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NEWS

Filtering by Tag: ludic unreability

EVENT: STEFANO GUALENI (APRIL 29 2021)

COLL.EO

APRIL 29 2021/29 APRILE 2021

17:00 - 18:00

Online event

Università IULM, Via Carlo Bo, 1, 20143 Milan

LUDIC UNRELIABILITY AND DECEPTIVE DESIGN

LANGUAGE: ENGLISH

Drawing from narratology and design studies, Stefano Gualeni will introduce the ideas of the “implied designer” and “ludic unreliability”. Those two fundamental notions will then be leveraged to present the idea of “deceptive game design”, a subset of the wider category of transgressive game design. In this talk, Gualeni will discuss deceptive design not only understood as an intentionally manipulative practice, but also as one that aims to provoke specific experiential and emotional responses that are in the interest of players. Several examples and strategies for deceptive design will be examined during the talk, which will conclude with the proposition of a taxonomy for deceptive design decisions on the basis of their shared qualities (overt, covert, ludic, and paraludic).

Stefano Gualeni (Ph.D.) is a philosopher who designs digital games and a game designer who is passionate about philosophy. He is an Associate Professor at the Institute of Digital Games (University of Malta), and a Visiting Professor at the Laguna College of Art and Design (LCAD) in Laguna Beach, California. Among his most relevant publications are the two books Virtual Worlds as Philosophical Tools (Palgrave, 2015), and Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds (Palgrave Pivot, 2020, with Daniel Vella).


L’INAFFIDABILITÀ LUDICA E IL DESIGN INGANNEVOLE

LINGUA: INGLESE

Attingendo alla narratologia e agli studi progettuali, Stefano Gualeni introduce le nozioni di “Designer implicito” e “inaffidabilità ludica”. Queste due nozioni chiave saranno utilizzate per presentare l’idea di “game design ingannevole”, un sottoinsieme della più ampia categoria di game design trasgressivo. In questo intervento Gualeni discuterà del design ingannevole non solo inteso come una pratica deliberatamente manipolativa, ma anche come una strategia che mira a provocare specifiche esperienze esperienziali e risposte emotive che sono nell’interesse dei giocatori. Verranno presentati vari esempi di design ingannevole e una tassonomia delle decisioni progettuali ingannevoli sulla base delle loro qualità condivise (esplicite, implicite, ludiche e paraludiche).

Stefano Gualeni (Ph.D.) è un filosofo che progetta giochi digitali e un game designer appassionato di filosofia. È Professore Associato presso l’Institute of Digital Games (Università di Malta) e Visiting Professor presso il Laguna College of Art and Design (LCAD) a Laguna Beach, in California. Tra le sue pubblicazioni più rilevanti spiccano i volumi Virtual Worlds as Philosophical Tools (Palgrave, 2015) e Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds (Palgrave Pivot, 2020, con Daniel Vella)