NEWS
Filtering by Tag: Master of Arts in Game Design
NEWS: MEET OUR FACULTY: MARE SHEPPARD (ACADEMIC YEAR 2020-2021)
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WE’RE DELIGHTED TO PRESENT A SHORT VIDEO CHAT WITH PROFESSOR MARE SHEPPARD, A TALENTED GAME DESIGNER WHO TEACHES GAME CONTEXTS IN OUR PROGRAM.
Mare Sheppard is one half of Metanet Software Inc., a boutique game developer based in Montreal, Canada that produced the acclaimed N, N+ and N++. Metanet is focused on revisiting the great designs of the past and re-evaluating them from a fresh perspective, making games which are engaging, innovative, intriguing and most importantly: fun. Mare finds a lot of inspiration in print, industrial design, architecture and fashion, and her goal is to incorporate more of those ideas into games, and to continue to explore and expand the medium.
GAME CONTEXTS examines the cultural and artistic relevance of play and discusses key traits of games, surveying the emergent and interdisciplinary approaches to the understanding of video games. Particular attention is paid to integrating knowledge and design approaches from other creative and critical fields, such as game studies, cultural studies, media studies, and contemporary art. Pivotal to the module is the process of helping students develop strategies to explore these approaches for the development and production of their own work. Special attention will be devoted to applying various principles of game design to the games discussed in class, and on how game design as a discipline interacts with changes in design and culture altogether. Each week during, the instructor will introduce and discuss several games. Students will be required to familiarize themselves with the games and contribute to the discussion. The themes explored in class will subsequently be used for development goals.
Nella stessa serie: PIETRO POLSINELLI (GAME WRITING), AURIEA HARVEY & MICHAËL SAMYN (GAME ART)
NEWS: MEET OUR FACULTY: AURIEA HARVEY & MICHAËL SAMYN (A.A. 2020-2021)
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SIAMO FELICI DI PRESENTARVI UNA BREVE VIDEO CHAT CON AURIEA HARVEY & MICHAËL SAMIN CHE ANCHE QUEST’ANNO INSEGNANO GAME ART NEL MASTER OF ARTS IN GAME DESIGN DELL’UNIVERSITÀ IULM DI MILANO.
GAME ART will guide students in developing the look and feel of their games. An emphasis will be placed on a practical and experimental frameworks for individuals and small teams, with students approaching art direction and production as artists, moving laterally between all aspects of the pipeline, from research and outlining, to digital content creation in 2d and 3d. As an introduction to this approach, the course will start with a brief survey of video and computer graphics history and look at how artists and programmers have creatively incorporated the features and limitations of their tools and hardware as parameters of a visual language, or how they have side-stepped them altogether. Students will learn valuable skills in creating authored content, such as: how to imagine the player's experience inside your virtual world; using 3D software for modeling, rigging and animation, photogrammetry, 3D scanning and motion capture; and use of 2D software for imaging, digital painting, texturing, typography and UI work. Unique approaches for building Materials, Shaders, Lighting, and Effects, will also be emphasized in coursework, to exemplify the various alternative and creative ways to develop a visual style and atmosphere beyond photorealism.
Auriea Harvey is co-founder of Tale of Tales. Net art pioneers, she and Michael Samyn have been creating award winning independent games and digital artworks together for the past twenty years. From multiplayer deer screensaver The Endless Forest to IGF Nuovo prize winning sex game Luxuria Superbia to the extreme politics of Sunset to technicolor horror fairy tale The Path; Auriea has designed, modeled, and experimented with the medium of polygons inside game engines. Her philosophy is to do whatever it takes, whatever she can, to get across a concept. Using digital and analog techniques, drawing from diverse cultural references, she creates works of subtle (and not so subtle) expression. Her emphasis is always on what it means to be human with your finger on the button. She is currently creating paintings, sculptures, and experiments with VR. She teaches in Kassel, Germany, and Milan, Italy.
Michaël Samyn is half of Tale of Tales, an artist couple that has been masquerading as an independent game development studio for 12 years during which they published 8 games - The Endless Forest, The Graveyard, The Path, Fatale, Vanitas, Bientôt l'été, Luxuria Superbia and Sunset -, each of which was met with equal measures of applause and consternation. Michaël sort of hates games. But he loves the medium that videogames use because he sees in it the possibility to continue the great tradition of art and culture that was rudely interrupted by the modernism of the 20th century. With a background in graphic design, furniture design, music, web design, net.art and videogames, and a passion for Old Master art and Christian architecture, Michaël currently explores the amalgamation of the sacred and the digital in Tale-of-Tales' first post-games project, Cathedral-in-the-Clouds.
Nella stessa serie: PIETRO POLSINELLI (GAME WRITING)
NEWS: INTRODUZIONE ALLA QUARTA EDIZIONE DEL MASTER OF ARTS IN GAME DESIGN
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SIAMO FELICI DI CONDIVIDERE CON VOI UNA BREVE INTRODUZIONE DELLA QUARTA EDIZIONE (A.A. 2020-2021) DEL MASTER OF ARTS IN GAME DESIGN DELL’UNIVERSITÀ IULM.
