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NEWS

WE ARE MÜESLI JOIN THE FACULTY

COLL.EO

We are delighted to announce that Claudia Molinari and Matteo Pozzi also known as We Are Müesli will be teaching Game Writing in the upcoming academic year. As you may know, the duo has produced several award winning independent games in the past ten years, including Venti Mesi, The Great Palermo, Once Upon a Tile, and Cave! Cave! Deus videt! that have been exhibited at SXSW, Indiecade, the Global Game Jam, and many more places around the world.

You will be able to meet Claudia and Matteo on September 21, 2017 at IULM, during the next Master's Day.

Claudia Molinari is a graphic designer, illustrator and art director. After studying anthropology, photography and media, art direction and graphic, trend and concept design in Cambridge, Brighton, London and Milan, Claudia began her professional career in 2004 working for several graphic studios in Italy and abroad, including A+G, Lumen and A+A. Before entering the game design industry, Claudia worked for five years as visual designer with the Italian service design company Logotel (2009-2014). In 2011, she launched We Are Müesli with Matteo Pozzi, an independent game studio focusing on award-winning narrative games. Claudia is also a teacher, lecturer, and speaker on topics related to art and narrative in game design. Her personal achievements include a D&AD Commendation (2008), an Italian Young Creativity Award (2008) and two Spot School Awards (2008) as well as taking part in AIAP Millennials: the new scene of Italian graphic design (2015).   

Born in Monza, Italy in 1980, Matteo Pozzi began his career as a game journalist in the early 2000s while pursuing a B.A. in Journalism, Publishing, and Multimedia Communication in Milan. Co-founder of indie studio We Are Müesli, Matteo has also been working as a freelance screenwriter since 2006, mainly on sitcoms for Disney Channel Italy but also on different TV genres and ongoing productions, short formats, and branded content for several clients and channels. He also collaborated with the Italian service design company Logotel from 2008 to 2014 as a copywriter on communication projects and chief editor of Weconomy, an editorial platform about collaborative innovation and sharing economy. As a content editor, he took part in three collective exhibitions for the Milan Design Week (Making Together in 2012, (In)visible Design in 2013 and award-winning Timescapes in 2014) and contributed to the launch of Made in Lambrate (2014).

CALL FOR ARTWORKS: GAME ON! EL ARTE EN JUEGO 5TH EDITION (AUGUST 30, 2017)

COLL.EO

Our Argentinian friends are currently working on the upcoming edition of one of Latin American best Game Art festivals, the Game on! El arte en juego in Buenos Aires, Argentina. This renowned event will feature, once again, an international section entirely devoted to art games, experimental games, non-games, serious games. This is exactly the kind of shows we encourage our students to submit their projects. And this is also where some of our professors, including Matteo Bittanti, have exhibited their work in the past. 

Applications for art games, experimental video games, non-games (including machinima, installations, interactive experiences, etc.) and serious games can be sent to the festival organizers by August 30, 2017.

Click here to begin the application process.

Game on! El arte en juego explores the connections and interactions between games, art and technology. Now in its fifth edition, the exhibition has been hosted in Buenos Aires' main cultural centers. Additionally, it has had a presence at various technology and arts festivals across many venues in Argentina. Focusing on the national videogame and new media arts scene, it also features a special section for international video games that explore the boundaries of art and games itself. The fifth edition of Game on! El arte en juego will be held at the C3 (Science Cultural Center) Buenos Aires, Argentina in December 2017.

LINK: Game on! El arte en juego

FACEBOOK: Game on! El arte en juego

EVENTO: GAME LOCALIZATION IN ITALIA (20 OTTOBRE 2017, IULM, MILANO)

COLL.EO

Titolo: Le professioni del videogioco: la game localization in Italia.

Data: Venerdì 20 ottobre 2017.

Luogo: Aula dei 146, IULM 6, Via Carlo Bo, 7 20143 Milano.

Durata: 2 ore, dalle ore 10 alle ore 12.

Evento gratuito e aperto al pubblico.

Scopo e obiettivi dell’evento

L’espressione game localization identifica il processo di traduzione dei contenuti audio, video e testuali di un videogioco in differenti lingue nonché la sua complessa ricontestualizzazione culturale, espressiva ed artistica. Mercato in costante crescita da una decade a questa parte, la game localization ha trovato a Milano uno dei suoi poli internazionali. Per fare il punto della situazione su un comparto dell’industria videoludica talvolta sottovalutata dai mass media, l’università IULM ospita una tavola rotonda a cui parteciperanno i relatori delle più importanti società del settore. Uno degli obiettivi dell’incontro è illustrare i possibili percorsi formativi del localizzatore di videogiochi, discutendo, nello specifico:

  • L’evoluzione del mercato della game localization nell’ultima decade.

