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NEWS

Filtering by Tag: milan machinima festival

EVENT: MILAN MACHINIMA FESTIVAL (MARCH 15-21 2021)

COLL.EO

MILAN MACHINIMA FESTIVAL MMXXI

FROM VIDEO GAMES TO VIDEO ART

March 15-21 2021/15-21 Marzo 2021

Online event/evento online

An official event of the Milan Digital Week, the MILAN MACHINIMA FESTIVAL showcases audiovisual non-interactive works produced with video games otherwise known as machinima. This year, the retrospective will take place exclusively online due to the ongoing pandemic. The program feature six sections: IN FOCUS, GAME VIDEO ESSAY, GRAND THEFT CINEMA, [CODE] CONFINEMENT, GLITCH 'N SCAPES, and SPECIAL SCREENING. Selected artists include Iono Allen, Adonis Archontides, Nilson Carroll, Nick Crockett, Luca Giacomelli, Gina Hara, Kamilia Kard, Chris Kerich, Felix Klee, Eddie Lohmeyer, Luca Miranda, Alessandra Porcu, Riccardo Retez, Alessandro Tranchini, Lena Windisch, XUE Youge (薛 又 戈), and HU Yu (胡 煜).

The main theme of the MMXXI edition, From Video Games to Video Art, alludes to the variety of artistic manipulations of video games and their evolution into game videos. The authors deconstruct digital environments by subverting and reinterpreting their constitutive codes. From a matrix of postmodern cinematic citations embedded in Grand Theft Auto V to the notion of “limbo” as an existential condition, the selected machinima critically examine the logic, politics, and ideologies of the contemporary moment, triggering unexpected epistemological short circuits.

As in previous years, a Critics’ Choice Award will be awarded to the most significant machinima by an international jury composed of critics, curators, and academics: Valentino Catricalà (Artistic Director of the Media Art Festival in Rome), Marco De Mutiis (Digital curator of the Fotomuseum Winterthur), Stefano Locati (member of the Scientific Committee of the Ca 'Foscari Short Film Festival of Venice and Co-director of the Asian Film Festival of Bologna), Henry Lowood (Curator for the Germanic Collections and the History of Science and Technology Collections at Stanford University), and Jenna NG (Professor of Film and Interactive Media at the University of York).

Curated by Matteo Bittanti with Gemma Fantacci, Luca Miranda, and Riccardo Retez, the MILAN MACHINIMA FESTIVAL 2021 is an official event of Milano Digital Week organized in collaboration with GAMESCENES. Art in the age of video games and the M.A. in Game Design at IULM University. A follow-up to the 2016 exhibition GAME VIDEO/ART. A SURVEY, the MILAN MACHINIMA FESTIVAL brings to Milan idiosyncratic video works that lie at the intersection of video art, cinema, streaming, and digital games.

All the works will be accessible for free on the Festival’s website from 15 to 21 March 2021.

Evento ufficiale della Milano Digital Week, il MILAN MACHINIMA FESTIVAL presenta al pubblico opere audiovisive prodotte con i videogiochi altrimenti note come machinima. La rassegna si svolgerà esclusivamente online a causa del perdurare dell’emergenza sanitaria. Il programma si articola in sei sezioni: IN FOCUS, GAME VIDEO ESSAY, GRAND THEFT CINEMA, [CODE] CONFINEMENT, GLITCH ’N SCAPES e SPECIAL SCREENING. Gli artisti coinvolti includono Iono Allen, Adonis Archontides, Nilson Carroll, Nick Crockett, Luca Giacomelli, Gina Hara, Kamilia Kard, Chris Kerich, Felix Klee, Eddie Lohmeyer, Luca Miranda, Alessandra Porcu, Riccardo Retez, Alessandro Tranchini, Lena Windisch, XUE Youge (薛又戈) e HU Yu (胡煜). La maggior parte delle opere presentate sono inedite in Italia.

