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KIERAN NOLAN

INSTRUCTOR

Kieran Nolan

Bio

Kieran Nolan è un artista-ricercatore, designer indipendente e accademico. È docente presso il Dipartimento di Arti Creative, Media e Musica del Dundalk Institute of Technology, dove è direttore del programma di laurea in Media Arts and Technologies e del BA (Hons) in Communications and Creative Multimedia, e co-organizzatore della conferenza Picteilín Creative Media and Games Studies Conference. Kieran è anche dottorando in Digital Arts and Humanities con il gruppo Graphics Vision and Visualisation del Trinity College, Dublino. La sua ricerca di dottorato esplora le proprietà estetiche, materiali e connettive dell'interfaccia dei videogiochi arcade. Le sue ricerche sono state pubblicate in conferenze e mostre in tutto il mondo, tra cui Vector Game Art and New Media Festival (Toronto), The Science Gallery (Dublino), Eurogamer Expo (Londra), Future and Reality of Gaming/F.R.O.G. (Vienna), International Symposium of Electronic Arts/ISEA (Belfast, Hong Kong), ZIL Cultural Centre (Mosca), A MAZE. International Independent Video Games Festival (Berlino), METEOR (Tokyo), MAKE (Cork), Transmediale (Berlino), Art.CHI (Seoul), Game On! El arte en juego (Buenos Aires), e Playing The Game (Milano). Vive e lavora in Irlanda.

Kieran Nolan is an artist-researcher, indie-game designer, and academic. He is a lecturer with the Department of Creative Arts, Media and Music at Dundalk Institute of Technology, where he is Programme Director of the BA in Media Arts and Technologies and the BA (Hons) in Communications and Creative Multimedia, and co-organiser of the Picteilín Creative Media and Games Studies Conference. Kieran is also a PhD candidate in Digital Arts and Humanities with the Graphics Vision and Visualisation group at Trinity College, Dublin. His PhD research explores the aesthetic, material and connective properties of the arcade videogame interface. Kieran’s research work has been published at conferences and exhibitions worldwide, including Vector Game Art and New Media Festival (Toronto), The Science Gallery (Dublin), Eurogamer Expo (London), Future and Reality of Gaming/F.R.O.G. (Vienna), International Symposium of Electronic Arts/ISEA (Belfast, Hong Kong), ZIL Cultural Centre (Moscow), the A MAZE. International Independent Video Games Festival (Berlin), METEOR (Tokyo), MAKE (Cork), Transmediale (Berlin), Art.CHI (Seoul), Game On! El arte en juego (Buenos Aires), and Playing The Game (Milan). Kieran lives and works in Ireland.

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COURSE: GAME AESTHETICS (2018-2019; 2017-2018)

Choosing the most appropriate language to express a game design idea is just as important as selecting the most effective technology, or the right marketplace. GAME AESTHETICS provides an introduction to alternative aesthetics in contemporary game development, from interaction dynamics to visual style. It explores all aspects of representation in games - from simulation to abstract play, from photo-realism to low-poly art, from digital expressionism to radical punk aesthetics - providing students valuable experience using various languages, strategies, and methods that can be applied to their projects. This extended workshops will helps students in identifying and achieving their unique style.

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