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LORENZO SALVADORI

INSTRUCTOR

lorenzo+salvadori

BIO

Lorenzo Salvadori è un sound designer con una laurea in Astronomia e un vasto background musicale. Vive attualmente a Leamington Spa, nel Regno Unito, e lavora come Experienced Sound Designer presso Codemasters, dove è responsabile dei suoni dei veicoli e della loro implementazione, mixando il gioco e il sound design per video e trailer in-game e marketing. In precedenza ha lavorato presso Ivory Tower e Milestone s.r.l. e ha insegnato sound design in una scuola di game design a Milano, Italia.

Lorenzo Salvadori is a sound designer with a Bachelor of Science in Astronomy and an extensive background in music. Currently living in Leamington Spa, in the United Kingdom, Lorenzo works as an Experienced Sound Designer at Codemasters, where he is responsible for vehicle sounds and their implementation, mixing the game and sound design for in-game and marketing videos and trailers. He previously worked at Ivory Tower and Milestone s.r.l. and taught sound design in a game design school in Milan, Italy.

website

COURSES: GAME SOUND (2019-2020)

GAME SOUND is an in depth exploration on the process of creating music and sound design for video games, both as a personal endeavor or working in a small team. It covers common audio mistakes and highlights areas often neglected by game developers. One of the topics discussed is how sound can be used as a game design tool, focusing primarily on player feedback and providing examples of how using audio early in development can help when playtesting and pitching, to give greybox environments a sense of space and to better communicate mechanics to players. Software used includes Audacity, Ableton Live, Unity.

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