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Filtering by Tag: game art

GAME TALK #2: JENNA NG (MARCH 13 2019)

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GET READY FOR THE SECOND GAME TALK OF THE YEAR, ORGANIZED IN COLLABORATION WITH THE MILAN MACHINIMA FESTIVAL!

JENNA NG PROMO.jpg

JENNA NG

MACHINIMA AND THE ALLURE OF EPHEMERALITY: GAMEPLAY, LIVE STREAMS & DIGITAL CULTURE

March 13 2019, 18:00 - 19:00

Aula 135 (IULM 1)

Università IULM

Via Carlo Bo, 1

20143 Milano

Free and open to the public, Please RVSP

The presentation is in English

In collaboration with the MILAN MACHINIMA FESTIVAL

In this talk, Jenna Ng will address the explosion of interest in the live streaming of gameplay as witnessed in the popularity of Twitch, whose latest number of daily active users has reached 15 million, as well as other major platforms such as YouTube Gaming, Mixer, and Facebook Live. Specifically, the talk will link the current phenomenon of video game live streams with machinima and its origins in game demos and captured videogame play, arguing not only for live streams to be the next logical evolution for machinima, but also for a critical theorisation of screen media that pursues a realist trajectory, one which potentially works its way from neorealist cinema to drone culture.

Jenna Ng first trained as a finance lawyer in Singapore and London before switching to film studies, in which she obtained a PhD from University College London (UCL), and currently teaches film and interactive media at the University of York, UK. She is the editor of Understanding Machinima: Essays on Filmmaking in Virtual Worlds (Bloomsbury, 2013) and her current book project, Undoing the Screen: Space, Spectacle, Surface (Palgrave), explores the effacing of screen boundaries in relation to contemporary display technologies and the resulting erasure between images, objects, surfaces and spaces.

Click here to register


JENNA NG

IL MACHINIMA E IL FASCINO DELL'EFFIMERO: GAMEPLAY, LIVE STREAMS E CULTURA DIGITALE

Nel suo talk, Jenna Ng discute il crescente interesse per il live streaming videoludico attestato dalla popolarità di Twitch, il cui numero di utenti attivi su base quotidiana ha superato i quindici milioni e a cui si aggiungono piattaforme come YouTube Gaming, Mixer e Facebook Live. Secondo Jenna, il fenomeno dei live stream dei videogiochi rappresenta un'evoluzione diretta del machinima e della cultura demo e dei replay. La studiosa propone inoltre un inquadramento teorico dei media a schermo che persegue l’imperativo estetico del realismo collegando il cinema neorealista alla machine vision dei droni. La presentazione è in lingua inglese.

Formatasi inizialmente come avvocato finanziario a Singapore e a Londra, per dedicarsi successivamente alla filmologia, Jenna Ng ha conseguito un dottorato di ricerca alla University College London (UCL). Oggi insegna cinema e media interattivi all'Università di York, nel Regno Unito. Ha curato l’antologia Understanding Machinima: Essays on Filmmaking in Virtual Worlds (Bloomsbury, 2013) e sta lavorando a Undoing the Screen: Space, Spectacle, Surface (Palgrave), che esplora il concetto di bordo in relazione alle nuove tecnologie di visualizzazione e la cesura tra immagini, oggetti, superfici e spazi.

Cliccate qui per registrarvi gratuitamente

VIDEO: foci + loci's TOPOS (full video: performance and Q/A)

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MAY 31 2018/31 MAGGIO 2018

Aula seminari 6:00 - 7:00 pm (18:00 - 19:00)

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

AN EVENT PRESENTED BY THE MASTER OF ARTS IN GAME DESIGN AT IULM UNIVERSITY

FILMING AND GAME CAPTURE: LORENZO MOSNA

FOCI + LOCI

TOPOS

Topos is a long-term WIP and a game art performance combining a two-channel video projection of artist-built game spaces. The piece examines the cultural shift from the mechanized, topographic 20th century to the topological experience of the digital era through virtual, kinetic portraits. Subjects will include modernist artists concerned with time and movement such as F.T. Marinetti, Claude Cahun, Scott Joplin and others. Navigating custom game spaces in real time, the performers will explore the grand shift from the physical to the virtual.

