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SAVE THE DATE!
On May 14 2019, Matteo Bittanti, Pietro Righi Riva, and Gemma Fantacci will introduce the Master of Arts in Game Design at IULM University during the Spring 2019 Master Day.
The event will take place between 16:00 and 16:30 in Aula Seminari (IULM 1, sixth floor) and will be live streamed.
We are currently accepting applications for the Academic Year 2019-2020 which starts in November 2019.
Within the context of game design, IULM offers a groundbreaking one-year, full-time, English-only, studio-based Master of Arts (M.A.) program located in the center of Milan, Italy's best city in the world for Design in 2018, according to Wallpaper* magazine. Designed for students interested in creating innovative games and interactive experiences, this Program will lead graduates to advanced work in game design and new media production. Students from diverse backgrounds in visual and performing arts, architecture, science, humanities, and engineering are encouraged to apply.
The Game Design M.A. program features some of the most talented designers, scholars, and authors working today who are highly committed to their research, practice, and teaching, including Auriea Harvey, Pietro Righi Riva, Michaël Samyn, Mare Sheppard, Kieran Nolan, Jake Elliott, Raigan Burns, Tamas Kemenczy, Matteo Pozzi, Claudia Molinari, Paolo Tajè, Massimo Cellario, and Matteo Bittanti. It provides all the tools and skills needed for the development, distribution, and exhibition of cutting edge games and interactive experiences. Its instructional model is focused on nine core tracks (modules) and constant interaction with world-renowned faculty, guest artists, game developers and group critiques with instructors and peers. Students will also take courses in game studies that address critical and aesthetic practices. Truly interdisciplinary in nature, the Game Design M.A. Program supports collaboration and meaningful exchange between the school’s different departments.
Over the course of the year, students will work individually or in teams to brainstorm, research, design, and develop a digital game which will become their final project and that will be submitted to international competitions such as the Independent Games Festival, Indiecade, Fantastic Arcade (United States), A MAZE. (Germany), Game On! (Argentina), Gamerz (France), and many more.
In addition to their participation in departmental and campus wide events, students will take full advantage of Milan’s vibrant cultural and artistic scenes: during the academic year, the students will visit several Museums, Foundations, and Galleries, attend workshops, events, conferences, and talks related to design, art, and technology. Students are also encouraged to participate in local game-related events such as jams, exhibitions, competitions, and festivals.
Completion of the Program will earn graduates a Master’s Degree from IULM University corresponding to 60 ECTS (European Credit Transfer and Accumulation System).
Let the games begin!
SAVE THE DATE!
Il 14 maggio 2019, Matteo Bittanti, Pietro Righi Riva e Gemma Fantacci introdurranno il Master of Arts in Game Design dell'Università IULM durante il Master Day.
La presentazione avrà luogo nell'Aula Seminari (IULM 1, sesto piano) dalle ore 16:00 alle 16:30. (Come arrivare)
Unico nel suo genere in Europa, il Master Universitario in Game Design è indirizzato a studenti desiderosi di creare esperienze ludiche e interattive di altissimo livello, capaci di comunicare idee ed emozioni profonde attraverso il gameplay.
Il programma propone nove moduli tenuti da sviluppatori di videogiochi professionisti, designer, artisti e accademici di fama internazionale. Il programma fornisce tutti gli strumenti necessari per intraprendere una carriera specialistica nel settore videoludico. Gli studenti acquisiranno una piena familiarità con la produzione di giochi creativi, artistici e sperimentali e le arti visive digitali.
Durante l’anno accademico, gli studenti lavoreranno da soli o in team per progettare, sviluppare, realizzare, promuovere e distribuire un videogame o un’esperienza interattiva da sottoporre a competizioni e festival internazionali come l’Independent Games Festival, IndieCade & Fantastic Arcade (USA), A MAZE. (Germania), Game On! (Argentina), Gamerz (Francia), FILE (Brasile) e molti altri. Oltre ad offrire sbocchi professionali presso aziende videoludiche internazionali e italiane, il Master incentiva gli studenti a intraprendere iniziative personali. Al termine del corso, l’Università IULM rilascerà un diploma di Master of Arts in Game Design.
Il Master ha una durata di circa 10 mesi a prevede una frequentazione obbligatoria di tre giorni alla settimana. La valutazione finale dei corsisti si basa sulle competenze acquisite nei vari corsi e sulla realizzazione di un progetto finale che consiste in un videogioco o un’esperienza interattiva. L’iscrizione è aperta a studenti provenienti da ambiti disciplinari eterogenei, tra cui arti visive e performative, materie umanistiche, architettura, design e ingegneria, ma anche a professionisti che abbiano acquisito delle competenze significative sul campo.
Oltre alle numerose iniziative proposte dall’Università IULM, i partecipanti al Master potranno accedere alla ricca offerta di eventi culturali e artistici della città di Milano, “Migliore città del mondo 2018” secondo Wallpaper* magazine e “Capitale italiana dell’innovazione” secondo il New York Times. Durante l’anno accademico, gli studenti parteciperanno a numerosi incontri, workshop, conferenze e presentazioni nonché jams, esibizioni, competizioni e festival videoludici organizzati a Milano.