Il tema dell’edizione MMXXI, From Video Games to Video Art, allude alla vasta gamma di manipolazioni in chiave artistica del videogioco e alla sua evoluzione in gioco video. Gli autori decostruiscono i mondi digitali scardinandone e reinterpretandone i codici costitutivi. Dalla miscellanea di citazioni di matrice cinematografica della società iperrealistica di Grand Theft Auto V al concetto di “limbo” come espressione esistenziale, i machinima selezionati esaminano criticamente le logiche, le politiche e le ideologie del contemporaneo, innescando inaspettati cortocircuiti epistemologici. 

Come nelle precedenti edizioni, anche quest’anno verrà assegnato un riconoscimento da una giuria internazionale composta da critici, curatori e accademici: Valentino Catricalà (Direttore artistico del Media Art Festival di Roma), Marco De Mutiis (Digital curator del Fotomuseum Winterthur), Stefano Locati (membro del Comitato scientifico del Ca’ Foscari Short Film Festival di Venezia e Co-direttore dell’Asian Film Festival di Bologna), Henry Lowood (Curatore per la Germanic Collections e l’History of Science and Technology Collections all’Università di Stanford in California) e Jenna NG (Professore di cinema e media interattivi all'Università di York).

Curato da Matteo Bittanti in collaborazione con Gemma Fantacci, Luca Miranda e Riccardo Retez, il MILAN MACHINIMA FESTIVAL 2021 è un evento ufficiale della Milano Digital Week realizzato inseieme a GAMESCENES. Art in the age of video games e al Master of Arts in Game Design dell’Università IULM. Una prosecuzione della mostra GAME VIDEO/ART. A SURVEY (2016), il festival porta a Milano produzioni idiosincratiche che si collocano all’intersezione tra video arte, cinema, streaming e videogiochi.

Tutte le opere saranno accessibili gratuitamente sul sito del festival dal 15 al 21 marzo 2021.

EVENT: THE 2020 EDITION OF THE MILAN MACHINIMA FESTIVAL IS NOW AVAILABLE ONLINE!

COLL.EO

From May 25th until the 30th 2020, the work of 25 different artists from 13 nations are exhibited online in 6 different programs. Click here to see the full lineup. Most of these works have never been presented in Italy before.

An official event of Milano Digital Week, the MILAN MACHINIMA FESTIVAL is organized in collaboration with GAMESCENES. Art in the age of video games and the M.A. in Game Design at IULM University. A follow-up to the 2016 exhibition GAME VIDEO/ART. A SURVEY, the festival brings to Milan idiosyncratic video works that lie at the intersection of video art, cinema, and digital games.

The 2020 MILAN MACHINIMA FESTIVAL is presented by FANTAGEMMA, Gemma Fantacci’s alter ego. In 2017, Gemma Fantacci received an M.A. in Arts, Markets and Cultural Heritage from IULM University and, in 2018, a Master of Arts in Game Design. Gemma’s passion include new media art, especially video games, machinima, and in-game photography. She is a regular contributor to ATP DIARY, an online magazine focusing on contemporary art.

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NEWS: THE 2020 MILAN MACHINIMA FESTIVAL GOES FULLY VIRAL

COLL.EO

We are happy to announce that the 2020 edition of the MILAN MACHINIMA FESTIVAL will take place online, due to the ongoing COVID-19 pandemic. From Monday 25 till Saturday May 30 2020, the entire program will be fully available on the MMF website.

This year, the work of 25 artists from 13 countries will be presented in 6 sections: GAME VIDEO ESSAY A, GAME VIDEO ESSAY B, THE WEIRD, THE EERIE, AND THE UNREAL plus three special programs (IN FOCUS).

The MILAN MACHINIMA FESTIVAL is part of the revamped Milano Digital Week 2020.

Click here to read the full program.


Siamo felici di annunciare che l’edizione 2020 del MILAN MACHINIMA FESTIVAL si svolgerà esclusivamente online per via della perdurante pandemia COVID-19. Da lunedì 25 a sabato 30 maggio, l’intero programma sarà interamente disponibile sul sito ufficiale del Festival.

Il programma dell’edizione 2020 include opere realizzate da 25 artisti provenienti da 13 nazioni suddivise in 6 sezioni: GAME VIDEO ESSAY A, GAME VIDEO ESSAY B, THE WEIRD, THE EERIE, AND THE UNREAL e tre approfondimenti (IN FOCUS).

