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NEWS

Filtering by Tag: Interactive storytelling

NEWS: MEET OUR FACULTY: ELIZABETH MALER

COLL.EO

What does it take to write a compelling screenplay for a video game? Meet Elizabeth Maler, the super-talented developer from France who will be sharing her expertise on interactive storytelling with a new generation of game writers.

Meet Elizabeth Maler, a new faculty member of the Master of Arts in Game Design at IULM University. Elizabeth will teach GAME WRITING during the 2019-2020 academic year.

A Games User Research specialist and video game author, Elizabeth worked in Montreal in Canada as a producer and a Games User Researcher on indie games before becoming head of a playtesting lab in France. Over the years, she has helped dozens of indies all along their development cycle take user feedback into account and launch successful games. After creating the company Accidental Queens and releasing the two award-winning games A Normal Lost Phone and its spiritual successor Another Lost Phone: Laura’s Story she left to create a new company, Abiding Bridge. She delivers presentations worldwide about the design of social impact games and shares her knowledge about user testing while highlighting the most common mistakes indie developers make while playtesting. She has been involved in several organizations advocating for minorities representation and women empowerment in and out of the video game industry.

GAME WRITING The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and opens new avenues for new types of writing for digital media. GAME WRITING is a hands-on study of the many ways text and writing can figure into video game design: branching dialog, narrative design, hypertext fiction, and text as digital material. The course combines technical tutorial with writer's workshop. Students will learn how to use Twine and will create their own game by the end of the course.


Elizabeth Maler è un’esperta nel settore della Games User Research e autrice di videogiochi. Ha lavorato a Montreal in Canada come producer e Games User Researcher nel settore indie prima di diventare responsabile di un laboratorio di playtesting in Francia. Nel corso della sua carriera, ha aiutato decine di indie a implementare le loro produzioni integrando il feedback degli utenti e a lanciare giochi di successo. Dopo aver creato lo studio Accidental Queens e prodotto due giochi pluripremiati A Normal Lost Phone e il suo successore spirituale, Another Lost Phone: Laura’s Story, ha fondato una nuova società, Abiding Bridge. Elizabeth ha tenuto conferenze e workshop in tutto il mondo sulla progettazione di giochi a impatto sociale e sugli errori che gli sviluppatori indie spesso commettono. È stata membro esecutivo di numerose organizzazioni che rappresentano le minoranze e difendono i diritti delle delle donne all’interno (e all’esterno) dell’industria videoludica.

Avete mai sognato di scrivere la sceneggiatura di un videogioco? Di trasformare un racconto in un'esperienza interattiva? GAME WRITING ti permette di farlo. Curato dalla designer francese Elizabeth Maler, GAME WRITING propone esercizi pratici per imparare a usare il testo nei processi di design di un videogioco, dalla scrittura dei dialoghi, alla stesura della componente narrativa, dalla struttura ipertestuale all'architettura del racconto - attraverso la piattaforma digitale Ink. Il corso combina un tutorial tecnico con un workshop intensivo di scrittura. Durante il corso verranno esaminati videogiochi, interactive fiction, nonché sceneggiature di film, serie televisive e altre opere letterarie.