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Matteo Bittanti is an artist, writer, curator, publisher, translator, and scholar. His academic research focuses on the cultural, social, and theoretical aspects of emerging technologies, with an emphasis on their effects on communication, visual culture, and the arts. Bittanti is particularly interested in new media art, especially Game Art. His approach is interdisciplinary, connecting media studies, game studies, visual studies, and art history. Bittanti has worked as an instructor and researcher at Stanford University, University of California, Berkeley, California College of the Arts, and IULM University, among others.


Course: GAME SCENES (2017-2018)

GAME SCENES investigates the relationship between art and games, especially digital games. It examines a variety of artistic interventions inspired by video games or explicitly employing game-based digital technology, including the use of patched or modified video games or the re-purposing of existing games and/or game mechanics. GameScenes also examines the influence of gaming - both digital and traditional on painting, sculpture, street and graffiti art, performance, visual culture, and sampling/remix culture. During the course of the semester students will experience and discuss art games, machinima, in-game interventions, and performances, site-specific installations, site-relative mods, but also board games, simulations, and toys. Course topics include sexual and political representation, ideology and politics in game-based artworks, Game Art criticism and the interplay between games and Contemporary Art.

Course: GAME PLAN (2018-2019; 2017-2018)

GAME  PLAN is a sandbox-like environment for working, discussing, and iterating the final project. Students will work on their prototype in the classroom at Cascina Moncucco under the supervision of their instructor and interacting with their peers until the end of the Program. Rather than a conventional course with a fixed syllabus, GAME PLAN is more open, allowing for a flexible, stress-free work environment. This extended workshop is  connected to the GAME TALKS and GAME WORKSHOPS, engaging students in all aspects of organizing, managing, and planning their final presentation.