Il MILAN MACHINIMA FESTIVAL è un evento ufficiale della Milano Digital Week.

Clicca qui per leggere il programma completo.

NEWS: INTRODUCING VRAL

COLL.EO

We are happy to announce VRAL, a uniquely curated game video experience, available for free on the MILAN MACHINIMA FESTIVAL website.

VRAL offers screenings of machinima created by artists and filmmakers whose work lies at the intersection of video art, cinema, gaming, and other visual practices. 

The program features exceptional machinima selected based on their cultural relevance, artistic achievement, and innovative style. Often presented only in the context of festivals, exhibitions, and surveys, these works best represent the variety, ingenuity, and creativity of game-based video practices.

A space providing access to diverse and innovative voices, VRAL is an online-only supplement to the MILAN MACHINIMA FESTIVAL. Throughout the year, VRAL celebrates a new generation of digital filmmakers and artists engaging with video game-based technologies, aesthetics, and practices. 

The project comprises exclusive interviews, image galleries, and an archive. 

VRAL is curated by Matteo Bittanti and an alumni of the Master of Arts in Game Design, Gemma Fantacci. Design by Colleen Flaherty.

VRAL begins April 25 2020 with the world premiere of Rapid Transit: Premiere by Victor Morales.


Siamo felici di annunciare VRAL, una piattaforma online disponibile gratuitamente sul sito del MILANO MACHINIMA FESTIVAL che propone proiezioni di machinima creati da artisti e registi il cui lavoro si colloca all'intersezione tra video arte, cinema, videogiochi e altre pratiche visive.

Il programma di VRAL presenta machinima selezionati dai curatori in base alla loro rilevanza culturale, realizzazione artistica e stile innovativo. Spesso presentate solo nel contesto di festival, mostre e sondaggi, queste opere esemplificano l'originalità, ingegnosità e la creatività delle pratiche video basate sul gioco. Laboratorio creativo e spazio di confronto, VRAL è un supplemento online al MILANO MACHINIMA FESTIVAL.

VRAL celebra una nuova generazione di registi e artisti digitali d'avanguardia che si cimentano con le tecnologie, l'estetica e le pratiche basate sui videogiochi. 

Curato da Matteo Bittanti e da un’ex-stduentessa del Master of Arts in Game Design, Gemma Fantacci e progettato da Colleen Flaherty, VRAL propone anche interviste esclusive, gallerie di immagini e un archivio.

Il debutto di VRAL è previsto per il 25 aprile con l'anteprima mondiale di Rapid Transit: Preface dell'artista di origini venezuelane Victor Morales.

vral

NEWS: MILAN MACHINIMA FESTIVAL (MARCH 09-13 2020)

COLL.EO

MARCH 09-13 2020/09-13 MARZO 2020

CONTEMPORARY EXHIBITION HALL (MARCH 09-13): 09.00 - 19:00

SALA DEI 146 (MARCH 13): 18.00 - 20.00

IULM OPEN SPACE, UNIVERSITÀ IULM

VIA CARLO BO 7

20143 MILANO, ITALIA

DIRECTIONS & REGISTRATION

MMF 2020.png

Since 2018, the MILAN MACHINIMA FESTIVAL has been showcasing avant garde and experimental game-based videos - also known as machinima - produced by filmmakers and artists from all over the world.

Once again, the 2020 edition takes place at IULM University in Milan, Italy between March 09-13 2020 in two locations: the Contemporary Exhibition Hall and the Sala dei 146, both located in the IULM Open Space building.

The festival features the work of 25 artists from 13 countries, divided into 6 sections. The vast majority of these works have never been presented in Italy before. The full program is available here.

An official event of Milano Digital Week, the MILAN MACHINIMA FESTIVAL is organized in collaboration with GAMESCENES. Art in the age of video games and the M.A. in Game Design at IULM University. A follow-up to the 2016 exhibition GAME VIDEO/ART. A SURVEY, it brings to Milan idiosyncratic video works that lie at the intersection of cinema, video art, and digital games.

