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Auriea Harvey è co-fondatrice dello studio Tale of Tales. Pionieri della net art, insieme a Michael Samyn negli ultimi vent’anni ha sviluppato giochi indipendenti pluripremiati e opere d'arte digitale. Dallo screensaver multiplayer The Endless Forest, al pluripremiato gioco sul sesso Luxuria Superbia, che ha ottenuto il primo premio nella categoria IGF Nuovo, fino alla politica estrema della favola in technicolor The Path, Auriea ha progettato, modellato e sperimentato con il mezzo dei poligoni nei motori di gioco. La sua filosofia è fare tutto ciò che serve, tutto ciò che può, per comunicare un concetto. Utilizzando tecniche digitali e analogiche, attingendo da diversi riferimenti culturali, crea opere espressive sottili (e non così sottili). La sua enfasi è sulla relazione tra l’umanità e l’interazione videoludica. Oggi crea dipinti, sculture e esperimenti con la realtà virtuale a Gand, in Belgio.

Auriea Harvey is co-founder of Tale of Tales. Net art pioneers, she and Michael Samyn have been creating award winning independent games and digital artworks together for the past twenty years. From multiplayer deer screen-saver The Endless Forest to IGF Nuovo prize winning sex game Luxuria Superbia to the extreme politics of Sunset to technicolor horror fairy tale The Path; Auriea has designed, modeled, and experimented with the medium of polygons inside game engines. Her philosophy is to do whatever it takes, whatever she can, to get across a concept. Using digital and analog techniques, drawing from diverse cultural references, she creates works of subtle (and not so subtle) expression. Her emphasis is always on what it means to be human with your finger on the button. She is currently creating paintings, sculptures, and experiments with VR in Ghent, Belgium.


COURSE: GAME LAB (2017-2018)

Game creation and production are multidisciplinary endeavours that benefit from experimentation and the application of innovative techniques and approaches borrowed from science and art. In GAME LAB, students will be introduced to a selection of non-traditional techniques that artists have been using to create games: camera-assisted 3D sculpting, DIY motion capture experiments, visual scripting,the integration of real world captures into computer generated worlds, and more. The instructor will introduce the students to these tools to rapidly prototype experimental ideas and to integrate these techniques into their projects.