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NEWS

Filtering by Tag: presentation

EVENT: IULM MASTER DAY (13 GIUGNO 2013/JUNE 13 2018)

COLL.EO

Matteo Bittanti, Pietro Righi Riva and Paolo Tajè introduce the Master of Arts in Game Design, now in its second edition (Academic Year 2018-2019).

If you dream of becoming a game designer, this is the program for you!

The presentation is in Italian.

Matteo Bittanti, Pietro Righi Riva e Paolo Tajè introducono il Master of Arts in Game Design della IULM, giunto alla seconda edizione (Anno Accademico 2018-2019).

Se il tuo sogno è diventare un game designer, questo è il Programma che fa per te!

La presentazione è in italiano

EVENT: GAME TALKS 2018

COLL.EO

We are thrilled to announce the first edition of IULM's GAME TALKS!/Siamo felici di annunciare la prima edizione dei GAME TALKS!

Presented by the Master of Arts in Game Design at IULM University, GAME TALKS are six lectures, presentations, and performances on the art of game design that will take place on Wednesdays at 6 pm between April 18 and June 20 2018 in Aula Seminari (main building, sixth floor).

Free and open to the public (RSVP required) these events celebrate the culture, art, and ingenuity of video games, in order to inspire a new generation of creators.

Organizzati e presentati dal Master of Arts in Game Design dell'università IULM, i GAME TALKS sono sei incontri sul game design che si terranno dal 18 aprile al 20 giugno 2018 - a distanza di due settimane - al mercoledì dalle 18 alle 19 in Aula Seminari situata al sesto piano dell'edificio centrale (IULM 1).

Gratuiti e aperti al pubblico (previa registrazione), questi eventi celebrano la cultura, l’arte e la creatività videoludica per ispirare una nuova generazione di autori.

FULL SCHEDULE/PROGRAMMA

April 18, 2018/18 APRILE 2018

Andrea Babich

 

May 2, 2018/2 MAGGIO 2018

Alex Camilleri

 

May 16, 2018/16 MAGGIO 2018

Marina Rossi

 

May 30, 2018/30 MAGGIO 2018

foci + loci

 

June 6, 2018/6 GIUGNO 2018

Pietro Polsinelli

 

June 20, 2018/20 GIUGNO 2018

AAA Collective

 

For additional information please visit/per ulteriori informazioni vi invitiamo a visitare la pagina GAME TALKS 2018.

EVENT: PROFESSOR NOLAN'S NEW PRESENTATION AND PAPER

COLL.EO

Professor Kieran Nolan (GAME AESTHETICS) shares his slides from a recent talk about the JAMMA arcade platform as used by bootleggers, artists, and indie game designers. He also shares a short paper titled 'Indie Game and Media Art Exhibition Spaces as Interface Layers’, which explores the human computer interface of his experimental indie game Control was augmented through five different exhibitions across both new media art and indie game spaces. Interface elements considered include the tangible control input type, the style of visual display used, as well as the situated space of the game installation itself. The paper was presented at CHI PLAY '17.


 

EVENTO: IULM MASTER DAY (21 SETTEMBRE 2017, 12-13)

COLL.EO

MASTER DAY IULM 21 SETT.jpg

Presentazione ufficiale del Master Universitario di Primo Livello in Game Design alla IULM il 21 settembre 2017 dalle ore 12 alle ore 13 in Aula 154 (IULM 1) con Matteo Bittanti e numerosi docenti. Vi aspettiamo! Cliccate qui per il programma completo

On September 21, 2017, the M.A. in Game Design at IULM University will unveil its full program. Don't miss this opportunity to meet the professors! The presentation takes place in Room 154 of IULM's Main Bulding on September 21, 2017 between noon and 13. Click here for the full program (in Italian).

EVENT: AURIEA HARVEY'S LECTURE AT NYU

COLL.EO

Professor Auriea Harvey gave a powerful lecture on March 24, 2017 at the New York University. Game Center titled "Choosing My Own Adventure". The full talk is available below courtesy of NYU.

Auriea presented “Choosing My Own Adventure”: an inspirational talk about looking for and finding inspiration, designing artwork (for our video games), and creating artwork (beyond video games).

Auriea Harvey is a Visual Artist who creates in interactive and traditional media. She is one half of Tale of Tales where she has been a Game Designer, Art Director and 3D Artist. Over the course of 12 years Tale of Tales released 8 games including The Endless Forest, The Path, The Graveyard, Luxuria Superbia and Sunset. Currently she is chief architect of Cathedral-in-the-Clouds a VR and cross media project for the production of sacred art. She teaches the GAME LAB course in the M.A, in Game Design at IULM University.

GAME/PLAY AT GAME HAPPENS (JUNE 25 2016, GENOA, ITALY)

COLL.EO

Matteo Bittanti and Pietro Righi Riva will present GAME/PLAY. Design, Direction & Production at the 2016 edition of GAME HAPPENS in Genoa, Italy, the annual international festival where game design, interaction design and virtual reality collide.

Titled "A brand new Master", the talk will take place on Saturday June 25 2016 at Salone delle Feste, at Villa Durazzo Bombrini in Genova between 11:30 and 12.15.

