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Filtering by Tag: Game design
PHOTOS: LORENZO REDAELLI'S FROM ZERO TO GAME TALK (DECEMBER 11 2019)
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How can you design a successful video game without prior game design experience? On December 11, Lorenzo Radaelli, an alumnus of the M.A. in Game Design at IULM, discussed his design philosophy through a detailed postmortem of Milky Way Prince: The Vampire Star, a first-person interactive visual novel about an abusive relationship between two individuals, one of whom suffers from Borderline Personality Disorder. What did Lorenzo learn from this process? And what are the take away ideas for aspiring game designers? The journey from zero to game is full of challenges, failures, and surprises.
See more photos here
NEWS: ANDREA LUCCO BORLERA IN BERLIN!
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ANDREA LUCCO BORLERA’S SURREAL HORSES WAS AMONG THE NOMINEES OF THE 2019 EDITION OF A MAZE., THE 8TH INTERNATIONAL GAMES AND PLAYFUL MEDIA FESTIVAL IN BERLIN. CHECK IT OUT!
A recent graduate of the M.A. in Game Design, Andrea received an M.A. in Cinema, Television and Multimedia from the Università Roma Tre in Rome. In addition to several experimental videos and avant garde short films, Andrea developed Horses, a narrative game inspired by silent, surrealist films, as a final project during the 2017-2018 academic year. Although Horses did not win the first prize, the game was extremely well received by critics and attendees.
Since 2012 A MAZE. has been awarding a prize for The Most Amazing Game. The winner is selected by an interdisciplinary, international and independent jury. In 2019, the international selection committee of about 50 people and the A MAZE. team reviewed 181 submissions from 32 countries. A MAZE 2019 took place in Berlin between April 10–13 2019. Horses was the only Italian game nominated this year.
Photos: Andrea Lucco Borlera; Twitterverse
Thanks to Pietro Righi Riva.
EVENT: PIETRO GUARDINI AT IULM
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Master of Arts in Game Design
IULM University
June 27, 2018
gamedesign.university
PIETRO GUARDINI
GAMES USER RESEARCH: HOW TO AVOID THE DESIGNER'S FACEPALM
Designers have to tell in advance how gamers will comprehend, feel and interact with their games in order to craft successful gaming experiences and avoid frustration, doubts or uncertainty. And since user testing is a powerful tool to verify designers' intents and predictions, Games User Research is a powerful ally. In this workshop, I will show how the science of user testing made your favorite games perfect and I will provide attendees with takeaways they can use to improve their own projects.
Short Bio
Pietro Guardini is an independent Games User Researcher with a PhD in Experimental Psychology and 19 years of research experience. He started doing research on Human-Computer Interaction in 1999 in the academy and later he entered the gaming industry by introducing User Research activity in Milestone – the major videogame studio in Italy – and by supporting Management, Design and Marketing departments with research and testing on 20+ published titles. More recently he founded StopGuessing.it and today he assists several studios in developing their best gaming experience. He had the pleasure to present his work in several publications and talks, including the Game Developers Conference.
Read more at stopguessing.it
More photos here
EVENT: GAME TALK #5: PIETRO POLSINELLI
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JUNE 6 2018/6 GIUGNO 2018
Aula seminari
Università IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
PIETRO POLSINELLI
COME SOPRAVVIVERE AI GIOCHI APPLICATI
REGISTRAZIONE NECESSARIA
Pietro Polsinelli presenta una vasta gamma di progetti videoludici che ha personalmente curato, soffermandosi sugli errori e le soluzioni specifiche al processo di gioco applicato, lavorando con esperti sul campo che spesso non hanno alcuna esperienza nel settore del videogioco. La presentazione descrive le fasi di (s)preventivo, ideazione, progettazione e produzione, fornendo strumenti concettuali e pratici per migliorare la qualità del processo e del videogioco risultante.
Pietro Polsinelli è un game designer e sviluppatore, impegnato soprattutto sui giochi applicati. Polsinelli ha sviluppato videogiochi per numerose aziende, istituzioni pubbliche, musei e centri di ricerca su temi eclettici e diversificati, dalla sicurezza delle piattaforme offshore alla prevenzione degli abusi familiari. Polsinelli sviluppa software da oltre trent'anni e giochi applicati dal 2010. Per ulteriori informazioni, cliccate qui.
PIETRO POLSINELLI
SURVIVING APPLIED GAMES
PLEASE RVSP
Pietro Polsinelli discusses a diverse set of applied game projects that he curated, focusing on common mistakes and solutions that are specific to the applied game process, in particular working with field experts that have no experience with games. The talks will consider the (no)estimation, concept, design and production phases/loops, providing tips, modelling and conceptual tools to improve the quality of the process and of the resulting game.
Pietro Polsinelli is a game designer and developer, mostly working on applied games. Polsinelli has developed games for companies, public institutions, museums, and research centres on a wide spectrum of topics, from the safety of offshore platforms to family neglect and abuse prevention. Polsinelli has been developing software for more than 30 years and applied games since 2010. For more information, click here.
EVENT: GAME TALKS 2018
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We are thrilled to announce the first edition of IULM's GAME TALKS!/Siamo felici di annunciare la prima edizione dei GAME TALKS!
Presented by the Master of Arts in Game Design at IULM University, GAME TALKS are six lectures, presentations, and performances on the art of game design that will take place on Wednesdays at 6 pm between April 18 and June 20 2018 in Aula Seminari (main building, sixth floor).
Free and open to the public (RSVP required) these events celebrate the culture, art, and ingenuity of video games, in order to inspire a new generation of creators.
Organizzati e presentati dal Master of Arts in Game Design dell'università IULM, i GAME TALKS sono sei incontri sul game design che si terranno dal 18 aprile al 20 giugno 2018 - a distanza di due settimane - al mercoledì dalle 18 alle 19 in Aula Seminari situata al sesto piano dell'edificio centrale (IULM 1).
Gratuiti e aperti al pubblico (previa registrazione), questi eventi celebrano la cultura, l’arte e la creatività videoludica per ispirare una nuova generazione di autori.
FULL SCHEDULE/PROGRAMMA
April 18, 2018/18 APRILE 2018
Andrea Babich
May 2, 2018/2 MAGGIO 2018
Alex Camilleri
May 16, 2018/16 MAGGIO 2018
Marina Rossi
May 30, 2018/30 MAGGIO 2018
foci + loci
June 6, 2018/6 GIUGNO 2018
Pietro Polsinelli
June 20, 2018/20 GIUGNO 2018
AAA Collective
For additional information please visit/per ulteriori informazioni vi invitiamo a visitare la pagina GAME TALKS 2018.
MEDIA COVERAGE: BUSINESS INSIDER
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Su Business Insider, Candido Romano fornisce una panoramica dell'offerta in game design in Italia, spiegando com'è possibile trasformare una passione in professione.
Leggi l'articolo completo.