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NEWS

WHEELS OF AURELIA IS A FINALIST AT INDIECADE 2016

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INDIECADE

The most important independent game festival in the world, INDIECADE, has just announced the 50 official nominees for the 2016 edition. Among the highlights are two Italian games RIOT - Civil Unrest and Wheels of Aurelia.

The former has been developed by IV Productions/Leonard Menchiari while the latter was produced by Santa Ragione. 

Other highlights include a game about the Holocaust (Keeping The Candles Lit), a game about #Feminism, a game about killer drones (Killbox), and game about Bad News

Read more here.

 

 

A PERFECT WOMAN ON XBOX ONE!

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The Xbox One version of Professor Lea Schönfelder's new game, Perfect Woman (developed with Peter Lu) will be released on Xbox Live on September 14 2016.

Below is the full description:

Perfect Woman is a game inspired by the ubiquitous personality questionnaires featured in women’s magazines and the female roles they define. There are so many such roles emphasizing aspects of family, career, experience, sex and more. But these can not possibly characterize the depth and complexity of a woman’s life. Perfect Woman uses these stereotypes as building blocks for you to be your OWN perfect woman. The game is structured into progressive levels, each one representing a different stage in a woman’s life. Starting at the child stage, players must post in front of a Kinect to mimic various poses that appear on screen. The better a player is able to hold the pose, the more “perfect” their rating for that level. Perfect Woman features a branching decision tree which serves to create a narrative of the character’s life. Past choices may make future choices more difficult. It’s not always possible to be perfect at every stage in life, and that’s perfectly fine.

Perfect Woman

MATTEO BITTANTI ON NO MAN'S SKY

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Matteo Bittanti, the director of GAME/PLAY, discusses No Man's Sky with Alessandro Longo on the latest issue of L'Espresso, Italy's most popular weekly magazine, highlighting the affinities between Hello Games' best-seller title and Santa Ragione's MirrorMoon EP.

You can read the full feature by clicking the image below (text in Italian).

 

MARE SHEPPARD ON N++

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Professor Mare Sheppard (GAME CONTEXTS discusses her minimalist momentum-based platformers N/N+/N++ on Gamasutra. You can read the full feature by clicking the image below. 

As she writes,

"[O]ver the last twelve years we've gone from a scrappy little sketch of a game called N to a fully-developed and mature one called N++, and we definitely think that some of the decisions we made really benefitted from our having devoted plenty of time and thought to them. It's not something that one can always do, of course, but we would recommend sleeping on an idea, once in a while, to see how it feels the next day. Or the next year ;) The journey to N++ has been a very personal for us, which seems natural for a project which has taken up so much of our lives. One thing is certain, this series will always hold a very special place in our hearts, and we're glad we've finally managed to do it justice." (Mare Sheppard)

EVENT: TRAVELOGUE (SEPT 7 - 11 2016, MANTUA, ITALY)

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We are delighted to announce an upcoming art exhibition in Mantua, Italy curated by the Director of GAME/PLAY, Matteo Bittanti:

TRAVELOGUE

Curated by Matteo Bittanti

September 7- 11 2016

Cantine di Vincenzo I Gonzaga

Piazzetta Santa Barbara, 46100 Mantua MN

Open every day from 8.15  AM until 19.15 p.m.

Admission: 3 euros

An official event of Festivaletteratura 2016

Official website: travelogue.space

Trailer

Mantua, August 14 2016 - TRAVELOGUE is a survey of audiovisual artworks made with or inspired by video games. Using machinima and interactive installations, fifteen artists examine the virtual automobile as medium, message, technological commodity, status symbol, interface, and prosthetics. Created through a process of appropriation and remix, these works lie at the intersection of fiction and documentation, performance and simulation, video art and experimental cinema.

TRAVELOGUE takes the viewer for a ride through landscapes that are simultaneously familiar and uncanny, featuring dematerialized vehicles in autopilot mode; glitches, ghosts and algorithms; weapons of mass distraction and feedback loops; sudden acceleration, absolute speed, and endless stasis. Until the inevitable crash.

