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PIETRO RIGHI RIVA

INSTRUCTOR

pietro righi riva

BIO

Pietro Righi Riva è co-fondatore e direttore creativo dello studio indipendente Santa Ragione che ha prodotto videogiochi pluripremiati come MirrorMoon EP, FOTONICA e Wheels of Aurelia. Righi Riva ha conseguito un Dottorato di ricerca in Interaction Design presso il Politecnico di Milano. Ha svolto attività di insegnamento presso il Politecnico di Milano, il California College of Arts di San Francisco, la Shanghai Theater Academy, la Tsinghua University, e la NABA. Ha tenuto conferenze e ha partecipato a festival internazionali come la Game Developers Conference, Fantastic Arcade, A Maze e molte altre. La sua filosofia progettuale mira allo sviluppo di giochi non guidati da obiettivi per rendere i videogiochi accessibili a un pubblico più ampio. Le sue opere sono state esposte alla Triennale di Milano, alla Biennale di Venezia e all'MCA di Chicago. Nel 2016,  ha pubblicato un manifesto per i media non tradizionali intitolato "Rejecta", nel 2017 è uno dei quattro autori selezionati per No Quarter, la mostra annuale di game design sperimentale organizzata dall'NYU Game Center, e vincitore del Innovation in Experience Design Award a IndieCade 2018. Vive e lavora a Milano.

Pietro Righi Riva is co-founder and studio director at Santa Ragione where he worked on multiple award-winning independent games, such as MirrorMoon EP, FOTONICA, and Wheels of Aurelia. Righi Riva received his Ph.D in Interaction Design from Politecnico di Milano. Pietro has been a lecturer at Politecnico di Milano, California College of Arts, Shanghai Theater Academy, Tsinghua University, and NABA among others. He lectured at several international conferences and festival including the Game Developers Conference, Fantastic Arcade, A Maze, and many more. Righi Riva’s design philosophy is aimed at making games accessible to a broader audience by developing experiences that are not objective-driven. His work was displayed at the Milano Triennale, the Venice Biennale, and the MCA in Chicago. In 2016, he published a manifesto for nontraditional playable media called “Rejecta”, in 2017 he was one of the four authors selected for the No Quarter exhibition of experimental game design organized by the NYU Game Center, in 2018 he won the IndieCade Innovation in Experience Design Award. He lives and works in Milan.

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COURSE: GAME PRODUCTION (2018-2019; 2017-2018)

GAME PRODUCTION teaches students the craft of game development through a series of practical exercises. This course explores the elements common to all games that are fundamental for a game designer working in any format, from sports to board games to computer and video games. Students will work on actual design and production, which will be structured and guided by the instructor. This process will be supplemented by in-class exercises, readings, discussions, and talks from visiting artists and game developers. Students will create and fine tune gaming experiences, learn about different production roles, play-testing, audiences and platforms, and other practical concerns in designing games. The final project is a playable digital game. Among the topics covered by GAME PRODUCTION are research, pre-production, production, collaboration, and distribution.

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