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NEWS

Filtering by Tag: performance

EVENT: GAME TALK #6: AAA COLLECTIVE

COLL.EO

 

JUNE 20 2018/20 GIUGNO 2018

Aula seminari

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

 

AAA COLLECTIVE

ACID GAMES

PLEASE RVSP
 

In this talk, members of the collective AAA (Merle Leufgen, Gabriel Helfenstein, Troy Duguid, Chloe Langford, Jessica Palmer) will present their work and reflect on their collaborative practices which intent to propose an alternative to the often accepted thinking that the way we live and organize society is the only possible way. The aim of the talk will be to show how games and collaborative exchange in game development can help break the inertia resulting from the perceived lack of possibles disrupting the current status quo - in our everyday lives as well as in the production of art.

Active in Berlin, the AAA Collective comprises artists, designers, and creators from all over the world. Its founding members are Merle Leufgen, a software artist, curator and independent researcher, Gabriel Helfenstein, a French transmedia artist, curator, and writer, Troy Duguid, and Australian artist working with game engines, and Jessica Palmer, a Canadian multimedia artist interested in neuroscience. For more information about AAA Collective, please click here.

MERLE LEUFGEN

Merle Leufgen (*1991) is a software artist, curator and independent researcher. Merle co-hosts and co-curates ąяţǥąʍ€$ Berlin, a bi-monthly event that strives to foster the application of digital technologies such as 3D graphics software and game engines in artistic contexts. She employs videogame and web technology, computer graphics and various internet platforms. Her current work explores non-human intelligence, ecology and emergent behaviours. She lives and works in Berlin.

GABRIEL HELFENSTEIN

Gabriel Helfenstein is a French transmedia artist and writer living in Berlin. His work ranges from experimental video games to hypertextual web-based fiction. He has curated several new media art festivals across Europe. His current work deals with the interactions between the organisations of neoliberal power and the human body.

TROY DUGUID

Troy Duguid (born 1990, Australia) is an artist working with game engines.  Graduating from Queensland College of Art with a Bachelor of Animation with Honors, Troy’s early work were animated films, however as Troy discovered their work to be largely experienced online they found themselves dissatisfied with the replication of established analogue mediums. After graduating Troy began research into real-time graphics and interactivity for possibilities to create experiences accepting the unique characteristics and aesthetics of the digital medium, teaching themselves programming and computer graphics. In late 2015 Troy began ąяţǥąʍ€$ (which they now co-host and co-curate), a bi-monthly event exploring computer graphics and videogames as performative real-time art. His current work explores synthesis of audio/visual/interface to create expressive systems, input transforming a user’s subconscious bias into a performative instrument. Software as a malleable language in which the artist, the user and the audience all take part. Troy has exhibited work in Berlin and Moscow. He currently lives in Berlin.

JESSICA PALMER

Jessica Palmer is a Canadian living in Berlin. Her work ranges from interactive works created in game engines and performance software, to oil and watercolor paintings. Graduating from Sheridan Technical Institute, she has a degree in Illustration. She worked for 4 years as an illustrator and animator in Toronto, before changing course to interactive works using brainwave sensors, Unity Engine and TouchDesigner. She works in the experimental neurology department of Charité – Universitätsmedizin Berlin, creating neurogames & art installations controlled by the players' brainwaves. Jessica is inspired by neuroimaging technologies, brain computer interfaces, atmospheric horror games (no gore, plz), non-euclidean spaces, impossible collective experiences facilitated via technologies, internet grave digging, and doing no harm.

EVENT: GAME TALK #4: foci + loci

COLL.EO

FOCILOCI.png

MAY 31 2018/31 MAGGIO 2018

Aula seminari 6:00 - 7:00 pm (18:00 - 19:00)

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan
 

AN EVENT PRESENTED BY THE MASTER OF ARTS IN GAME DESIGN AT IULM UNIVERSITY

FOCI + LOCI

TOPOS

PLEASE RSVP

Topos is a long-term WIP and a game art performance combining a two-channel video projection of artist-built game spaces. The piece examines the cultural shift from the mechanized, topographic 20th century to the topological experience of the digital era through virtual, kinetic portraits. Subjects will include modernist artists concerned with time and movement such as F.T. Marinetti, Claude Cahun, Scott Joplin and others. Navigating custom game spaces in real time, the performers will explore the grand shift from the physical to the virtual.

foci + loci evolved through a fascination with the malleability of virtual space paired with an interest in electroacoustic improvisation leading the duo (Chris Burke and Tamara Yadao) to design spaces that could be “played” as instruments. foci + loci received a NYSCA grant for 2013 to develop their full scale game art performance installation ‘Bal(l)ade’. Tamara received an American Composers' Forum grant in 2015 commissioning the music for foci + loci's "Another Kind of Spiral" which premiered at Cluster Festival in Winnipeg with a performance at Centre Georges Pompidou following soon after. Other performances and exhibits include GAME VIDEO/ART. A SURVEY an official exhibition of the 21st Triennale of Milan, Vector Festival in Toronto, Babycastles, The Stone, and Joe's Pub in NYC. For more information, click here

Another Kind Of Spiral, composed by Tamara Yadao. Performed by foci + loci, BPI, Centre Pompidou, 2015.

In Ways Of Sitting WIP (2018, in progress) , foci + loci have developed interactive, virtual objects, modeled after Marcel Duchamp's readymades.


FOCI + LOCI

TOPOS

REGISTRAZIONE NECESSARIA

Topos è un progetto a lungo termine tutt'ora in fase di sviluppo nonché una performance di Game Art che combina una proiezione a doppio canale con gli spazi videoludici appositamente creati dai due artisti. L'opera tematizza il passaggio dalla cultura meccanica e topografica del ventesimo secolo a quella topologica dell'epoca digitale attraverso ritratti virtuali e cinetici di artisti modernisti che hanno riflettuto su concetti quali tempo e movimento, tra cui F.T. Marinetti, Claude Cahun, Scott Joplin e molti altri. Navigando gli spazi videoludici in tempo reale, i performers mettono in scena la frattura dal fisico al virtuale. 

La passione per gli spazi virtuali e l'improvvisazione elettroacustica hanno spinto il duo formato da Chris Burke e Tamara Yadao a progettare degli spazi "suonabili/giocabili" in quanto strumenti. foci + loci ha ricevuto un finanziamento della NYSCA per sviluppare la performance di Game Art "Bal(l)ade". Nel 2015, Yadao ha ricevuto un finanziamento dall'American Composers' per comporre la colonna sonora dell'installazione "Another Kind of Spiral" di foci + loci, presentata ufficialmente al Cluster Festival di Winnipeg e seguita da un'esecuzione al Centre Georges Pompidou. Altre performance del duo includono GAME VIDEO/ART. A SURVEY un evento ufficiale della XXI Triennale di Milan, Vector Festival a Toronto, Babycastles, The Stone e Joe's Pub a New York. Per ulteriori informazioni, cliccate qui.