The event is free and open to the public, but RSVP is kindly encouraged.

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Dal 2018, il MILAN MACHINIMA FESTIVAL presenta al pubblico opere audiovisive sperimentali e d’avanguardia realizzate con i videogiochi - altrimenti note come machinima - da artisti e registi internazionali.

L’edizione 2020 si svolgerà nuovamente presso l'Università IULM (Milano, Italia) tra il 9 e il 13 marzo 2020 in due spazi: la Contemporary Exhibition Hall e la Sala dei 146, entrambe situate nello IULM Open Space.

Il festival propone le opere di 25 artisti provenienti da 13 nazioni suddivise in sei sezioni. La maggior parte di queste opere non sono mai state presentate in Italia. Il programma completo è disponibile qui.

Un evento ufficiale della Milano Digital Week, il MACHINIMA FILM FESTIVAL è stato realizzato in collaborazione con GAMESCENES. Art in the age of video games e il Master of Arts in Game Design dell’Università IULM. Una prosecuzione della mostra GAME VIDEO/ART. A SURVEY (2016), porta a Milano produzioni idiosincratiche che si collocano all’intersezione tra cinema, video arte e videogiochi.

L’ingresso è gratuito ma la registrazione è consigliata.

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EVENT: MILAN MACHINIMA FESTIVAL 2019 (MARCH 15 2019)

COLL.EO

THE SECOND EDITION OF THE MILAN MACHINIMA FILM FESTIVAL PROMISES UNCANNY VISIONS.

The MACHINIMA FILM FESTIVAL returns to Milan on March 15 2019 during the Milano Digital Week

Featuring a selection of artworks created by artists appropriating, repurposing, and remixing commercial video games, the MMF includes short films and experimental works created by Lisa Carletta, COLL.EO, Joseph DeLappe, Kara Gut, Ismaël Joffroy Chandoutis, Chris Keric, Luigi Marrone, Luca Miranda, Leonhard Müellner, Bram Ruiter, Brenton Smith, Petra Szeman, Twee Whistler and Brent Watanabe.

An international panel of critics, curators, and academics contributed to the selection and evaluation process: Valentino Catricalà (Artistic Director of the Media Art Festival in Rome), Marco De Mutiis (Digital curator at Fotomuseum Winterthur), Stefano Locati (member of the Scientific Committee of the Ca’ Foscari Short Film Festival in Venice and Director of the Asian Film Festival in Bologna), Henry Lowood (Curator for the Germanic Collections and the History of Science and Technology Collections at Stanford University), and Jenna NG (Professor of Cinema and Interactive Media at the University of York).

This year’s theme is the UNCANNY, the perceptual phenomenon caused by experiences that are at once familiar and alien. Disquieting visions pervade an eclectic program in which glitches, shocks, and disturbing repetitions become a metaphor for societal chaos in the age of algorithms, surveillance capitalism, and artificial intelligence. These alternative narratives question the relationship between authenticity and performance, identity and self preservation in everyday (digital) life. Two longer documentary works examine the unexpected side (effects) of virtual gaming.

Curated by Matteo Bittanti and presented by Gemma Fantacci, the MILAN MACHINIMA FESTIVAL 2019 is organized by the Master of Arts in Game Design at IULM University. Admission is free upon registration. The screenings take place in Sala dei 146 located in the IULM Open Space.

JENNA NG PROMO.jpg

Two days before the Festival, on March 13, 2019, Jenna NG will deliver a keynote as part of the ongoing GAME TALKS series at IULM. Titled MACHINIMA AND THE ALLURE OF EPHEMERALITY: GAMEPLAY, LIVE STREAMS & DIGITAL CULTURE, the talk will address the explosion of interest in the live streaming of gameplay as witnessed in the popularity of Twitch, whose latest number of daily active users has reached 15 million, as well as other major platforms such as YouTube Gaming, Mixer, and Facebook Live. Specifically, the talk will link the current phenomenon of video game live streams with machinima and its origins in game demos and captured video game play, arguing not only for live streams to be the next logical evolution for machinima, but also for a critical theorisation of screen media that pursues a realist trajectory, one which potentially works its way from neorealist cinema to drone culture.

