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NEWS

EVENT: GAMES AS ARTS/ARTS AS GAMES

COLL.EO

GAME ARTHRITIS

GAMES AS ARTS/ARTS AS GAMES

@ The Poly 

24 Church Street

Falmouth, Cornwall, England TR11 3EG

United Kingdom

Curated by Tanya Krzywinska (The Games Academy) in collaboration with the MetaMakers

GAME ARTHRITIS, developed in collaboration with IOCOSE by GAME/PLAY Director and Professor Matteo Bittanti, will be exhibited at the upcoming group show GAMES AS ARTS/ARTS AS GAMES at Falmouth University between October 12 - 22 2016 alongside Alan Meades, Amanita Design, David Blandy & Larry Achiampong, Ian Gouldstone, Oliver Sutherland, and State Of Play.

LINKGAMES AS ARTS/ARTS AS GAMES

EVENT: PARALLEL WORLDS (NOVEMBER 25 2016, LONDON)

COLL.EO

GAME/PLAY professors Meg Jayant (GAME WRITING) and Auriea Harvey and Michall Samyn of Tales of Tales (GAME LAB & GAME CRITIQUE) will take part in a compelling event at the Victoria 7 Albert Museum on November 25, 2016.

Parallel Worlds: Designing Alternative Realities in Videogames

Friday, 25 November 2016

Victoria & Albert Museum, London, UK

Tickets: 35 punds (full price), 30 pounds (concession), 15 pounds (student)

Book Online: https://goo.gl/AR8ouS

Parallel Worlds will be taking place on Friday 25 November 2016 and will bring together a highly eclectic line up of leading designers, artists and thinkers whose work explores the ways in which videogames reflect and augment our reality. Speakers confirmed so far include Meg Jayanth (80 Days), Auriea Harvey and Michall Samyn of Tale of Tales (Cathedral in the Clouds), Laura Dilloway (Rigs: Mechanized Combat League), Keiichi Matsuda (Hyper-Reality), Simon Mann (Total War: Attila), Holly Gramazio (Matheson Marcault) and Pol Clarissou (Orchids to Dusk) with more to be announced in the coming weeks.

Full Speaker line up info is available here

This inaugural event will continue into the evening with a Parallel Worlds themed Friday Late where your reality will be further distorted with a host of arcades, workshops and demonstrations across the Museum.

The event is curated by Kristian Volsing, Research Curator, Videogames, Victoria and Albert Museum.

LINKParallel Worlds

WHEELS OF AURELIA IS A FINALIST AT INDIECADE 2016

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INDIECADE

The most important independent game festival in the world, INDIECADE, has just announced the 50 official nominees for the 2016 edition. Among the highlights are two Italian games RIOT - Civil Unrest and Wheels of Aurelia.

The former has been developed by IV Productions/Leonard Menchiari while the latter was produced by Santa Ragione. 

Other highlights include a game about the Holocaust (Keeping The Candles Lit), a game about #Feminism, a game about killer drones (Killbox), and game about Bad News

Read more here.

 

 

A PERFECT WOMAN ON XBOX ONE!

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The Xbox One version of Professor Lea Schönfelder's new game, Perfect Woman (developed with Peter Lu) will be released on Xbox Live on September 14 2016.

Below is the full description:

Perfect Woman is a game inspired by the ubiquitous personality questionnaires featured in women’s magazines and the female roles they define. There are so many such roles emphasizing aspects of family, career, experience, sex and more. But these can not possibly characterize the depth and complexity of a woman’s life. Perfect Woman uses these stereotypes as building blocks for you to be your OWN perfect woman. The game is structured into progressive levels, each one representing a different stage in a woman’s life. Starting at the child stage, players must post in front of a Kinect to mimic various poses that appear on screen. The better a player is able to hold the pose, the more “perfect” their rating for that level. Perfect Woman features a branching decision tree which serves to create a narrative of the character’s life. Past choices may make future choices more difficult. It’s not always possible to be perfect at every stage in life, and that’s perfectly fine.

Perfect Woman

MATTEO BITTANTI ON NO MAN'S SKY

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Matteo Bittanti, the director of GAME/PLAY, discusses No Man's Sky with Alessandro Longo on the latest issue of L'Espresso, Italy's most popular weekly magazine, highlighting the affinities between Hello Games' best-seller title and Santa Ragione's MirrorMoon EP.

You can read the full feature by clicking the image below (text in Italian).

 

MARE SHEPPARD ON N++

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Professor Mare Sheppard (GAME CONTEXTS discusses her minimalist momentum-based platformers N/N+/N++ on Gamasutra. You can read the full feature by clicking the image below. 

As she writes,

"[O]ver the last twelve years we've gone from a scrappy little sketch of a game called N to a fully-developed and mature one called N++, and we definitely think that some of the decisions we made really benefitted from our having devoted plenty of time and thought to them. It's not something that one can always do, of course, but we would recommend sleeping on an idea, once in a while, to see how it feels the next day. Or the next year ;) The journey to N++ has been a very personal for us, which seems natural for a project which has taken up so much of our lives. One thing is certain, this series will always hold a very special place in our hearts, and we're glad we've finally managed to do it justice." (Mare Sheppard)

EVENT: TRAVELOGUE (SEPT 7 - 11 2016, MANTUA, ITALY)

COLL.EO

We are delighted to announce an upcoming art exhibition in Mantua, Italy curated by the Director of GAME/PLAY, Matteo Bittanti:

TRAVELOGUE

Curated by Matteo Bittanti

September 7- 11 2016

Cantine di Vincenzo I Gonzaga

Piazzetta Santa Barbara, 46100 Mantua MN

Open every day from 8.15  AM until 19.15 p.m.

Admission: 3 euros

An official event of Festivaletteratura 2016

Official website: travelogue.space

Trailer

Mantua, August 14 2016 - TRAVELOGUE is a survey of audiovisual artworks made with or inspired by video games. Using machinima and interactive installations, fifteen artists examine the virtual automobile as medium, message, technological commodity, status symbol, interface, and prosthetics. Created through a process of appropriation and remix, these works lie at the intersection of fiction and documentation, performance and simulation, video art and experimental cinema.

TRAVELOGUE takes the viewer for a ride through landscapes that are simultaneously familiar and uncanny, featuring dematerialized vehicles in autopilot mode; glitches, ghosts and algorithms; weapons of mass distraction and feedback loops; sudden acceleration, absolute speed, and endless stasis. Until the inevitable crash.

The exhibition is staged in the Cellars of Vincenzo I Gonzaga, a part of the Gonzaga Palace. Featuring an impressive structure with exposed brick walls and beamed vaulted and barrel ceilings, the space features several rooms covering an area of about eight hundred square meters located in a XV Century building.

 

FEATURED ARTISTS

Max Almy & Teri Yarbrow

Dave Ball

Bob Bicknell-Knight

Clint Enns

COLL.EO

Matthew Hillock

Kristin Lucas

Victor Morales

Leonardo Sang

Palle Torsson

Jean-Baptiste Wejman

+ Surprise artist

 

COLLATERAL EVENTS

CRASH: GAME AESTHETICS AND CONTEMPORARY ART

Isabelle Arvers e Valentina Tanni in conversation. + SURPRISE SCREENING

Sunday September 11 at 11:30 AM

Cantine di Vincenzo, Piazza Santa Barbara, 46100, Mantua Italy

Admission: 6 euros

What is the difference between video games and game videos? What are the affinities and divergences between video games and video art? What role do electronic simulations play within the current visualscape? Isabelle Arvers and Valentina Tanni discuss the influence of game aesthetics on contemporary art. The conversation is moderated by Matteo Bittanti.