  • Presentazione delle aziende leader a livello nazionale e internazionale nonché delle possibili carriere.

  • Struttura, ruoli e funzioni di un team di localizzazione;

  • Iter di un progetto tipico di game localization, dal contatto con lo sviluppatore/publisher fino alla consegna del lavoro;

  • Gli ostacoli che s’incontrano nel processo di localizzazione di un videogioco;

  • Requisiti fondamentali nella ricerca di traduttori e revisori nelle società di localizzazione.

La tavola rotonda è aperta al pubblico e agli studenti della IULM, in particolare ai frequentanti della Facoltà di Interpretariato, Traduzione e Studi Linguistici e Culturali, agli operatori del settore, alla stampa specializzata e a chiunque abbia un interesse verso il videogioco. La tavola rotonda fornirà informazioni utili per intraprendere un percorso lavorativo nel settore della game localization. L'evento è moderato da Matteo Bittanti e presentato dal Master in Game Design della IULM. 

Speakers

Elena Cesana

In qualità di Regional HR Manager – Southern Europe di Keywords Studios, Elena gestisce il personale degli uffici di Milano, Roma, Barcellona, Madrid e Parigi della più grande società di game localization al mondo.

Marco Locatelli

Linguista e responsabile formazione di Binari Sonori, società del gruppo Keywords Studios con sede a Milano, Marco è da sempre appassionato di game localization, come dimostra la sua tesi di laurea sulla localizzazione di World of Warcraft.

Daniele Pastina

Con un’esperienza quasi decennale nel settore, Daniele è Localization Project Manager in Sillabit, società del gruppo Keywords Studios responsabile della localizzazione di recenti successi videoludici come Overwatch e Call of Duty: Infinite Warfare.

Simone Crosignani

Dopo un’esperienza giornalistica pluridecennale, Simone Crosignani ha lavorato nel settore marketing (Sony Computer Entertainment Europe), prima di unirsi a Keywords Studios, una delle principali aziende impegnate nella game localization. Dal 2016 lavora con Jinglebell.

EVENT: AURIEA HARVEY & PIETRO RIGHI RIVA AT THE NO QUARTER EXHIBITION IN NEW YORK

COLL.EO

Two Professors from our Program will be presenting their latest projects at the prestigious No Quarter Exhibition in New York, alongside Alexander "Droqen" Martin and Kitty Horrorshow.

Now in its 8th year and curated by game designer (and new NYU Game Center faculty) Robert Yang, the No Quarter Exhibition celebrates ground-breaking visions and unique voices in game design.

The event will take place on November 3rd 2017 at Starr Space Gallery in Bushwick, Brooklyn. As Robert Yang wrote:

for the first time in the history of No Quarter, we are temporarily suppressing our vocal and insufferable belief in our city’s exceptionalism: this year, we are commissioning only artists based outside of New York City. We believe a wider diversity of backgrounds and identities can only enrich our understanding of art and community… oh, and it helps us make better games too.

Click here to know more about the No Quarter Exhibition

 

EVENT: IULM MASTER DAY (15 giugno 2017)

COLL.EO

Vieni a scoprire il Master di Primo Livello in Game Design alla IULM di Milano il 15 giugno 2017! La presentazione - che sarà trasmessa in streaming sul canale YouTube di IULM - si svolgerà presso l'Aula Seminari dalle ore 16 alle 17, situata nel corpo centrale (IULM 1).

Ecco l'indirizzo:

Università IULM

Via Carlo Bo, 1

20143 Milano

Fermata metropolitana: Romolo MM2

Vi aspettiamo!

Di seguito, la presentazione completa:

EVENT: AURIEA HARVEY'S LECTURE AT NYU

COLL.EO

Professor Auriea Harvey gave a powerful lecture on March 24, 2017 at the New York University. Game Center titled "Choosing My Own Adventure". The full talk is available below courtesy of NYU.

Auriea presented “Choosing My Own Adventure”: an inspirational talk about looking for and finding inspiration, designing artwork (for our video games), and creating artwork (beyond video games).

Auriea Harvey is a Visual Artist who creates in interactive and traditional media. She is one half of Tale of Tales where she has been a Game Designer, Art Director and 3D Artist. Over the course of 12 years Tale of Tales released 8 games including The Endless Forest, The Path, The Graveyard, Luxuria Superbia and Sunset. Currently she is chief architect of Cathedral-in-the-Clouds a VR and cross media project for the production of sacred art. She teaches the GAME LAB course in the M.A, in Game Design at IULM University.

