NEWS
EVENT: DIGRA ITALIA 2017 (MAY 12, 2017)
COLL.EO
We are proud to announce the schedule for DiGRA Italia 2017: Testi, contesti e pretesti videoludici.
The conference is co-organized by Paolo Ruffino and Matteo Bittanti, director of the M.A. Program in Game Design. It will be held at IULM, in Milan, on May 12th, and it will the first meeting of the Italian DiGRA group. Participation is free.
Here is the full list of speakers. As you can see, the conference will be predominantly in Italian. However, there are good reasons to join us on May 12th, even for international guests. Milan is now an exciting and vibrant place for game studies.
Last year, two game art events were hosted at the XXI Triennale di Milano: GAME VIDEO/ART. A SURVEY and Milano Game Festival.
Designer studios and artists working with video games are booming in the city and its surrounding area, proposing innovative experiments with game design. In short, if you are interested designing games that matter, Milan should be on your radar.
See you soon!
BOOK: MACHINIMA: 32 CONVERSATIONS ABOUT THE ART OF VIDEO GAMES
COLL.EO
We are thrilled to announce the release of MACHINIMA. 32 conversazioni sull'arte del videogioco, a new book featuring interviews with international artists using video games to make art. MACHINIMA. 32 conversazioni sull'arte del videogioco expands, in print form, both the exhibition GAME VIDEO/ART. A SURVEY, curated by Matteo Bittanti and Vincenzo Trione in 2016 at IULM University, in Milan, Italy, and the official catalog, released by Silvana Editoriale in June 2016.
The vast majority of the conversations with the artists featured in the show were produced by the students enrolled in the M.A. in Arts, Cultural Heritage and Markets Program at IULM. Topics discussed range from the practice of appropriating games for making art to the artists' approaches to the medium, providing scholars, critics, and artists a set of invaluable resources to better grasp the meaning and practice of machinima.
Click here to order a copy on Blurb.
Click here to visit the official page.
MACHINIMA. 32 Conversazioni sull’arte del videogioco
Edited by Matteo Bittanti
Release date: March 08, 2017
Features: Softcover, 158 pages, black and white
Format: 15×23 cm, 6×9 inches
ISBN: 9781366258540
Language: Italian
Price: $15.99
Featured artists:
Larry Achiampong, Rewell Altunaga, Hugo Arcier, Marta Azparren, Benjamin Bardou, Ashley Blackman, David Blandy, Josh Bricker, Joseph Delappe, Claire Evans, Harun Farocki, Foci + Loci, Anita Fontaine, Chris Howlett, Ip Yuk–Yiu, Hui Wai–Keung, Kent Lambert, Lawrence Lek, Les Riches Douaniers, Miltos Manetas, Marco Mendeni, Victor Morales, Oscar Nodal, Baden Pailthorpe, Paolo Pedercini, Tom Richardson, Philip Solomon, Kent Sheely, Georgie Roxby Smith, Palle Torsson, Michiel Van Der Zanden, Angela Washko, Brent Watanabe.
EVENT: DIGRA ITALIA 2017 (MAY 12 2017, IULM, MILAN)
COLL.EO
We are delighted to announce that the first ever DiGRA ITALIA conference will take place at IULM University, in Milan, on May 12, 2017.
The Italian chapter of the Digital Game Research (DiGRA) Association will convene in the Spring to discuss all things game studies. The theme of the conference is Texts, Contexts, and Pretexts.
The full program and schedule will be available in the next few weeks on the official website.
Click here to read the call for papers (in Italian)
NEWS: VIDEOGAME ARTS AROUND THE WORLD: MILAN
COLL.EO
The prestigious Canadian organization Hand Eye Society mentioned Milan as a new capital of indie game design and Game Art for 2016 in their yearly recap. To read Jim Munroe's full article, click the image below.
