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CLAUDIA MOLINARI

INSTRUCTOR

Claudia Molinari IULM

Bio

Claudia Molinari è graphic designer, illustratrice e art director. Dopo aver studiato antropologia, fotografia e media, art direction e grafica, trend e concept design a Cambridge, Brighton, Londra e Milano, Claudia ha iniziato la sua carriera professionale nel 2004 lavorando per diversi studi grafici in Italia e all'estero, tra cui A+G, Lumen e A+A. Prima di entrare nel settore del game design, Claudia ha lavorato per cinque anni come visual designer presso l'azienda italiana di servizi di design Logotel (2009-2014). Nel 2011 ha lanciato We Are Müesli con Matteo Pozzi, uno studio di videogiochi indipendente che ha sviluppato pluripremiati giochi narrativi presentati a festival internazionali come SXSW, Indiecade, Global Game Jam, e molti altri. Claudia è anche insegnante, docente e relatrice su temi legati all'arte e alla narrativa nel game design. Tra le sue realizzazioni personali spiccano un D&AD Commendation (2008), un Italian Young Creativity Award (2008) e due Spot School Awards (2008) e la partecipazione a AIAP Millennials: la nuova scena del graphic design italiano (2015).

Claudia Molinari is a graphic designer, illustrator and art director. After studying anthropology, photography and media, art direction and graphic, trend and concept design in Cambridge, Brighton, London and Milan, Claudia began her professional career in 2004 working for several graphic studios in Italy and abroad, including A+G, Lumen and A+A. Before entering the game design industry, Claudia worked for five years as visual designer with the Italian service design company Logotel (2009-2014). In 2011, she launched We Are Müesli with Matteo Pozzi, an independent game studio focusing on award-winning narrative games that have been exhibited at SXSW, Indiecade, the Global Game Jam, and many more places around the world. Claudia is also a teacher, lecturer, and speaker on topics related to art and narrative in game design. Her personal achievements include a D&AD Commendation (2008), an Italian Young Creativity Award (2008) and two Spot School Awards (2008) as well as taking part in AIAP Millennials: the new scene of Italian graphic design (2015).   

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COURSE: GAME WRITING (2017-2018)

The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and opens new avenues for new types of writing for digital media. GAME WRITING is a hands-on course that focuses on games that include a strong storytelling component, providing the opportunity to do interdisciplinary work. This course introduces students to the design of narrative games, including conceptualization, foundational narrative design strategies, and writing. Throughout the course of the year, students will learn how to use different tools and engines to develop narrative games; they will work individually and in teams. GAME WRITING uses the adventure game genre as a gateway to the general strategies used to incorporate narrative in games.

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