All’Università IULM si gioca sul serio.
Pietro Righi Riva’s latest game, Asta Grande, won the Innovation in Experience Design Award at Indiecade 2018.
The Innovation in Experience Design honors the craft or design of the game that provides a unique, curated experience. This year, the award was given to Asta Grande, a drop-in, drop-out crowd game for thirty people, described as
A pretend auction of legendary items mediated by a digital interface that is used by the auctioneer to present the lots and keep track of players’ objectives and funds. Players receive a character card that doubles as their bidding paddle, and they raise it when they are interested in an item being auctioned.
The IndieCade Festival is the premiere international event dedicated to celebrating independent games from around the globe. Now in its second decade, IndieCade is held each October in the Los Angeles area and this important, fun-filled event draws industry and public from around the world.
IndieCade Festival 2018, October 12th - 13th offered a unique opportunity to play and preview the latest innovative indie games of all types and from around the world. Attendees enjoyed the opportunity to play new and innovative games and meet with their creators, as well as sessions, workshops, business networking, social activities, tournaments, entertainment and more. IndieCade kicks off with an in-depth game developer summit with creators of new titles, as well as legends from across the industry.
Pietro Righi Riva teaches GAME PRODUCTION in the M.A. in Game Design at IULM University. He is co-founder and studio director at Santa Ragione where he worked on multiple award-winning independent games, such as MirrorMoon EP, FOTONICA, and Wheels of Aurelia. Righi Riva received his Ph.D in Interaction Design from Politecnico di Milano. Pietro has been a lecturer at Politecnico di Milano, California College of Arts, Shanghai Theater Academy, Tsinghua University among others. He lectured at several international conferences and festival including the Game Developers Conference, Fantastic Arcade, and many more. Righi Riva’s design philosophy is aimed at developing games that are not objective-driven, and adopts the concept of playful technology to integrate expressive technical limitations in his designs. His work was displayed at the Venice Biennale and the MCA in Chicago. In 2016, Pietro published a manifesto for nontraditional playable media called “rejecta”. He lives and works in Milan.
All images courtesy of Indiecade
On September 19, 2018, Matteo Bittanti and Pietro Righi Riva introduced the 2018-2019 Master of Arts Program in Game Design at IULM University during the Fall Master Day. You can watch the full presentation above.
NEW PROFESSORS & NEW COURSES: Jake Elliott (GAME WRITING),Tamas Kemenczy (GAME ART), Raigan Burns (GAME LIT), and Lorenzo Mosna (GAME CAM).
GAME DESIGN AWARDS: The most engaged, talented, and creative students will received a 4,000 (four thousand) euros award at the end of the year.
GAME SHOW: Our excellent graduates will present their projects on October 12, 2018. The event is free and open to the public.
GAME TALKS 2019: The 2019 line-up of talks, performances, and lectures is going to be massive. Stay tuned for more information.
DEADLINE: There are still a few spots available: the application is less than a month away (October 19, 2018).
Matteo Bittanti, Pietro Righi Riva and Paolo Tajè introduce the Master of Arts in Game Design, now in its second edition (Academic Year 2018-2019).
If you dream of becoming a game designer, this is the program for you!
The presentation is in Italian.
Matteo Bittanti, Pietro Righi Riva e Paolo Tajè introducono il Master of Arts in Game Design della IULM, giunto alla seconda edizione (Anno Accademico 2018-2019).
Se il tuo sogno è diventare un game designer, questo è il Programma che fa per te!
La presentazione è in italiano
Pietro Righi Riva is one of the four artists selected for the prestigious No Quarter exhibition, an annual event curated by the New York University's GAme Center (the other three are Auriea Harvey, Droqen, and Kitty Horrorshow). In an interview with Robert Yang, Riva talks about his new "drop-in, drop-out crowd game for 30 people", Asta Grande.
Two Professors from our Program will be presenting their latest projects at the prestigious No Quarter Exhibition in New York, alongside Alexander "Droqen" Martin and Kitty Horrorshow.
Now in its 8th year and curated by game designer (and new NYU Game Center faculty) Robert Yang, the No Quarter Exhibition celebrates ground-breaking visions and unique voices in game design.
The event will take place on November 3rd 2017 at Starr Space Gallery in Bushwick, Brooklyn. As Robert Yang wrote:
for the first time in the history of No Quarter, we are temporarily suppressing our vocal and insufferable belief in our city’s exceptionalism: this year, we are commissioning only artists based outside of New York City. We believe a wider diversity of backgrounds and identities can only enrich our understanding of art and community… oh, and it helps us make better games too.
Rock, Paper, Shotgun's contributor Adam Smith wrote a terrific review of Wheels of Aurelia, the latest game developed by GAME/PLAY Coordinator and Professor Pietro Righi Riva.
Click on the image below to read the full article.
Don't miss Alex Wawro's conversation with Pietro Righi Riva about the recently released game Wheels of Aurelia.
Click on the image to read the full text.
Meanwhile, Joel Couture reviewed Wheels of Aurelia on IndieGames The Weblog.
Click the image to read the full text.