Due novità importanti: quest’anno la didattica sarà erogata in forma interamente digitale attraverso la piattaforma dell’Università IULM e il costo di iscrizione è stato rimodulato.
Il video sottostante riassume le caratteristiche essenziali:
NEWS: SIMONE BENZI AND ALESSANDRO CHIOVOLONI WIN IULM MERIT AWARD 2020
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English below
SIAMO LIETI DI ANNUNCIARE CHE SIMONE BENZI E ALESSANDRO CHIOVOLONI (CLASSE 2020) HANNO RICEVUTO UN PREMIO ALLO STUDIO OFFERTO DALL’UNIVERSITÀ IULM PER LA LORO PERFORMANCE DURANTE IL MASTER OF ARTS IN GAME DESIGN 2019-2020
Simone Benzi ha conseguito una Laurea in Lettere e Beni Culturali presso il DAMS di Bologna con una tesi intitolata “I racconti interattivi: l’evoluzione della modalità narrativa nel medium videoludico”. Curatore, deejay e visual artist, Simone studia il potenziale narrativo dei videogiochi. La sua prima esperienza con il medium interattivo risale al 1993 con Sonic The Hedgehog su Sega Genesis. Successivamente, si è interessato alla disciplina accademica emergente dei game studies.
Alessandro Chiovoloni è nato e cresciuto a Perugia. Ha ricevuto una Laurea in Disegno Industriale presso l’Università di Firenze nel 2019 e in precedenza, ha studiato interior design presso il Nuovo Istituto di Design di Perugia. Appassionato di graphic design, videogiochi e comunicazione, Alessandro adora il disegno e lo storytelling. Il suo sogno è fondare il proprio studio di sviluppo indie.
Durante l’edizione 2019-2020 del Master of Arts in Game Design, Simone e Alessandro hanno collaborato allo sviluppo di Capra! Simulator è una visual novel arricchita da una forte componente manageriale in cui il giocatore è chiamato a condurre Punto in Bianco, un travagliato talk show in crisi di ascolti. Il produttore/conduttore deve selezionare gli ospiti più azzeccati per gli ultimi tre episodi della stagione. Tutto è lecito per conquistare l’audience: contenuti trasgressivi, temi controversi, commenti sguaiati. Ogni scelta avrà conseguenze dirette, quindi occhio a non sbagliare! E non dimenticate di moderare la discussione: non c’è niente che gli spettatori italiani amano di più di una “conversazione” di pessimo gusto tra “celebrità” che si azzuffano in diretta!
Insieme a Giulia Levada, Simone e Alessandro si sono aggiudicati il Merit Award 2020 (Premio allo studio 2020) - del valore di 3.000 euro per studente - grazie alla loro performance durante il Master, culminata con lo sviluppo di Capra! Simulator. L’importo totale dei Merita Awards che l’Università IULM ha erogato quest’anno agli studenti del Master ammonta a 9,000 euro.
Abbiamo discusso la genesi e lo sviluppo di Capra! Simulator con Simone e Alessandro:
WE ARE PLEASED TO ANNOUNCE THAT SIMONE BENZI AND ALESSANDRO CHIOVOLONI (CLASS 2020) RECEIVED THE 2020 MERIT AWARD OFFERED BY IULM UNIVERSITY FOR THEIR PERFORMANCE DURING THE MASTER OF ARTS IN GAME DESIGN.
Originally from Forlì, Simone Benzi received his B.A in Literature and Cultural Heritage from D.A.M.S. University in Bologna with a thesis titled “Interactive tales. The evolution of storytelling in digital games”. Curator, deejay, and visual artist, Simone is especially interested in the narrative potential of video games. He discovered gaming at the age of five, with Sonic The Hedgehog on a Sega Genesis, and later became interested in the emergent academic discipline of game studies.
Born and raised in Perugia, Alessandro received his B.A. in Industrial Design from the University of Florence in 2019. He also studied Interior Design at the New Institute of Design in Perugia. With a passion for graphic design, gaming, and communication, Alessandro loves drawing and writing short stories. His dream is to create his own indie studio.
Capra! Simulator is a visual novel with a strong managerial component which casts the player in the double role of a TV producer and host. The mission? To save a troubled talk show titled Punto in bianco (Point blank). The producer must select the most exuberant guests for the last three episodes of the season, and give them carte blanche. In order to get the highest ratings, anything goes, including the thrashiest content, the most controversial talking points, and the raunchiest comments. Each choice you make will have direct consequences, so choose wisely! And don’t forget to moderate the “discussion”: Italian viewers loved heated exchanges!
Simone Benzi and Alessandro Chiovoloni received the Merit Award 2020 - amounting to 3,000 euros per student - thanks to their performance during the Master, culminating with the development of Capra! Simulator. The total amount of Awards that IULM University has awarded this year to the students of the Master amounts to 9,000 euros.
We talked about the origins and development of Capra! Simulator with Simone and Alessandro via Microsoft Teams
NEWS: GIULIA LEVADA WINS THE 2020 IULM MERIT AWARD
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English below