer. Last but not least, Pietro Polsinelli (Open Lab Games) who gave a GAME TALK in June 2018, will introduce his new game Football Drama. These are just some of the games featured in an impressive lineup, so head to the official website to check them out. And best of all? The exhibition is free and open to the public.

Game Happens (8-10 November @ Genova, Italy) is the international festival dedicated to the cultural, political and social impact of video games. The 2019 theme is Elements of Change.

To learn more about the indie games on display at Game Happens, click here.

EVENT: MICROGAMES WORKSHOP (NOVEMBER 13 2019)

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On November 13, Paolo Pedercini aka Molleindustria will lead a workshop on creating microgames for the students of the Master of Arts in Game Design at IULM University. Participants will be asked to design non digital games that can be played with little or no props, and can be described with a concise ruleset (less than 800 characters). The workshop takes place during GAME CONTEXTS, one of the Program’s core courses. It is also open to alumni of the M.A. Program (to enroll, please RSVP at least three days in advance).

Paolo Pedercini is an Associate Professor in Carnegie Mellon's School of Art, where he teaches courses related to Animation & Special Effects and Game Design. He is a game developer, artist and educator. At CMU he teaches experimental game design, creative coding, and animation. He was born in Italy and migrated to the United States in 2007 to study integrated media arts at the Rensselaer Polytechnic Institute.

Paolo’s artistic practice deals with the relationship between electronic entertainment and ideology. Working under the project name “molleindustria” he produces videogames addressing various social issues such as environmental justice (McDonald’s videogame, Oiligarchy, Phone Story), religion (Faith Fighter) and labor and alienation (Every Day the Same Dream, Unmanned, To Build a Better Mousetrap). Molleindustria obtained extensive media coverage and critical acclaim while hopping between digital art, academia, game industry, media activism and Internet folk art.

In addition to his studio practice, Paolo advocates for independent and socially conscious gamemaking, within and without artistic contexts. He lectured in a wide range of venues, from the oldest squat in Rome to the venues like the Game Developer Conference, the Digital Games Research Association, Ars Electronica, The Centre Pompidou, and Cabaret Voltaire.

Although his work exists primarily online, it has been exhibited internationally at festivals, galleries and museums including the Sundance Festival, the EMP Museum, Victoria & Albert Museum, Hammer Museum, Games for Change, Gwangju Design Biennale, Indiecade, FILE Brazil, LABoral, and ZKM.

This workshop is based on Experimental Game Design, a course that Paolo teaches every fall at Carnegie Mellon University.

NEWS: ANNOUNCING THE MASTER OF ARTS IN GAME DESIGN 2020 PUBLIC PROGRAMMING

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GAME TALKS 2020

February 26–June 17 2020 6.00 - 7.00 pm

Aula 135 (IULM 1, third floor)

Università IULM

Via Carlo Bo, 2

20143 Milan

official website

We are thrilled to share the exciting public series of GAME TALKS of 2020, featuring a cadre of designers, artists, and scholars.

The Master of Arts in Game Design at IULM University is pleased to announce its 2020 GAME TALKS series featuring designers, artists, critics, and scholars addressing issues concerning authorship, creativity, diversity, craft, immersion, and storytelling among others.

Curated by the Master of Arts in Game Design at IULM University, GAME TALKS consist of lectures, presentations, and performances celebrating the culture, art, and creativity of video games. Situated at the intersection of game design, Game Art, and game studies, GAME TALKS are meant to stimulate, inspire, and surprise. 

All lectures are free, open to the public upon registration and take place in Aula 135, located in the IULM main building. Check this page to confirm dates, times and locations for the lecture series and to register for free (seats are limited). Unless otherwise indicated, all lectures are in English.

Winter-Summer 2020 GAME TALKS schedule

February 26 2020: Elizabeth Maler, Games that Change Lives: Social Impact Done Right.

March 25 2020: Space Backyard, The minimalist narratives of everyday life.

April 1 2020: Dario D’Ambra, Language and dialogues: interaction and theatre.