foci + loci evolved through a fascination with the malleability of virtual space paired with an interest in electroacoustic improvisation leading the duo (Chris Burke and Tamara Yadao) to design spaces that could be “played” as instruments. foci + loci received a NYSCA grant for 2013 to develop their full scale game art performance installation ‘Bal(l)ade’. Tamara received an American Composers' Forum grant in 2015 commissioning the music for foci + loci's "Another Kind of Spiral" which premiered at Cluster Festival in Winnipeg with a performance at Centre Georges Pompidou following soon after. Other performances and exhibits include GAME VIDEO/ART. A SURVEY an official exhibition of the 21st Triennale of Milan, Vector Festival in Toronto, Babycastles, The Stone, and Joe's Pub in NYC. For more information, click here

EVENT: GAME TALK #4: foci + loci

COLL.EO

FOCILOCI.png

MAY 31 2018/31 MAGGIO 2018

Aula seminari 6:00 - 7:00 pm (18:00 - 19:00)

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan
 

AN EVENT PRESENTED BY THE MASTER OF ARTS IN GAME DESIGN AT IULM UNIVERSITY

FOCI + LOCI

TOPOS

PLEASE RSVP

Topos is a long-term WIP and a game art performance combining a two-channel video projection of artist-built game spaces. The piece examines the cultural shift from the mechanized, topographic 20th century to the topological experience of the digital era through virtual, kinetic portraits. Subjects will include modernist artists concerned with time and movement such as F.T. Marinetti, Claude Cahun, Scott Joplin and others. Navigating custom game spaces in real time, the performers will explore the grand shift from the physical to the virtual.

foci + loci evolved through a fascination with the malleability of virtual space paired with an interest in electroacoustic improvisation leading the duo (Chris Burke and Tamara Yadao) to design spaces that could be “played” as instruments. foci + loci received a NYSCA grant for 2013 to develop their full scale game art performance installation ‘Bal(l)ade’. Tamara received an American Composers' Forum grant in 2015 commissioning the music for foci + loci's "Another Kind of Spiral" which premiered at Cluster Festival in Winnipeg with a performance at Centre Georges Pompidou following soon after. Other performances and exhibits include GAME VIDEO/ART. A SURVEY an official exhibition of the 21st Triennale of Milan, Vector Festival in Toronto, Babycastles, The Stone, and Joe's Pub in NYC. For more information, click here

Another Kind Of Spiral, composed by Tamara Yadao. Performed by foci + loci, BPI, Centre Pompidou, 2015.

In Ways Of Sitting WIP (2018, in progress) , foci + loci have developed interactive, virtual objects, modeled after Marcel Duchamp's readymades.


FOCI + LOCI

TOPOS

REGISTRAZIONE NECESSARIA

Topos è un progetto a lungo termine tutt'ora in fase di sviluppo nonché una performance di Game Art che combina una proiezione a doppio canale con gli spazi videoludici appositamente creati dai due artisti. L'opera tematizza il passaggio dalla cultura meccanica e topografica del ventesimo secolo a quella topologica dell'epoca digitale attraverso ritratti virtuali e cinetici di artisti modernisti che hanno riflettuto su concetti quali tempo e movimento, tra cui F.T. Marinetti, Claude Cahun, Scott Joplin e molti altri. Navigando gli spazi videoludici in tempo reale, i performers mettono in scena la frattura dal fisico al virtuale. 

La passione per gli spazi virtuali e l'improvvisazione elettroacustica hanno spinto il duo formato da Chris Burke e Tamara Yadao a progettare degli spazi "suonabili/giocabili" in quanto strumenti. foci + loci ha ricevuto un finanziamento della NYSCA per sviluppare la performance di Game Art "Bal(l)ade". Nel 2015, Yadao ha ricevuto un finanziamento dall'American Composers' per comporre la colonna sonora dell'installazione "Another Kind of Spiral" di foci + loci, presentata ufficialmente al Cluster Festival di Winnipeg e seguita da un'esecuzione al Centre Georges Pompidou. Altre performance del duo includono GAME VIDEO/ART. A SURVEY un evento ufficiale della XXI Triennale di Milan, Vector Festival a Toronto, Babycastles, The Stone e Joe's Pub a New York. Per ulteriori informazioni, cliccate qui. 

