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PHOTOS: KIERAN NOLAN'S GAME TALK #4
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ON APRIL 17 2019, KIERAN NOLAN DISCUSSED THE AESTHETICS OF RETROGAMING AT IULM UNIVERSITY PROVING THAT MODDING AND HACKING ARE BEAUTIFUL ACTIVITIES.
NEWS: GAME TALK #4: KIERAN NOLAN (APRIL 14 2019)
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GET READY FOR KIERAN NOLAN’S TALK ABOUT THE AESTHETICS OF VIDEO GAMES!
On Wednesday April 14, artist-researcher, indie-game designer, and academic Kieran Nolan will deliver an alternative primer in game aesthetics. Videogames are technologically mediated aesthetic experiences, with the communicative link between player and game shaped by the affordances and constraints of the host platform, the interface type used, and the game environment, in terms of the situated space of the player, as well as the inner space of the game world itself. Exemplars of breakthroughs in game aesthetics spanning game design history will be discussed, from retro through to current generation platforms. Kieran will also present his ongoing series of game based experiments in arcade interface aesthetics. These works explore themes including interface constraints, materiality, and user context, combining to form a self-reflexive, experiential composite overview of the arcade interface. For gamers, makers, hackers, artists and dreamers.
Admission is free. Click here to register.
Mercoledì 14 aprile, l’artista-ricercatore, designer indipendente e accademico Kieran Nolan presenterà una storia alternativa dell’estetica videoludica. La tesi portante è che i videogiochi sono esperienze audiovisive immersive e tecnologicamente mediate. La relazione tra gioco e giocatore dipende da tre fattori: costi e caratteristiche tecniche della piattaforma; l’interfaccia e l'ambiente ludico, inteso sia come lo spazio situato del giocatore, sia come spazio del mondo videoludico. Nolan illustra come il concetto di estetica videoludica si è evoluto, delineando una traiettoria che parte dalle piattaforme vintage e giunge alla generazione attuale. Nolan presenterà i suoi progetti sperimentali nell’ambito delle modifiche delle interfacce arcade, che tematizzano aspetti quali l’interazione, la materialità e il contesto di fruizione, creando un mosaico complesso, auto-riflessivo ed esperienziale sull’evoluzione dei coin-op. Per gamers, makers, hackers, artisti e sognatori.
L’ingresso è gratuito, la registrazione necessaria.
NEWS: INTRODUCING THE 2019 GAME TALKS
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SIAMO FELICI DI ANNUNCIARE I GAME TALKS 2019 ALL’Università IULM.
Presentati dal Master of Arts in Game Design dell'università IULM, i GAME TALKS celebrano la cultura, l’arte e la creatività dei videogiochi attraverso presentazioni, performance e seminari gratuiti ed aperti al pubblico (previa registrazione). Quest’anno proponiamo otto incontri rispetto ai sei dell’anno scorso. Guardatevi l’anteprima e restate sintonizzati!
GAME TALKS 2019
We are thrilled to announce the 2019 GAME TALKS series at IULM University.
Presented by the Master of Arts in Game Design at IULM University, GAME TALKS are lectures, presentations, and performances that celebrate the culture, art, and creativity of video games. All events are free and open to the public (please RSVP). This year we will be offering eight special events versus last year’s six. Watch the preview below and stay tuned!
GAME TALKS 2019
EVENT: PROFESSOR NOLAN'S NEW PRESENTATION AND PAPER
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Professor Kieran Nolan (GAME AESTHETICS) shares his slides from a recent talk about the JAMMA arcade platform as used by bootleggers, artists, and indie game designers. He also shares a short paper titled 'Indie Game and Media Art Exhibition Spaces as Interface Layers’, which explores the human computer interface of his experimental indie game Control was augmented through five different exhibitions across both new media art and indie game spaces. Interface elements considered include the tangible control input type, the style of visual display used, as well as the situated space of the game installation itself. The paper was presented at CHI PLAY '17.