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PIETRO RIGHI RIVA

INSTRUCTOR

BIO

Pietro Righi Riva è il co-fondatore e il direttore dello studio indipendente Santa Ragione che ha prodotto videogiochi pluripremiati come MirrorMoon EP, FOTONICA e Wheels of Aurelia. Righi Riva ha conseguito un Dottorato di ricerca in Interaction Design presso il Politecnico di Milano. Ha svolto attività di insegnamento presso il Politecnico di Milano, il California College of Arts di San Francisco, la Shanghai Theater Academy, la Tsinghua University, e la NABA. Ha tenuto conferenze e ha partecipato a festival internazionali come la Game Developers Conference, Fantastic Arcade, IndieCade e molte altre. La sua filosofia progettuale mira allo sviluppo di giochi non oggettivi e adotta il concetto di tecnologia ludica per integrare limitazioni tecniche espressive. Le sue opere sono state esposte alla Biennale di Venezia e all'MCA di Chicago. Nel 2016, ha pubblicato un manifesto per i media non tradizionali intitolato "rejecta". Vive e lavora a Milano. 

Pietro Righi Riva is co-founder and studio director at Santa Ragione where he worked on multiple award-winning independent games, such as MirrorMoon EP, FOTONICA, and Wheels of Aurelia. Righi Riva received his Ph.D in Interaction Design from Politecnico di Milano. Pietro has been a lecturer at Politecnico di Milano, California College of Arts, Shanghai Theater Academy, Tsinghua University, NABA among others. He lectured at several international conferences and festival including the Game Developers Conference, Fantastic Arcade, IndieCade and many more. Righi Riva’s design philosophy is aimed at developing games that are not objective-driven, and adopts the concept of playful technology to integrate expressive technical limitations in his designs. His work was displayed at the Venice Biennale and the MCA in Chicago. In 2016, he published a manifesto for nontraditional playable media called “rejecta”. He lives and works in Milan. 

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COURSE: GAME PRODUCTION (2018-2019; 2017-2018)

GAME PRODUCTION teaches students the craft of game development through a series of practical exercises. This course explores the elements common to all games that are fundamental for a game designer working in any format, from sports to board games to computer and video games. Students will work on actual design and production, which will be structured and guided by the instructor. This process will be supplemented by in-class exercises, readings, discussions, and talks from visiting artists and game developers. Students will create and fine tune gaming experiences, learn about different production roles, play-testing, audiences and platforms, and other practical concerns in designing games. The final project is a playable digital game. Among the topics covered by GAME PRODUCTION are research, pre-production, production, collaboration, and distribution.

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