EVENT: GAME TALKS 2018

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We are thrilled to announce the first edition of IULM's GAME TALKS!/Siamo felici di annunciare la prima edizione dei GAME TALKS!

Presented by the Master of Arts in Game Design at IULM University, GAME TALKS are six lectures, presentations, and performances on the art of game design that will take place on Wednesdays at 6 pm between April 18 and June 20 2018 in Aula Seminari (main building, sixth floor).

Free and open to the public (RSVP required) these events celebrate the culture, art, and ingenuity of video games, in order to inspire a new generation of creators.

Organizzati e presentati dal Master of Arts in Game Design dell'università IULM, i GAME TALKS sono sei incontri sul game design che si terranno dal 18 aprile al 20 giugno 2018 - a distanza di due settimane - al mercoledì dalle 18 alle 19 in Aula Seminari situata al sesto piano dell'edificio centrale (IULM 1).

Gratuiti e aperti al pubblico (previa registrazione), questi eventi celebrano la cultura, l’arte e la creatività videoludica per ispirare una nuova generazione di autori.

FULL SCHEDULE/PROGRAMMA

April 18, 2018/18 APRILE 2018

Andrea Babich

 

May 2, 2018/2 MAGGIO 2018

Alex Camilleri

 

May 16, 2018/16 MAGGIO 2018

Marina Rossi

 

May 30, 2018/30 MAGGIO 2018

foci + loci

 

June 6, 2018/6 GIUGNO 2018

Pietro Polsinelli

 

June 20, 2018/20 GIUGNO 2018

AAA Collective

 

For additional information please visit/per ulteriori informazioni vi invitiamo a visitare la pagina GAME TALKS 2018.

CALL FOR ARTWORKS: GAME ON! EL ARTE EN JUEGO 5TH EDITION (AUGUST 30, 2017)

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Our Argentinian friends are currently working on the upcoming edition of one of Latin American best Game Art festivals, the Game on! El arte en juego in Buenos Aires, Argentina. This renowned event will feature, once again, an international section entirely devoted to art games, experimental games, non-games, serious games. This is exactly the kind of shows we encourage our students to submit their projects. And this is also where some of our professors, including Matteo Bittanti, have exhibited their work in the past. 

Applications for art games, experimental video games, non-games (including machinima, installations, interactive experiences, etc.) and serious games can be sent to the festival organizers by August 30, 2017.

Click here to begin the application process.

Game on! El arte en juego explores the connections and interactions between games, art and technology. Now in its fifth edition, the exhibition has been hosted in Buenos Aires' main cultural centers. Additionally, it has had a presence at various technology and arts festivals across many venues in Argentina. Focusing on the national videogame and new media arts scene, it also features a special section for international video games that explore the boundaries of art and games itself. The fifth edition of Game on! El arte en juego will be held at the C3 (Science Cultural Center) Buenos Aires, Argentina in December 2017.

LINK: Game on! El arte en juego

FACEBOOK: Game on! El arte en juego

BOOK: MACHINIMA: 32 CONVERSATIONS ABOUT THE ART OF VIDEO GAMES

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machinima_bittanti

We are thrilled to announce the release of MACHINIMA. 32 conversazioni sull'arte del videogioco, a new book featuring interviews with international artists using video games to make art. MACHINIMA. 32 conversazioni sull'arte del videogioco expands, in print form, both the exhibition GAME VIDEO/ART. A SURVEY, curated by Matteo Bittanti and Vincenzo Trione in 2016 at IULM University, in Milan, Italy, and the official catalog, released by Silvana Editoriale in June 2016.

The vast majority of the conversations with the artists featured in the show were produced by the students enrolled in the M.A. in Arts, Cultural Heritage and Markets Program at IULM. Topics discussed range from the practice of appropriating games for making art to the artists' approaches to the medium, providing scholars, critics, and artists a set of invaluable resources to better grasp the meaning and practice of machinima.

Click here to order a copy on Blurb.

Click here to visit the official page.