BOOK: INDEPENDENT BY DESIGN
COLL.EO
Independent by Design: Art & Stories of Indie Game Creation is a massive love letter to indie game development. Featuring more than 240 of interviews with twenty of the most creative, innovative, and fresh game design studios from all over the world, the book is a must read for anybody who cares about the art and craft of digital play. Written by two veteran journalists (Stace Harman and John Robertson), this impressive tome is splendidly edited and designed. Among the stars that grace these pages are Lucas Pope, messhof, Vlambeer, The Chinese Room, and many more. Available in different editions and prices, Independent by Design can be purchased here.
All images courtesy of the authors.
VIDEO: BRUCE STERLING ON THE FUTURE OF DESIGN
COLL.EO
In a new interview by Marco Mancuso (SWARM Hybrid Design Lab&HackAdemy, Milan, Italy), Bruce Sterling explains why the future of design is in Italy. According to the sci-fi writer, futurologist, and designer, Italy is the place to be if you're trying to invent the future.
PODCAST: OUTCAST ON THE MILAN GAME FESTIVAL
COLL.EO
Game journalist Andrea Peduzzi discusses the first edition of the Milan Game Festival with Andrea Maderna on Outcast, one of Italy's most interesting websites on Game Culture. Click here to listen to the podcast. (In Italian)
EVENT: GAMES AS ARTS/ARTS AS GAMES
COLL.EO
GAMES AS ARTS/ARTS AS GAMES
@ The Poly
24 Church Street
Falmouth, Cornwall, England TR11 3EG
United Kingdom
Curated by Tanya Krzywinska (The Games Academy) in collaboration with the MetaMakers
GAME ARTHRITIS, developed in collaboration with IOCOSE by GAME/PLAY Director and Professor Matteo Bittanti, will be exhibited at the upcoming group show GAMES AS ARTS/ARTS AS GAMES at Falmouth University between October 12 - 22 2016 alongside Alan Meades, Amanita Design, David Blandy & Larry Achiampong, Ian Gouldstone, Oliver Sutherland, and State Of Play.
LINK: GAMES AS ARTS/ARTS AS GAMES
EVENT: PARALLEL WORLDS (NOVEMBER 25 2016, LONDON)
COLL.EO
GAME/PLAY professors Meg Jayant (GAME WRITING) and Auriea Harvey and Michall Samyn of Tales of Tales (GAME LAB & GAME CRITIQUE) will take part in a compelling event at the Victoria 7 Albert Museum on November 25, 2016.
Parallel Worlds: Designing Alternative Realities in Videogames
Friday, 25 November 2016
Victoria & Albert Museum, London, UK
Tickets: 35 punds (full price), 30 pounds (concession), 15 pounds (student)
Book Online: https://goo.gl/AR8ouS
Parallel Worlds will be taking place on Friday 25 November 2016 and will bring together a highly eclectic line up of leading designers, artists and thinkers whose work explores the ways in which videogames reflect and augment our reality. Speakers confirmed so far include Meg Jayanth (80 Days), Auriea Harvey and Michall Samyn of Tale of Tales (Cathedral in the Clouds), Laura Dilloway (Rigs: Mechanized Combat League), Keiichi Matsuda (Hyper-Reality), Simon Mann (Total War: Attila), Holly Gramazio (Matheson Marcault) and Pol Clarissou (Orchids to Dusk) with more to be announced in the coming weeks.
Full Speaker line up info is available here
This inaugural event will continue into the evening with a Parallel Worlds themed Friday Late where your reality will be further distorted with a host of arcades, workshops and demonstrations across the Museum.
The event is curated by Kristian Volsing, Research Curator, Videogames, Victoria and Albert Museum.
LINK: Parallel Worlds
WHEELS OF AURELIA ON ROCK, PAPER, SHOTGUN
COLL.EO
INTERVIEW: GAMASUTRA TALKS TO PIETRO RIGHI RIVA
COLL.EO
Don't miss Alex Wawro's conversation with Pietro Righi Riva about the recently released game Wheels of Aurelia.
Click on the image to read the full text.
Meanwhile, Joel Couture reviewed Wheels of Aurelia on IndieGames The Weblog.
Click the image to read the full text.