NEWS
WHEELS OF AURELIA IS A FINALIST AT INDIECADE 2016
COLL.EO
The most important independent game festival in the world, INDIECADE, has just announced the 50 official nominees for the 2016 edition. Among the highlights are two Italian games RIOT - Civil Unrest and Wheels of Aurelia.
The former has been developed by IV Productions/Leonard Menchiari while the latter was produced by Santa Ragione.
Other highlights include a game about the Holocaust (Keeping The Candles Lit), a game about #Feminism, a game about killer drones (Killbox), and game about Bad News.
Read more here.
WHEELS OF AURELIA ON THE PLAYSTATION 4 (OCT. 5, 2016)
COLL.EO
Pietro Righi Riva, the Coordinator of GAME/PLAY and founder of indie studio Santa Ragione, introduces the PlayStation 4 version of his latest game, Wheels of Aurelia on the Official PlayStation Europe Blog which will be released on October 5, 2016.
To read more, click the image below.
A PERFECT WOMAN ON XBOX ONE!
COLL.EO
The Xbox One version of Professor Lea Schönfelder's new game, Perfect Woman (developed with Peter Lu) will be released on Xbox Live on September 14 2016.
Below is the full description:
Perfect Woman is a game inspired by the ubiquitous personality questionnaires featured in women’s magazines and the female roles they define. There are so many such roles emphasizing aspects of family, career, experience, sex and more. But these can not possibly characterize the depth and complexity of a woman’s life. Perfect Woman uses these stereotypes as building blocks for you to be your OWN perfect woman. The game is structured into progressive levels, each one representing a different stage in a woman’s life. Starting at the child stage, players must post in front of a Kinect to mimic various poses that appear on screen. The better a player is able to hold the pose, the more “perfect” their rating for that level. Perfect Woman features a branching decision tree which serves to create a narrative of the character’s life. Past choices may make future choices more difficult. It’s not always possible to be perfect at every stage in life, and that’s perfectly fine.
Perfect Woman
MATTEO BITTANTI ON NO MAN'S SKY
COLL.EO
Matteo Bittanti, the director of GAME/PLAY, discusses No Man's Sky with Alessandro Longo on the latest issue of L'Espresso, Italy's most popular weekly magazine, highlighting the affinities between Hello Games' best-seller title and Santa Ragione's MirrorMoon EP.
You can read the full feature by clicking the image below (text in Italian).
MARE SHEPPARD ON N++
COLL.EO
Professor Mare Sheppard (GAME CONTEXTS discusses her minimalist momentum-based platformers N/N+/N++ on Gamasutra. You can read the full feature by clicking the image below.
As she writes,
"[O]ver the last twelve years we've gone from a scrappy little sketch of a game called N to a fully-developed and mature one called N++, and we definitely think that some of the decisions we made really benefitted from our having devoted plenty of time and thought to them. It's not something that one can always do, of course, but we would recommend sleeping on an idea, once in a while, to see how it feels the next day. Or the next year ;) The journey to N++ has been a very personal for us, which seems natural for a project which has taken up so much of our lives. One thing is certain, this series will always hold a very special place in our hearts, and we're glad we've finally managed to do it justice." (Mare Sheppard)
EVENT: TRAVELOGUE (SEPT 7 - 11 2016, MANTUA, ITALY)
COLL.EO
We are delighted to announce an upcoming art exhibition in Mantua, Italy curated by the Director of GAME/PLAY, Matteo Bittanti:
TRAVELOGUE
Curated by Matteo Bittanti
September 7- 11 2016
Cantine di Vincenzo I Gonzaga
Piazzetta Santa Barbara, 46100 Mantua MN
Open every day from 8.15 AM until 19.15 p.m.
Admission: 3 euros
An official event of Festivaletteratura 2016
Official website: travelogue.space
Trailer
Mantua, August 14 2016 - TRAVELOGUE is a survey of audiovisual artworks made with or inspired by video games. Using machinima and interactive installations, fifteen artists examine the virtual automobile as medium, message, technological commodity, status symbol, interface, and prosthetics. Created through a process of appropriation and remix, these works lie at the intersection of fiction and documentation, performance and simulation, video art and experimental cinema.
TRAVELOGUE takes the viewer for a ride through landscapes that are simultaneously familiar and uncanny, featuring dematerialized vehicles in autopilot mode; glitches, ghosts and algorithms; weapons of mass distraction and feedback loops; sudden acceleration, absolute speed, and endless stasis. Until the inevitable crash.
The exhibition is staged in the Cellars of Vincenzo I Gonzaga, a part of the Gonzaga Palace. Featuring an impressive structure with exposed brick walls and beamed vaulted and barrel ceilings, the space features several rooms covering an area of about eight hundred square meters located in a XV Century building.
FEATURED ARTISTS
Max Almy & Teri Yarbrow
Dave Ball
Bob Bicknell-Knight
Clint Enns
COLL.EO
Matthew Hillock
Kristin Lucas
Victor Morales
Leonardo Sang
Palle Torsson
Jean-Baptiste Wejman
+ Surprise artist