EVENT: IULM MASTER DAY (18 MAGGIO 2017, MILANO)

COLL.EO

Vieni a scoprire il Master di Primo Livello in Game Design alla IULM di Milano il 18 maggio 2017!

La presentazione si svolgerà presso l'Aula 152 dalle ore 11 alle 12, situata nel corpo centrale (IULM 1).

Ecco l'indirizzo:

Università IULM

Via Carlo Bo, 1

20143 Milano

Fermata metropolitana: Romolo MM2

EVENT: DON'T MISS MEG JAYANTH IN GENOA THIS SUMMER

COLL.EO

Professor, writer and freelance digital producer Meg Jayanth will be giving a talk about writing for games in Genoa on June 23, 2017 during Game Happens 2017.

Meg Jayanth wrote 80 Days for iOS, published by Inkle and Profile Books. With over half a million words of story, 150 cities to visit and over 10,000 choices, it’s one of the most complex interactive narratives ever written.

She will be in great company: Paolo Pedercini and Rob Morgan will be also presenting their work in Genoa. 

For more information about Game Happens, click here.

EVENT: DIGRA ITALIA 2017 (MAY 12, 2017)

COLL.EO

We are proud to announce the schedule for DiGRA Italia 2017: Testi, contesti e pretesti videoludici.

The conference is co-organized by Paolo Ruffino and Matteo Bittanti, director of the M.A. Program in Game Design. It will be held at IULM, in Milan, on May 12th, and it will the first meeting of the Italian DiGRA group. Participation is free.

Here is the full list of speakers. As you can see, the conference will be predominantly in Italian. However, there are good reasons to join us on May 12th, even for international guests. Milan is now an exciting and vibrant place for game studies.

Last year, two game art events were hosted at the XXI Triennale di Milano: GAME VIDEO/ART. A SURVEY and Milano Game Festival.

Designer studios and artists working with video games are booming in the city and its surrounding area, proposing innovative experiments with game design. In short, if you are interested designing games that matter, Milan should be on your radar.

See you soon!

BOOK: MACHINIMA: 32 CONVERSATIONS ABOUT THE ART OF VIDEO GAMES

COLL.EO

machinima_bittanti

We are thrilled to announce the release of MACHINIMA. 32 conversazioni sull'arte del videogioco, a new book featuring interviews with international artists using video games to make art. MACHINIMA. 32 conversazioni sull'arte del videogioco expands, in print form, both the exhibition GAME VIDEO/ART. A SURVEY, curated by Matteo Bittanti and Vincenzo Trione in 2016 at IULM University, in Milan, Italy, and the official catalog, released by Silvana Editoriale in June 2016.

The vast majority of the conversations with the artists featured in the show were produced by the students enrolled in the M.A. in Arts, Cultural Heritage and Markets Program at IULM. Topics discussed range from the practice of appropriating games for making art to the artists' approaches to the medium, providing scholars, critics, and artists a set of invaluable resources to better grasp the meaning and practice of machinima.

Click here to order a copy on Blurb.

Click here to visit the official page.

MACHINIMA. 32 Conversazioni sull’arte del videogioco

Edited by Matteo Bittanti
Release date: March 08, 2017
Features: Softcover, 158 pages, black and white
Format: 15×23 cm, 6×9 inches
ISBN: 9781366258540
Language: Italian
Price: $15.99

Featured artists:

Larry AchiampongRewell Altunaga, Hugo Arcier, Marta AzparrenBenjamin BardouAshley BlackmanDavid BlandyJosh BrickerJoseph DelappeClaire EvansHarun FarockiFoci + LociAnita FontaineChris HowlettIp Yuk–YiuHui Wai–KeungKent Lambert, Lawrence LekLes Riches DouaniersMiltos ManetasMarco MendeniVictor MoralesOscar NodalBaden PailthorpePaolo PederciniTom RichardsonPhilip SolomonKent SheelyGeorgie Roxby SmithPalle TorssonMichiel Van Der ZandenAngela Washko, Brent Watanabe.

EVENT: DIGRA ITALIA 2017 (MAY 12 2017, IULM, MILAN)

COLL.EO

We are delighted to announce that the first ever DiGRA ITALIA conference will take place at IULM University, in Milan, on May 12, 2017.

The Italian chapter of the Digital Game Research (DiGRA) Association will convene in the Spring to discuss all things game studies. The theme of the conference is Texts, Contexts, and Pretexts.

The full program and schedule will be available in the next few weeks on the official website.

Click here to read the call for papers (in Italian)