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NEWS

GAME/PLAY @ ARTCADE (JUNE 27 - JULY 3, 2016 MILAN)

COLL.EO

Between June 27 and July 3, the Palazzo dei Giureconsulti of Milan hosted the first edition of the Class Digital Experience Week, featuring three different exhibitions.

One of the was ARTCADE, curated by Matteo Bittanti and Italo Rota, which centered on indie games developed by Milestone, Paolo Pedercini, Santa Ragione, and We Are Muesli

The event also featured several talks by Italian game designers and game artist. Matteo Bittanti also discussed the innovative Master's Program GAME/PLAY in a lecture titled "The (im)possible history of Italian Game Design".

Read more on the official ARTCADE website.

TRIENNALE GAME COLLECTION NOW AVAILABLE

COLL.EO

TRIENNALE

Pietro Righi Riva, Program Coordinator of GAME/PLAY and 1/2 of indie game studio Santa Ragione, is the curator of a free game collection for smartphones and tablets.

Titled TRIENNALE GAME COLLECTION, the package includes five experimental games specifically developed for the XXIst Triennale di Milano International Exhibition, 21st Century. Design after Design. 

The games were developed by Mario von Rickenbach & Christian Etter (creators of Dreii, Plug & Play), Tale of Tales (creators of Luxuria Superbia, The Path) and professors of GAME/PLAY, Cardboard Computer (creators of Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Katie Rose Pipkin (Mirror Lake).

More details below:

The Triennale Game Collection is a virtual exhibition of video games created for the XXI Triennale International Exhibition by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity.

The five featured artists are: Mario von Rickenbach & Christian Etter (Dreii, Plug & Play), Tale of Tales (Luxuria Superbia), Cardboard Computer (Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Katie Rose Pipkin (Mirror Lake).

Each week for five weeks a new game will be available in the collection. These games are self-contained takes at interactive narrative, puzzles, and exploration.

The Collection is curated by Italian game designer Pietro Righi Riva and the virtual space in which the exhibition takes place is produced by Italian game studio Santa Ragione, makers of the “Best of 2014” AppStore hit FOTONICA.

[Week 1] Il Filo Conduttore by Mario von Rickenbach & Christian Etter (Switzerland), is a small story about about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects.

[Week 2] LOCK by Auriea Harvey & Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine.

[Week 3] Neighbor by Jake Elliott, Tamas Kemenczy & Ben Babbitt (Cardboard Computer, USA) is the story of a wordless friendship that evolves over time, set in a small underground domicile and the patch of desert above it.

[Week 4] A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life. The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device.

[Week 5] The Worm Room by Katie Rose Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn

TRIENNALE GAME COLLECTION is now available on iTunes.
 

GAME/PLAY OFFICIAL PRESENTATION: JUNE 23 AT IULM MILAN

COLL.EO

EVENT: GAME/PLAY AT IULM MASTER'S DAY 2016

DATE & TIME: THURSDAY JUNE 23, 2016, 2 PM

LOCATION: ROOM 155 (IULM 1)

LANGUAGE: ENGLISH & ITALIAN

FREE AND OPEN TO THE PUBLIC

On June 23, 2016, Matteo Bittanti (Program Director) and Pietro Righi Riva (Program Coordinator) will introduce GAME/PLAY. Design, Direction & Production during the MASTER DAY IULM event. The presentation will take place in Room 155 (IULM Building 1) at 2 PM.

IULM MASTER'S DAY 2016

IULM UNIVERSITY

Via Carlo Bo, 120143

Milan, Italy

How to reach IULM


EVENTO: GAME/PLAY al MASTER DAY IULM 2016

DATA & ORA: Giovedì 19 maggio, 2016, ore 14:00

LUOGO: Aula 155 (IULM 1)

LINGUA: Inglese & Italiano

Ingresso libero e aperto al pubblico

Il 23 giugno 2016, Matteo Bittanti (Direttore) e Pietro Righi Riva (Coordinatore) introdurranno GAME/PLAY. Design, Direction & Production nel corso dell'evento MASTER DAY IULM. La presentazione si svolgerà nell'Aula 155 (IULM 1) alle ore 14:00.