MACHINIMA. 32 Conversazioni sull’arte del videogioco

Edited by Matteo Bittanti
Release date: March 08, 2017
Features: Softcover, 158 pages, black and white
Format: 15×23 cm, 6×9 inches
ISBN: 9781366258540
Language: Italian
Price: $15.99

Featured artists:

Larry AchiampongRewell Altunaga, Hugo Arcier, Marta AzparrenBenjamin BardouAshley BlackmanDavid BlandyJosh BrickerJoseph DelappeClaire EvansHarun FarockiFoci + LociAnita FontaineChris HowlettIp Yuk–YiuHui Wai–KeungKent Lambert, Lawrence LekLes Riches DouaniersMiltos ManetasMarco MendeniVictor MoralesOscar NodalBaden PailthorpePaolo PederciniTom RichardsonPhilip SolomonKent SheelyGeorgie Roxby SmithPalle TorssonMichiel Van Der ZandenAngela Washko, Brent Watanabe.

EVENT: GAMES AS ARTS/ARTS AS GAMES

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GAME ARTHRITIS

GAMES AS ARTS/ARTS AS GAMES

@ The Poly 

24 Church Street

Falmouth, Cornwall, England TR11 3EG

United Kingdom

Curated by Tanya Krzywinska (The Games Academy) in collaboration with the MetaMakers

GAME ARTHRITIS, developed in collaboration with IOCOSE by GAME/PLAY Director and Professor Matteo Bittanti, will be exhibited at the upcoming group show GAMES AS ARTS/ARTS AS GAMES at Falmouth University between October 12 - 22 2016 alongside Alan Meades, Amanita Design, David Blandy & Larry Achiampong, Ian Gouldstone, Oliver Sutherland, and State Of Play.

LINKGAMES AS ARTS/ARTS AS GAMES

EVENT: TRAVELOGUE (SEPT 7 - 11 2016, MANTUA, ITALY)

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We are delighted to announce an upcoming art exhibition in Mantua, Italy curated by the Director of GAME/PLAY, Matteo Bittanti:

TRAVELOGUE

Curated by Matteo Bittanti

September 7- 11 2016

Cantine di Vincenzo I Gonzaga

Piazzetta Santa Barbara, 46100 Mantua MN

Open every day from 8.15  AM until 19.15 p.m.

Admission: 3 euros

An official event of Festivaletteratura 2016

Official website: travelogue.space

Trailer

Mantua, August 14 2016 - TRAVELOGUE is a survey of audiovisual artworks made with or inspired by video games. Using machinima and interactive installations, fifteen artists examine the virtual automobile as medium, message, technological commodity, status symbol, interface, and prosthetics. Created through a process of appropriation and remix, these works lie at the intersection of fiction and documentation, performance and simulation, video art and experimental cinema.

TRAVELOGUE takes the viewer for a ride through landscapes that are simultaneously familiar and uncanny, featuring dematerialized vehicles in autopilot mode; glitches, ghosts and algorithms; weapons of mass distraction and feedback loops; sudden acceleration, absolute speed, and endless stasis. Until the inevitable crash.

The exhibition is staged in the Cellars of Vincenzo I Gonzaga, a part of the Gonzaga Palace. Featuring an impressive structure with exposed brick walls and beamed vaulted and barrel ceilings, the space features several rooms covering an area of about eight hundred square meters located in a XV Century building.

 

FEATURED ARTISTS

Max Almy & Teri Yarbrow

Dave Ball

Bob Bicknell-Knight

Clint Enns

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Matthew Hillock

Kristin Lucas

Victor Morales

Leonardo Sang

Palle Torsson

Jean-Baptiste Wejman

+ Surprise artist

 

COLLATERAL EVENTS

CRASH: GAME AESTHETICS AND CONTEMPORARY ART

Isabelle Arvers e Valentina Tanni in conversation. + SURPRISE SCREENING

Sunday September 11 at 11:30 AM

Cantine di Vincenzo, Piazza Santa Barbara, 46100, Mantua Italy

Admission: 6 euros

What is the difference between video games and game videos? What are the affinities and divergences between video games and video art? What role do electronic simulations play within the current visualscape? Isabelle Arvers and Valentina Tanni discuss the influence of game aesthetics on contemporary art. The conversation is moderated by Matteo Bittanti.