April 15 2020: Mario von Rickenbach, Interactive Animation.

April 29 2020: Nicolai Troshinsky, Mixing the Media.

May 13 2020: Petri Purho, Noita: A post-mortem.

May 27 2020: Riccardo Mazzotti, What is the stuff virtual reality made of?

June 3 2020: Michael Manning, Developing with sound.

June 17 2020: Jennifer Schneidereit, First, do no harm: How we made a game of medical history.

The GAME TALK lecture series draws together artists, designers, and scholars from different disciplines to discuss game design methodologies and forms of inquiry at the intersection of gaming, art, design, and culture. Exclusive to the enrolled students of the Master of Arts In Game Design are GAME WORKSHOPS, where the speakers provide valuable feedback on their projects and suggestions on how to implement their approach to game development. Michael Manning’s workshop on sound design (June 17 2020) for games can be accessed by enrolling in a à la carte module. Click here for more information.


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GAME TALKS 2020

26 febbraio - 17 giugno 2020

18.00 - 19.00

Aula 135 (IULM 1, terzo piano)

Università IULM

Via Carlo Bo, 2

20143 Milano

pagina ufficiale

Siamo felici di annunciare la terza edizione dei GAME TALKS che porta a Milano designer, artisti e studiosi di fama internazionale.

Il Master of Arts in Game Design dell'Università IULM è lieto di annunciare i GAME TALKS 2020, una serie di conferenze, presentazioni e performance che celebrano la cultura, l'arte e la creatività dei videogiochi. Situati all’intersezione tra game design, Game Art e game studies, i GAME TALKS mirano a stimolare, ispirare e sorprendere. 

I talk sono gratuiti e aperti al pubblico, previa registrazione, e si svolgono nell'Aula 135, nell'edificio principale dell’ateneo. Visitate la pagina ufficiale per confermare date, orari e aula nonché per procedere alla registrazione (i posti a sedere sono limitati). Laddove non diversamente indicato, tutti i talks sono in lingua inglese.

Programma GAME TALKS 2020

26 febbraio 2020: Elizabeth Maler, Vite in gioco: l’impatto sociale del gaming.

25 marzo 2020: Space Backyard, Narrative minimaliste di trame quotidiane

1 aprile 2020: Dario D’Ambra, Linguaggio e dialoghi: interazione e teatro.

15 aprile 2020: Mario von Rickenbach, Animazione interattiva.

29 aprile 2020: Nicolai Troshinsky, Mixando i media.

13 maggio 2020: Petri Purho, Noita: un post-mortem.

27 maggio 2020: Riccardo Mazzotti, Di che cosa è fatta la realtà virtuale?

3 giugno 2020: Michael Manning, Sviluppare con il suono.

17 giugno 2020: Jennifer Schneidereit, Innanzitutto, non fare male: giocare con la storia della medicina.

A differenza dei GAME TALKS, aperti al pubblico, I GAME WORKSHOPS sono appannaggio esclusivo degli studenti iscritti al Master of Arts In Game Design, in cui i relatori forniscono agli studenti un feedback prezioso sui loro progetti nonché suggerimenti su come implementare le tecniche di sviluppo. Quest’anno è tuttavia possibile iscriversi al workshop di Michael Manning sul sound design per videogiochi (17 giugno 2020) acquistando un modulo à la carte. Clicca qui per maggiori informazioni.

NEWS: GAME SHOW 2019 (October 11 2019)

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GAME SHOW

Venerdì 11 ottobre 2019

Dalle ore 18.00 alle ore 19.00

IULM Aula Seminari (sesto piano)

Via Carlo Bo 1

20143, Milano

Ingresso gratuito previa registrazione

L’Università IULM è lieta di presentare i videogiochi creati da una nuova generazione di game designers.

