Andrea Basilio is Creative Director at Great Lunar Wall, an indie game company located in Milan. Andrea is a videogame enthusiast and an avid gamer. When he was fourteen, he played Metal Gear Solid for the first time and this experience prompted him to become a game designer. Originally kicking off his personal journey as a journalist, Andrea then joined an Italian indie developer, before pursuing a Bachelor of Arts in game design at the University of Wales, in Great Britain. For the past decade, he worked as a freelance game designer for several studios in Italy and UK, including Milestone and Bad Seed. His roles include lead game designer and game director for a variety of projects. Since 2016, Andrea has been nurturing the next generation of aspiring game designers, working as an instructor at Event Horizon School of Digital Art.
COURSE: GAME PLAN (2019-2020)
GAME PLAN provides an overview of practical and technical tools to create effective presentations in the classroom, special events like festivals, talks or workshops, or in a job setting. Scheduled in the last part of the year, right before the submission of the final project, this extended workshop provides students with all the tools, skills, and techniques they need to create a killer presentation. Among the topics examined are: planning and designing a presentation, color palettes, type, image selection, slide design, delivery and performance, creating a portfolio, pitching and getting constructive feedback.
PORTFOLIO