The exhibition is staged in the Cellars of Vincenzo I Gonzaga, a part of the Gonzaga Palace. Featuring an impressive structure with exposed brick walls and beamed vaulted and barrel ceilings, the space features several rooms covering an area of about eight hundred square meters located in a XV Century building.

 

FEATURED ARTISTS

Max Almy & Teri Yarbrow

Dave Ball

Bob Bicknell-Knight

Clint Enns

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Matthew Hillock

Kristin Lucas

Victor Morales

Leonardo Sang

Palle Torsson

Jean-Baptiste Wejman

+ Surprise artist

 

COLLATERAL EVENTS

CRASH: GAME AESTHETICS AND CONTEMPORARY ART

Isabelle Arvers e Valentina Tanni in conversation. + SURPRISE SCREENING

Sunday September 11 at 11:30 AM

Cantine di Vincenzo, Piazza Santa Barbara, 46100, Mantua Italy

Admission: 6 euros

What is the difference between video games and game videos? What are the affinities and divergences between video games and video art? What role do electronic simulations play within the current visualscape? Isabelle Arvers and Valentina Tanni discuss the influence of game aesthetics on contemporary art. The conversation is moderated by Matteo Bittanti.

ANNOUNCING THE MILAN GAME FESTIVAL AT IULM (SEPT 7-12 2016)

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Curated by GAME/PLAY's program Coordinator, Pietro Righi Riva, the first edition of the Milano Game Festival will take place at IULM University in Milan, Italy every night from the 8th to the 12th of September 2016. Also involved in the production is Paolo Tajé, who teaches the GAME STUDIO class.

"Five evenings of play that will take place along the lines of a film festival, including the participations of international guests and premieres – the Milan Game Festival is dedicated to the curious, to film and media art fans, and to those looking for an intelligent and original entertainment experience.  The Milan Game Festival offers an entirely new format for enjoying videos games: a real play hall with many seats, similar to a movie theater, in which to dedicate the right amount of time to enjoying immersive interactive experience. All participants play the same game at the same time, and will share a common experience to discuss and remember.  Part of the XXI Triennale, Milano Game Festival exemplifies "Design After Design" in digital art and in interactive storytelling. The festival is a celebration of a new kind of authorial design – cultured and radically independent – in one of the most technology ­driven industries: video games." (Milano Game Festival)

Featuring ABZÛ, Gorogoa, Possum Springs, Future Unfolding, and The Town of Light.

Additionally, every night, before playing the game from the main selection, participants will be able to try a selection of experimental games produced by internationally renowned authors.

LINK: Milano Game Festival

VIDEO: PIETRO RIGHI RIVA, "QUALCOSA DA DIRE" (SOMETHING TO SAY)

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On May 13, 2016, Pietro Righi Riva gave a talk at IULM University titled "Something to say". A collateral event of GAME VIDEO/ART. A SURVEY, the full lecture is now available (Italian only). 

The lecture focused on non-traditional techniques for creating contemporary video games. What is the problem with today's digital entertainment and its inspirations? What can creators do to reinvent the medium?

THE SPEAKER

Born in Milan in 1985, Righi Riva is co-founder and studio director at Santa Ragione where he worked on multiple award-winning independent games, such as MirrorMoon EP, FOTONICA, and Wheels of Aurelia. After achieving a Ph.D in Interaction Design at Politecnico di Milano, Righi Riva has been teaching at Politecnico di Milano, California College of Arts, Shanghai Theater Academy, and Tsinghua University, among others. His design philosophy is aimed at developing games that are not objective-driven, and adopts the concept of playful technology to integrate expressive technical limitations in his designs. Today, Righi Riva is the Coordinator of GAME/PLAY. Design, Direction, and Production, a brand new Master's Program at IULM University. Righi Riva lives and works in Milan.