On October 20, 2017, Master of Arts in Game Design sponsored the first Game Localization summit at IULM University. Four speakers from the leading game localization companies in Italy (Elena Cesana and Marco Locatelli from Keywords Studios, Simone Crosignani from Jinglebell, Daniele Pastina from Synthesis) discussed several aspects of this complex and fascinating practice.
The event can be watched in its entirety below.
Pietro Righi Riva is one of the four artists selected for the prestigious No Quarter exhibition, an annual event curated by the New York University's GAme Center (the other three are Auriea Harvey, Droqen, and Kitty Horrorshow). In an interview with Robert Yang, Riva talks about his new "drop-in, drop-out crowd game for 30 people", Asta Grande.
Professor Kieran Nolan (GAME AESTHETICS) shares his slides from a recent talk about the JAMMA arcade platform as used by bootleggers, artists, and indie game designers. He also shares a short paper titled 'Indie Game and Media Art Exhibition Spaces as Interface Layers’, which explores the human computer interface of his experimental indie game Control was augmented through five different exhibitions across both new media art and indie game spaces. Interface elements considered include the tangible control input type, the style of visual display used, as well as the situated space of the game installation itself. The paper was presented at CHI PLAY '17.