Venerdì 11 ottobre 2019 dalle ore 18.00 presso l’Aula Seminari dell'Università IULM di Milano si terrà la seconda edizione di GAME SHOW, dedicata ai progetti finali realizzati dagli studenti del Master of Arts in Game Design durante l’anno accademico 2018-2019. Nel corso della cerimonia verranno consegnati i diplomi. Le opere - che spaziano da sofisticati videogiochi ad esperienze interattive in bilico tra arte, design, narrazione e simulazione - dimostrano un notevole livello di ingegno, creatività e diversità.

I progetti finali sono visibili qui.

GAME SHOW

Friday October 11 2019

6.00 - 7.00 pm

Aula Seminari (IULM 1, sixth floor)

IULM University

Via Carlo Bo 1 20143, Milan

Free entry, with registration

Join us for a showcase of the final projects developed by our graduating students, a new generation of game designers.

Friday October 11 2019, from 6 pm, IULM University will host the second edition of GAME SHOW, an event open to the public showcasing the projects developed by the students of the Master of Arts in Game Design in the 2018-2019 academic year. During the ceremony, students will be handed their diplomas. Ranging from advanced video games to interactive experiences situated at the intersection of design, storytelling and simulation, the works display a high level of ingenuity, creativity, and diversity.

The final projects are listed here.

NEWS: ANDREA LUCCO BORLERA'S HORSES AT INDIECADE 2019!

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Andrea Lucco Borlera’s surreal Horses is competing at the 2019 edition of Indiecade, The International Festival of Independent Games, which takes place between October 10-12 in Santa Monica, California.

Horses was Andrea’s final project during the 2017-2018 edition of the Master of Arts in game Design at IULM University. A narrative game inspired by silent, surrealist films, Horses was also accepted at the A. MAZE festival in Berlin in April 2019 in the “Most Amazing Game” category.

Before joining the game design program at IULM University he had no previous experience with coding. Previously, Andrea received an M.A. in Cinema, Television and Multimedia from the Università Roma Tre in Rome and made several experimental videos and avant garde short films.

The IndieCade Festival is the premiere event dedicated to celebrating independent games. IndieCade offers the unique opportunity to play and preview hundreds of the latest indie games and innovations, many of which are seen first or can only be played at IndieCade. The Festival is filled with the opportunity to play a multitude of games from around the world, attend talks and events, interact with creators of new titles, as well as legends from across the industry, enjoy music, and so much more. IndieCade also hosts an in-depth game developer summit, conference sessions, educational workshops, business networking, social activities, tournaments, and entertainment. This year’s edition takes place between October 10-12 in Santa Monica, California.

Click here to see the full selection of nominees.


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Horses di Andrea Lucco Borlera è tra i candidati dell'edizione 2019 di IndieCade, il Festival Internazionale dei Videogiochi Indipendenti che si svolge dal 10 al 12 ottobre a Santa Monica, in California.

Andrea Lucco Borlera ha sviluppato Horses come progetto finale durante il Master of Arts in Game Design 2017-2018 presso l'Università IULM. Gioco narrativo ispirato al cinema muto e surrealista, Horses è stato accettato anche al festival A. MAZE di Berlino lo scorso aprile nella categoria "Most Amazing Game".

Prima di cimentarsi con il game design presso l'Università IULM, Andrea non aveva alcuna esperienza di programmazione. In precedenza, aveva conseguito un Master in Cinema, Televisione e Multimedia presso l'Università Roma Tre di Roma, realizzando diversi video sperimentali.

Photos courtesy of Andrea Lucco Borlera

IndieCade Festival è la più importante manifestazione interamente dedicata ai videogiochi indipendenti. IndieCade offre l'opportunità unica di giocare e vedere in anteprima centinaia delle più recenti produzioni indie. Il Festival offre innumerevoli opportunità per giocare a una moltitudine di giochi provenienti da tutto il mondo, partecipare a conferenze ed eventi, interagire con i creatori di nuovi titoli e molto altro ancora. IndieCade ospita anche un summit per sviluppatori di giochi, sessioni di conferenze, workshop educativi, attività sociali, tornei e intrattenimento. L'edizione 2019 si svolge dal 10 al 12 ottobre a Santa Monica, California.

Clicca qui per vedere la selezione completa dei titoli in competizione.