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AURIEA HARVEY

INSTRUCTOR

Photo © Nicolas Wefers

Bio

Auriea Harvey è co-fondatrice dello studio Tale of Tales. Pioniera della net art, insieme a Michael Samyn, negli ultimi vent’anni ha sviluppato giochi indipendenti pluripremiati e opere d'arte digitale. Dallo screensaver multigiocatore The Endless Forest al pluripremiato gioco sul sesso Luxuria Superbia, che ha ottenuto il primo premio nella categoria IGF Nuovo, fino alla politica estrema della favola in technicolor The Path, Auriea ha progettato, modellato e rivoluzionato il mondo dei videogiochi. La sua filosofia è fare tutto ciò che occorre, tutto ciò che è possibile per comunicare un concetto. Utilizzando tecniche digitali e analogiche, attingendo da diversi riferimenti culturali, Auriea crea opere espressive concettualmente sofisticate ed esteticamente impeccabili. Pone l’enfasi sulla relazione tra umanità e interazione videoludica. Oggi crea dipinti, sculture e esperimenti con la realtà virtuale.

Auriea Harvey is co-founder of Tale of Tales. Net art pioneers, she and Michael Samyn have been creating award winning independent games and digital artworks together for the past twenty years. From multiplayer deer screen-saver The Endless Forest to IGF Nuovo prize winning sex game Luxuria Superbia to the extreme politics of Sunset to technicolor horror fairy tale The Path; Auriea has designed, modeled, and experimented with the medium of polygons inside game engines. Her philosophy is to do whatever it takes, whatever she can, to get across a concept. Using digital and analog techniques, drawing from diverse cultural references, she creates works of subtle (and not so subtle) expression. Her emphasis is always on what it means to be human with your finger on the button. She is currently creating paintings, sculptures, and experiments with VR. She teaches in Kassel, Germany, and Milan, Italy.

website 

COURSE: GAME ART (2019-2020)

GAME ART will guide students in developing the look and feel of their games. An emphasis will be placed on a practical and experimental frameworks for individuals and small teams, with students approaching art direction and production as artists, moving laterally between all aspects of the pipeline, from research and outlining, to digital content creation in 2d and 3d. As an introduction to this approach, the course will start with a brief survey of video and computer graphics history and look at how artists and programmers have creatively incorporated the features and limitations of their tools and hardware as parameters of a visual language, or how they have side-stepped them altogether. Students will learn valuable skills in creating authored content, such as: how to imagine the player's experience inside your virtual world; using 3D software for modeling, rigging and animation, photogrammetry, 3D scanning and motion capture; and use of 2D software for imaging, digital painting, texturing, typography and UI work. Unique approaches for building Materials, Shaders, Lighting, and Effects, will also be emphasized in coursework, to exemplify the various alternative and creative ways to develop a visual style and atmosphere beyond photorealism.

COURSE: GAME LAB (2017-2018)

Game creation and production are multidisciplinary endeavours that benefit from experimentation and the application of innovative techniques and approaches borrowed from science and art. In GAME LAB, students will be introduced to a selection of non-traditional techniques that artists have been using to create games: camera-assisted 3D sculpting, DIY motion capture experiments, visual scripting,the integration of real world captures into computer generated worlds, and more. The instructor will introduce the students to these tools to rapidly prototype experimental ideas and to integrate these techniques into their projects.

Portfolio