GAME HAPPENS features a killer line-up: GAME/PLAY professors Auriea and Michael of Tale of Tales (GAME LAB and GAME CRITIQUE respectively) will be giving a talk as well, while another instructor, Mauro Fanelli (GAME BUSINESS), will be leading a workshop. 

More information is available here.

Tickets are now available. 

PRESENTATION: PIETRO RIGHI RIVA, "SOMETHING TO SAY", MAY 13, 2016

COLL.EO

PIETRO RIGHI RIVA

PRESENTATION: PIETRO RIGHI RIVA

TITLE: "SOMETHING TO SAY"

DATE & TIME: FRIDAY MAY 13, 2016, 6 - 7.30 PM

LOCATION: ROOM 112 (IULM 1)

LANGUAGE: ITALIAN

FREE AND OPEN TO THE PUBLIC

THIS EVENT IS PART OF GAME VIDEO/ART. A SURVEY (COLLATERAL EVENTS)

DESCRIPTION

Join us for a compelling presentation by game designer Pietro Righi Riva. RIva's lecture focuses on non-traditional techniques for creating contemporary video games. What is the problem with today's digital entertainment and its inspirations? What can creators do to reinvent the medium?

THE SPEAKER

Born in Milan in 1985, Righi Riva is co-founder and studio director at Santa Ragione where he worked on multiple award-winning independent games, such as MirrorMoon EP, FOTONICA, and Wheels of Aurelia. After achieving a Ph.D in Interaction Design at Politecnico di Milano, Righi Riva has been teaching at Politecnico di Milano, California College of Arts, Shanghai Theater Academy, and Tsinghua University, among others. His design philosophy is aimed at developing games that are not objective-driven, and adopts the concept of playful technology to integrate expressive technical limitations in his designs. Today, Righi Riva is the Coordinator of GAME/PLAY. Design, Direction, and Production, a brand new Master's Program at IULM University. Righi Riva lives and works in Milan.

pietrorighiriva


PRESENTAZIONE: PIETRO RIGHI RIVA

TITOLO: "QUALCOSA DA DIRE"

DATA & ORA: VENERDÌ 13 MAGGIO, 2016 DALLE 18:00 ALLE 19:30

LUOGO: AULA 112 (IULM 1)

LINGUA: ITALIANO

EVENTO GRATUITO E APERTO AL PUBBLICO

QUESTO EVENTO FA PARTE DEGLI EVENTI COLLATERALI DI GAME VIDEO/ART. A SURVEY.

DESCRIZIONE

Unitevi a noi per una pungente e stimolante presentazione del game designer Pietro Righi Riva che introduce una serie di tecniche tutt'altro che ortodosse per la creazione di videogiochi. Secondo Riva, oggi i videogiochi "non funzionano". Cosa possono fare i creatori per reinventare il medium?

LO SPEAKER

Pietro Righi Riva, classe 1985, dirige lo studio di produzione di videogiochi Santa Ragione. dal 2010 con il quale ha sviluppato giochi sperimentali vincitori di premi internazionali, tra cui il gioco di corse in soggettiva FOTONICA (2011), il gioco di esplorazione astratto MirrorMoon EP (2013) e il gioco di guida narrativo Wheels of Aurelia (2015). Righi Riva ha conseguito un dottorato in Interaction Design al Politecnico di Milano e ha collaborato con l'Istituto dei Ciechi di Milano per la realizzazione di un catalogo di strumenti per il game design accessibile. Dal 2016, coordina l'innovativo Master Universitario GAME/PLAY. Design, Direction & Production alla IULM di Milano. Righi Riva vive e lavora a Milano.

pietrorighiriva

GAME/PLAY: OFFICIAL PRESENTATION, MAY 19, 2016

COLL.EO

IULM

EVENT: GAME/PLAY AT IULM MASTER'S DAY 2016

DATE & TIME: THURSDAY MAY 19, 2016, 2 PM

LOCATION: ROOM 155 (IULM 1)

LANGUAGE: ENGLISH & ITALIAN

FREE AND OPEN TO THE PUBLIC

On May 19, 2016, Matteo Bittanti (Program Director) and Pietro Righi Riva (Program Coordinator) will introduce GAME/PLAY. Design, Direction & Production during the MASTER DAY IULM event. The presentation will take place in Room 155 (IULM Building 1) at 2 PM.

IULM MASTER'S DAY 2016

IULM UNIVERSITY

Via Carlo Bo, 120143

Milan, Italy

How to reach IULM


EVENTO: GAME/PLAY al MASTER DAY IULM 2016

DATA & ORA: Giovedì 19 maggio, 2016, ore 14:00

LUOGO: Aula 155 (IULM 1)

LINGUA: Inglese & Italiano

Ingresso libero e aperto al pubblico

Il 19 maggio 2016, Matteo Bittanti (Direttore) e Pietro Righi Riva (Coordinatore) introdurranno GAME/PLAY. Design, Direction & Production nel corso dell'evento MASTER DAY IULM. La presentazione ufficiale si svolgerà nell'Aula 155 (IULM 1) alle ore 14:00.

IULM MASTER'S DAY 2016

IULM UNIVERSITY

Via Carlo Bo, 120143

Milan, Italia

Come raggiungere la IULM