IULM MASTER'S DAY 2016

IULM UNIVERSITY

Via Carlo Bo, 120143

Milan, Italia

Come raggiungere la IULM

GAME/PLAY AT GAME HAPPENS (JUNE 25 2016, GENOA, ITALY)

COLL.EO

Matteo Bittanti and Pietro Righi Riva will present GAME/PLAY. Design, Direction & Production at the 2016 edition of GAME HAPPENS in Genoa, Italy, the annual international festival where game design, interaction design and virtual reality collide.

Titled "A brand new Master", the talk will take place on Saturday June 25 2016 at Salone delle Feste, at Villa Durazzo Bombrini in Genova between 11:30 and 12.15.

GAME HAPPENS features a killer line-up: GAME/PLAY professors Auriea and Michael of Tale of Tales (GAME LAB and GAME CRITIQUE respectively) will be giving a talk as well, while another instructor, Mauro Fanelli (GAME BUSINESS), will be leading a workshop. 

More information is available here.

Tickets are now available. 

AUDIO: THE GUARDIAN ON THE RISE OF INDIE

COLL.EO

On April 28 2016, The Guardian devoted an entire episode of its Weekly Tech podcast to the rise of indie development and new trends in game design. The guests discuss "the collapse of big studios, the shortening of console lifecycles, and the dawn of strange new ideas like virtual reality and punk rock game design."  

Hosted by journalist Keith Stuart, the conversation featured game designer, academic and writer Hannah Nicklin; game developer and previous Bafta Breakthrough Brit Dan Pearce; Shahid Ahmed, ex-director of strategic content at PlayStation, now indie developer; and journalist and author Keza MacDonald. This particular podcast is a must-hear for aspiring game designers. 

listenhere or press play below

 

    VIDEO: LA MOLLEINDUSTRIA'S GAME OVERVIEW

    COLL.EO

    Paolo Pedercini's games explore the relationship between electronic entertainment and ideology. Paolo is one of GAME/PLAY's guest speakers.

    Paolo Pedercini (b. 1981, Italy) lives in Pittsburgh, Pennsylvania and teaches an experimental game design class at Carnegie Mellon University. He often works under the project name “molleindustria” producing video games addressing various social issues such as environmentalism, food politics, labor and gender. His work has been exhibited in proper art contexts from over seventeen countries around the world. He lectured in several universities in Europe and the United States in venues ranging from the oldest squat in Italy to the Centre Pompidou in Paris. Paolo’s work has been received wide international coverage by major media including The Guardian, El Pais, BBC, Liberation, Der Standard, The New York Times, Washington Post, Business Week, Playboy Brazil, ARTE’ TV, The Times among others.

    paolopedercini

    FORGET FARMVILLE

    COLL.EO

    COMING SOON

    Anybody can build a server farm these days.

    ...But what about a game farm

     

    PRESENTATION: PIETRO RIGHI RIVA, "SOMETHING TO SAY", MAY 13, 2016

    COLL.EO

    PIETRO RIGHI RIVA

    PRESENTATION: PIETRO RIGHI RIVA

    TITLE: "SOMETHING TO SAY"

    DATE & TIME: FRIDAY MAY 13, 2016, 6 - 7.30 PM

    LOCATION: ROOM 112 (IULM 1)

    LANGUAGE: ITALIAN

    FREE AND OPEN TO THE PUBLIC

    THIS EVENT IS PART OF GAME VIDEO/ART. A SURVEY (COLLATERAL EVENTS)

    DESCRIPTION

    Join us for a compelling presentation by game designer Pietro Righi Riva. RIva's lecture focuses on non-traditional techniques for creating contemporary video games. What is the problem with today's digital entertainment and its inspirations? What can creators do to reinvent the medium?