Sponsored by the City of Milan, Department of Digital Transformation and Public Services, the Milano Digital Week celebrates the driving forces that are reshaping work, leisure, and learning. By highlighting the interplay behind production and consumption made possible by digital technology, MDW connects citizens, companies, institutions, universities, and research centers.

LINK: MILAN MACHINIMA FESTIVAL

GAME TALK #2: JENNA NG (MARCH 13 2019)

COLL.EO

GET READY FOR THE SECOND GAME TALK OF THE YEAR, ORGANIZED IN COLLABORATION WITH THE MILAN MACHINIMA FESTIVAL!

JENNA NG PROMO.jpg

JENNA NG

MACHINIMA AND THE ALLURE OF EPHEMERALITY: GAMEPLAY, LIVE STREAMS & DIGITAL CULTURE

March 13 2019, 18:00 - 19:00

Aula 135 (IULM 1)

Università IULM

Via Carlo Bo, 1

20143 Milano

Free and open to the public, Please RVSP

The presentation is in English

In collaboration with the MILAN MACHINIMA FESTIVAL

In this talk, Jenna Ng will address the explosion of interest in the live streaming of gameplay as witnessed in the popularity of Twitch, whose latest number of daily active users has reached 15 million, as well as other major platforms such as YouTube Gaming, Mixer, and Facebook Live. Specifically, the talk will link the current phenomenon of video game live streams with machinima and its origins in game demos and captured videogame play, arguing not only for live streams to be the next logical evolution for machinima, but also for a critical theorisation of screen media that pursues a realist trajectory, one which potentially works its way from neorealist cinema to drone culture.

Jenna Ng first trained as a finance lawyer in Singapore and London before switching to film studies, in which she obtained a PhD from University College London (UCL), and currently teaches film and interactive media at the University of York, UK. She is the editor of Understanding Machinima: Essays on Filmmaking in Virtual Worlds (Bloomsbury, 2013) and her current book project, Undoing the Screen: Space, Spectacle, Surface (Palgrave), explores the effacing of screen boundaries in relation to contemporary display technologies and the resulting erasure between images, objects, surfaces and spaces.

Click here to register


JENNA NG

IL MACHINIMA E IL FASCINO DELL'EFFIMERO: GAMEPLAY, LIVE STREAMS E CULTURA DIGITALE

Nel suo talk, Jenna Ng discute il crescente interesse per il live streaming videoludico attestato dalla popolarità di Twitch, il cui numero di utenti attivi su base quotidiana ha superato i quindici milioni e a cui si aggiungono piattaforme come YouTube Gaming, Mixer e Facebook Live. Secondo Jenna, il fenomeno dei live stream dei videogiochi rappresenta un'evoluzione diretta del machinima e della cultura demo e dei replay. La studiosa propone inoltre un inquadramento teorico dei media a schermo che persegue l’imperativo estetico del realismo collegando il cinema neorealista alla machine vision dei droni. La presentazione è in lingua inglese.

Formatasi inizialmente come avvocato finanziario a Singapore e a Londra, per dedicarsi successivamente alla filmologia, Jenna Ng ha conseguito un dottorato di ricerca alla University College London (UCL). Oggi insegna cinema e media interattivi all'Università di York, nel Regno Unito. Ha curato l’antologia Understanding Machinima: Essays on Filmmaking in Virtual Worlds (Bloomsbury, 2013) e sta lavorando a Undoing the Screen: Space, Spectacle, Surface (Palgrave), che esplora il concetto di bordo in relazione alle nuove tecnologie di visualizzazione e la cesura tra immagini, oggetti, superfici e spazi.

Cliccate qui per registrarvi gratuitamente

PHOTOS & VIDEO: MILAN MACHINIMA FESTIVAL

COLL.EO

The first edition of the MILAN MACHINIMA FESTIVAL, organized by the Master of Arts in Game Design on March 16, 2018 has brought together some of the most innovative and cutting-edge machinima from all over the world. An official event of the Milan Digital Week 2018, the MMF will return next year at IULM University.