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NEWS

Filtering by Tag: Game design

EVENT: NICK CROCKETT (MAY 27 2021)

COLL.EO

MAY 27 2021/27 MAGGIO 2021

17:00 - 18:00

Online event

ALTERNATE ENDINGS (GAMES ABOUT LIVING IN RUINS)

LANGUAGE: ENGLISH

The stories we tell about the past determine how we think about the future. Nick Crockett has been making computer games and animations about American pioneer mythology, resource extraction, and climate change for several years. His animation Fire Underground presents an alternative history of coal, which pitches myths of forgotten forests, crawling proto-reptiles, and chthonic infernos against labor history, natural history, and Appalachian folk culture. His new project is a simulation game about living in the woods in the future, based on modern forestry techniques, as well as some of the hunting, foraging, and land management practices of the Nisenan people indigenous to the foothills of the northern Sierra Nevada. Nick will share the process and inspiration behind these two projects, including his life in California’s gold country, his studies in Appalachian coal country, and his thoughts on building a loving and hopeful imaginary by digging where you stand.

Nick Crockett is an artist and teacher currently living in the northern Sierra Nevada. He has an MFA from the Carnegie Mellon School of Art, and has been a long time member of Eddo Stern’s UCLA Game Lab. He has exhibited games and animation at venues including the Victoria and Albert Museum, London; the Carnegie Museum of Natural History; the Northern Spark Festival; and at the Hammer Museum in Los Angeles, California. His award winning short film Fire Underground was screened at the 2021 Milan Machinima Film Festival. For more information, visit Nick’s website.


FINALI ALTERNATIVI (GIOCARE NELL’ERA DEL COLLASSO)

LINGUA: INGLESE

Le storie che raccontiamo sul nostro passato spesso determinano il modo in cui immaginiamo il futuro. Da diversi anni, Nick Crockett sviluppa videogiochi per computer e animazioni digitali sulla mitologia dei pionieri americani, l'estrazione delle risorse e il cambiamento climatico. La sua opera multimediale Fire Underground presenta una storia alternativa del carbone, che giustappone foreste dimenticate, proto-rettili striscianti e inferni ctonici alla storia della forza lavoro, l’ecologia e la pop culture degli Appalachi. Il suo nuovo progetto è un videogioco che simula il futuro dei boschi, basato su moderne tecniche di silvicoltura, nonché su pratiche di caccia, raccolta e gestione del territorio delle popolazioni nisenane indigene ai piedi della Sierra Nevada settentrionale. Nick condividerà il processo di creazione di questi progetti, in bilico tra la California, la sua formazione nel paese del carbone in Appalachia e il suo approcio al game design per immaginare un mondo migliore.

NiNick Crockett è un artista e insegnante che risiede nella Sierra Nevada settentrionale. Ha ottenuto un MFA presso la Carnegie Mellon School of Art ed è membro dell'UCLA Game Lab diretto da Eddo Stern. Le sue opere sono state presentate a livello internazionale, tra il Victoria and Albert Museum di Londra; il Carnegie Museum of Natural History; il Northern Spark Festival; e l'Hammer Museum di Los Angeles, California. Il suo premiato cortometraggio Fire Underground è stato presentato al Milano Machinima Film Festival 2021. Per ulteriori informazioni, visitate il sito di Nick

PHOTOS: LORENZO REDAELLI'S FROM ZERO TO GAME TALK (DECEMBER 11 2019)

COLL.EO

How can you design a successful video game without prior game design experience? On December 11, Lorenzo Radaelli, an alumnus of the M.A. in Game Design at IULM, discussed his design philosophy through a detailed postmortem of Milky Way Prince: The Vampire Star, a first-person interactive visual novel about an abusive relationship between two individuals, one of whom suffers from Borderline Personality Disorder. What did Lorenzo learn from this process? And what are the take away ideas for aspiring game designers? The journey from zero to game is full of challenges, failures, and surprises.

See more photos here

NEWS: ANDREA LUCCO BORLERA IN BERLIN!

COLL.EO

ANDREA LUCCO BORLERA’S SURREAL HORSES WAS AMONG THE NOMINEES OF THE 2019 EDITION OF A MAZE., THE 8TH INTERNATIONAL GAMES AND PLAYFUL MEDIA FESTIVAL IN BERLIN. CHECK IT OUT!

A recent graduate of the M.A. in Game Design, Andrea received an M.A. in Cinema, Television and Multimedia from the Università Roma Tre in Rome. In addition to several experimental videos and avant garde short films, Andrea developed Horses, a narrative game inspired by silent, surrealist films, as a final project during the 2017-2018 academic year. Although Horses did not win the first prize, the game was extremely well received by critics and attendees.

Since 2012 A MAZE. has been awarding a prize for The Most Amazing Game. The winner is selected by an interdisciplinary, international and independent jury. In 2019, the international selection committee of about 50 people and the A MAZE. team reviewed 181 submissions from 32 countries. A MAZE 2019 took place in Berlin between April 10–13 2019. Horses was the only Italian game nominated this year.