    THE SPEAKER

    Born in Milan in 1985, Righi Riva is co-founder and studio director at Santa Ragione where he worked on multiple award-winning independent games, such as MirrorMoon EP, FOTONICA, and Wheels of Aurelia. After achieving a Ph.D in Interaction Design at Politecnico di Milano, Righi Riva has been teaching at Politecnico di Milano, California College of Arts, Shanghai Theater Academy, and Tsinghua University, among others. His design philosophy is aimed at developing games that are not objective-driven, and adopts the concept of playful technology to integrate expressive technical limitations in his designs. Today, Righi Riva is the Coordinator of GAME/PLAY. Design, Direction, and Production, a brand new Master's Program at IULM University. Righi Riva lives and works in Milan.

    pietrorighiriva


    PRESENTAZIONE: PIETRO RIGHI RIVA

    TITOLO: "QUALCOSA DA DIRE"

    DATA & ORA: VENERDÌ 13 MAGGIO, 2016 DALLE 18:00 ALLE 19:30

    LUOGO: AULA 112 (IULM 1)

    LINGUA: ITALIANO

    EVENTO GRATUITO E APERTO AL PUBBLICO

    QUESTO EVENTO FA PARTE DEGLI EVENTI COLLATERALI DI GAME VIDEO/ART. A SURVEY.

    DESCRIZIONE

    Unitevi a noi per una pungente e stimolante presentazione del game designer Pietro Righi Riva che introduce una serie di tecniche tutt'altro che ortodosse per la creazione di videogiochi. Secondo Riva, oggi i videogiochi "non funzionano". Cosa possono fare i creatori per reinventare il medium?

    LO SPEAKER

    Pietro Righi Riva, classe 1985, dirige lo studio di produzione di videogiochi Santa Ragione. dal 2010 con il quale ha sviluppato giochi sperimentali vincitori di premi internazionali, tra cui il gioco di corse in soggettiva FOTONICA (2011), il gioco di esplorazione astratto MirrorMoon EP (2013) e il gioco di guida narrativo Wheels of Aurelia (2015). Righi Riva ha conseguito un dottorato in Interaction Design al Politecnico di Milano e ha collaborato con l'Istituto dei Ciechi di Milano per la realizzazione di un catalogo di strumenti per il game design accessibile. Dal 2016, coordina l'innovativo Master Universitario GAME/PLAY. Design, Direction & Production alla IULM di Milano. Righi Riva vive e lavora a Milano.

    pietrorighiriva

    GAME/PLAY: OFFICIAL PRESENTATION, MAY 19, 2016

    COLL.EO

    IULM

    EVENT: GAME/PLAY AT IULM MASTER'S DAY 2016

    DATE & TIME: THURSDAY MAY 19, 2016, 2 PM

    LOCATION: ROOM 155 (IULM 1)

    LANGUAGE: ENGLISH & ITALIAN

    FREE AND OPEN TO THE PUBLIC

    On May 19, 2016, Matteo Bittanti (Program Director) and Pietro Righi Riva (Program Coordinator) will introduce GAME/PLAY. Design, Direction & Production during the MASTER DAY IULM event. The presentation will take place in Room 155 (IULM Building 1) at 2 PM.

    IULM MASTER'S DAY 2016

    IULM UNIVERSITY

    Via Carlo Bo, 120143

    Milan, Italy

    How to reach IULM


    EVENTO: GAME/PLAY al MASTER DAY IULM 2016

    DATA & ORA: Giovedì 19 maggio, 2016, ore 14:00

    LUOGO: Aula 155 (IULM 1)

    LINGUA: Inglese & Italiano

    Ingresso libero e aperto al pubblico

    Il 19 maggio 2016, Matteo Bittanti (Direttore) e Pietro Righi Riva (Coordinatore) introdurranno GAME/PLAY. Design, Direction & Production nel corso dell'evento MASTER DAY IULM. La presentazione ufficiale si svolgerà nell'Aula 155 (IULM 1) alle ore 14:00.

    IULM MASTER'S DAY 2016

    IULM UNIVERSITY

    Via Carlo Bo, 120143

    Milan, Italia

    Come raggiungere la IULM