Contact Us

Use the form on the right to contact us.

You can edit the text in this area, and change where the contact form on the right submits to, by entering edit mode using the modes on the bottom right. 

         

123 Street Avenue, City Town, 99999

(123) 555-6789

email@address.com

 

You can set your address, phone number, email and site description in the settings tab.
Link to read me page with more information.

LORENZO MOSNA

INSTRUCTOR

 PHOTO BY GABRIELE PUTZU, TICINO PRESS, 2018

PHOTO BY GABRIELE PUTZU, TICINO PRESS, 2018

 

BIO

Lorenzo Mosna ha conseguito una Laurea in Cinema, Televisione e Nuovi Media con una tesi sul rapporto tra cinema e videogiochi. Dal 2007 lavora come critico ludico e critico cinematografico. I suoi contributi sono apparsi su alcune delle principali testate nazionali italiane. È stato Editor in Chief del network internazionale Game Reactor e Managing Director di Spaziogames, una delle più importanti testate videoludiche italiane. Docente all'Università IULM dove insegna Pratica e Tecniche di Streaming Media, Mosna è anche professore di Storia e Critica dei videogiochi alla Civica Scuola Luchino Visconti di Milano.

Lorenzo Mosna received his B.A. in Cinema, Television and New Media with a Thesis focusing on the relationship between cinema and video games. Since 2007, he has been working as a game and film critic. His contributions have appeared on some of Italy's leading national publications. He was Editor in Chief of the international network Game Reactor and Managing Director of Spaziogames, one of the largest game web magazines in Italy. A Lecturer at IULM University where he teaches Practice and Techniques of Streaming Media, Mosna is also Professor of History and Critique of Video Games at Civica Scuola Luchino Visconti in Milan.

Website

COURSE: GAME CAM (2018-2019)

GAME CAM focuses on the relationship between the cinematic camera and the virtual camera used in video games and 3D animation. This extended workshop examines the rules of image composition, starting from the notion of cinematic framing to the way in which the conventions of Renaissance painting can be applied to video game graphics. GAME CAM provides an overview of cinema techniques and their possible uses in digital gaming, drawing a trajectory that begins with Orson Welles and culminates with Hideo Kojima. Particular attention will be devoted to film grammar and editing, in order to develop skills that will allow students to produce a cut scene or a fiction/nonfiction machinima. Students will master advanced editing softwares and apply the rules of filming to a virtual environment. For their final project, participants will create a non-interactive video by appropriating and editing scenes from a video game.