Photos: Andrea Lucco Borlera; Twitterverse

Thanks to Pietro Righi Riva.

EVENT: PIETRO GUARDINI AT IULM

COLL.EO

Master of Arts in Game Design
IULM University
June 27, 2018
gamedesign.university

PIETRO GUARDINI

GAMES USER RESEARCH: HOW TO AVOID THE DESIGNER'S FACEPALM

Designers have to tell in advance how gamers will comprehend, feel and interact with their games in order to craft successful gaming experiences and avoid frustration, doubts or uncertainty. And since user testing is a powerful tool to verify designers' intents and predictions, Games User Research is a powerful ally. In this workshop, I will show how the science of user testing made your favorite games perfect and I will provide attendees with takeaways they can use to improve their own projects.

Short Bio

Pietro Guardini is an independent Games User Researcher with a PhD in Experimental Psychology and 19 years of research experience. He started doing research on Human-Computer Interaction in 1999 in the academy and later he entered the gaming industry by introducing User Research activity in Milestone – the major videogame studio in Italy – and by supporting Management, Design and Marketing departments with research and testing on 20+ published titles. More recently he founded StopGuessing.it and today he assists several studios in developing their best gaming experience. He had the pleasure to present his work in several publications and talks, including the Game Developers Conference.

Read more at stopguessing.it

More photos here

EVENT: GAME TALK #5: PIETRO POLSINELLI

COLL.EO

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JUNE 6 2018/6 GIUGNO 2018

Aula seminari

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

PIETRO POLSINELLI

COME SOPRAVVIVERE AI GIOCHI APPLICATI


REGISTRAZIONE NECESSARIA

Pietro Polsinelli presenta una vasta gamma di progetti videoludici che ha personalmente curato, soffermandosi sugli errori e le soluzioni specifiche al processo di gioco applicato, lavorando con esperti sul campo che spesso non hanno alcuna esperienza nel settore del videogioco. La presentazione descrive le fasi di (s)preventivo, ideazione, progettazione e produzione, fornendo strumenti concettuali e pratici per migliorare la qualità del processo e del videogioco risultante. 

Pietro Polsinelli è un game designer e sviluppatore, impegnato soprattutto sui giochi applicati. Polsinelli ha sviluppato videogiochi per numerose aziende, istituzioni pubbliche, musei e centri di ricerca su temi eclettici e diversificati, dalla sicurezza delle piattaforme offshore alla prevenzione degli abusi familiari. Polsinelli sviluppa software da oltre trent'anni e giochi applicati dal 2010. Per ulteriori informazioni, cliccate qui.  

 

PIETRO POLSINELLI

SURVIVING APPLIED GAMES

PLEASE RVSP

Pietro Polsinelli discusses a diverse set of applied game projects that he curated, focusing on common mistakes and solutions that are specific to the applied game process, in particular working with field experts that have no experience with games. The talks will consider the (no)estimation, concept, design and production phases/loops, providing tips, modelling and conceptual tools to improve the quality of the process and of the resulting game.

Pietro Polsinelli is a game designer and developer, mostly working on applied games. Polsinelli has developed games for companies, public institutions, museums, and research centres on a wide spectrum of topics, from the safety of offshore platforms to family neglect and abuse prevention. Polsinelli has been developing software for more than 30 years and applied games since 2010. For more information, click here. 

EVENT: GAME TALKS 2018

COLL.EO

We are thrilled to announce the first edition of IULM's GAME TALKS!/Siamo felici di annunciare la prima edizione dei GAME TALKS!

Presented by the Master of Arts in Game Design at IULM University, GAME TALKS are six lectures, presentations, and performances on the art of game design that will take place on Wednesdays at 6 pm between April 18 and June 20 2018 in Aula Seminari (main building, sixth floor).

Free and open to the public (RSVP required) these events celebrate the culture, art, and ingenuity of video games, in order to inspire a new generation of creators.

Organizzati e presentati dal Master of Arts in Game Design dell'università IULM, i GAME TALKS sono sei incontri sul game design che si terranno dal 18 aprile al 20 giugno 2018 - a distanza di due settimane - al mercoledì dalle 18 alle 19 in Aula Seminari situata al sesto piano dell'edificio centrale (IULM 1).

Gratuiti e aperti al pubblico (previa registrazione), questi eventi celebrano la cultura, l’arte e la creatività videoludica per ispirare una nuova generazione di autori.

FULL SCHEDULE/PROGRAMMA

April 18, 2018/18 APRILE 2018

Andrea Babich

 

May 2, 2018/2 MAGGIO 2018

Alex Camilleri

 

May 16, 2018/16 MAGGIO 2018

Marina Rossi

 

May 30, 2018/30 MAGGIO 2018

foci + loci

 

June 6, 2018/6 GIUGNO 2018

Pietro Polsinelli

 

June 20, 2018/20 GIUGNO 2018

AAA Collective

 

For additional information please visit/per ulteriori informazioni vi invitiamo a visitare la pagina GAME TALKS 2018.