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NEWS

Filtering by Tag: Master of Arts in Game Design

EVENT: GAME TALK: MARCO BENÔIT CARBONE, RICCARDO FASSONE (2 DICEMBRE 2020, ONLINE)

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QUALI SONO I VIDEOGIOCHI MADE IN ITALY? E CHE IMMAGINE RESTITUISCONO DELL’ITALIA? IN QUESTO GAME TALK, MARCO BENÔIT CARBONE E RICCARDO FASSONE PRESENTANO UNA PANORAMICA DEL VIDEOGIOCO ITALICO.

Il videogame nel Belpaese esprime caratteri di cultura nazionale tanto nelle produzioni nostrane quanto nell’adattamento e nella ricezione culturale dei prodotti esteri. Nel recente volume antologico IL VIDEOGIOCO IN ITALIA. Storie, Rappresentazioni, Contesti curato da Marco Benoît Carbone e Riccardo Fassone per Mimesis Edizioninumerosi ricercatori italiani e internazionali esaminano la fruizione e la produzione italiana di videogame, la rappresentazione del nostro paese, le relazioni tra giochi, fumetti, cinema, sport e brand nazionali, le comunità di giocatrici, critici e studiose nonché il crescente riconoscimento istituzionale del medium come veicolo per la promozione del patrimonio storico-culturale.

In questo GAME TALKMarco Benoît Carbone e Riccardo Fassone discutono alcuni aspetti peculiare del "videogame italiano". In cosa consiste l’italianità del videogame, per parafrasare Roland Barthes?

Marco Benoît Carbone è Lecturer alla Brunel University, London. Per Mimesis ha scritto Tentacle erotica. Orrore, seduzione, immaginari pornografici (2013). È fondatore e redattore della rivista “GAME” e redattore di “JICMS – Journal of Italian Cinema & Media Studies”.

Riccardo Fassone è ricercatore all’Università degli Studi di Torino. Ha pubblicato due monografie, Every Game is an Island. Ending and Extremities in Video Games (2017) e Cinema e videogiochi (2017). È fondatore e redattore della rivista “GAME”. Realizza giochi con il collettivo Dotventi.

Il video integrale è disponibile qui.

Curati dal Master of Arts in Game Design dell’Università IULM, i GAME TALKS sono presentazioni, performance e seminari che celebrano la cultura, arte e creatività dei videogiochi e dei loro creatori. Situati all’intersezione tra game design, Game Art e game studies, i GAME TALKS mirano a stimolare, ispirare e sorprendere

NEWS: MEET OUR FACULTY: MARE SHEPPARD (ACADEMIC YEAR 2020-2021)

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WE’RE DELIGHTED TO PRESENT A SHORT VIDEO CHAT WITH PROFESSOR MARE SHEPPARD, A TALENTED GAME DESIGNER WHO TEACHES GAME CONTEXTS IN OUR PROGRAM.

Mare Sheppard is one half of Metanet Software Inc., a boutique game developer based in Montreal, Canada that produced the acclaimed N, N+ and N++. Metanet is focused on revisiting the great designs of the past and re-evaluating them from a fresh perspective, making games which are engaging, innovative, intriguing and most importantly: fun. Mare finds a lot of inspiration in print, industrial design, architecture and fashion, and her goal is to incorporate more of those ideas into games, and to continue to explore and expand the medium.

GAME CONTEXTS examines the cultural and artistic relevance of play and discusses key traits of games, surveying the emergent and interdisciplinary approaches to the understanding of video games. Particular attention is paid to integrating knowledge and design approaches from other creative and critical fields, such as game studies, cultural studies, media studies, and contemporary art. Pivotal to the module is the process of helping students develop strategies to explore these approaches for the development and production of their own work. Special attention will be devoted to applying various principles of game design to the games discussed in class, and on how game design as a discipline interacts with changes in design and culture altogether. Each week during, the instructor will introduce and discuss several games. Students will be required to familiarize themselves with the games and contribute to the discussion. The themes explored in class will subsequently be used for development goals.

make games that matter

NEWS: MEET OUR FACULTY: AURIEA HARVEY & MICHAËL SAMYN (A.A. 2020-2021)

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SIAMO FELICI DI PRESENTARVI UNA BREVE VIDEO CHAT CON AURIEA HARVEY & MICHAËL SAMIN CHE ANCHE QUEST’ANNO INSEGNANO GAME ART NEL MASTER OF ARTS IN GAME DESIGN DELL’UNIVERSITÀ IULM DI MILANO.

GAME ART will guide students in developing the look and feel of their games. An emphasis will be placed on a practical and experimental frameworks for individuals and small teams, with students approaching art direction and production as artists, moving laterally between all aspects of the pipeline, from research and outlining, to digital content creation in 2d and 3d. As an introduction to this approach, the course will start with a brief survey of video and computer graphics history and look at how artists and programmers have creatively incorporated the features and limitations of their tools and hardware as parameters of a visual language, or how they have side-stepped them altogether. Students will learn valuable skills in creating authored content, such as: how to imagine the player's experience inside your virtual world; using 3D software for modeling, rigging and animation, photogrammetry, 3D scanning and motion capture; and use of 2D software for imaging, digital painting, texturing, typography and UI work. Unique approaches for building Materials, Shaders, Lighting, and Effects, will also be emphasized in coursework, to exemplify the various alternative and creative ways to develop a visual style and atmosphere beyond photorealism.

Auriea Harvey is co-founder of Tale of Tales. Net art pioneers, she and Michael Samyn have been creating award winning independent games and digital artworks together for the past twenty years. From multiplayer deer screensaver The Endless Forest to IGF Nuovo prize winning sex game Luxuria Superbia to the extreme politics of Sunset to technicolor horror fairy tale The Path; Auriea has designed, modeled, and experimented with the medium of polygons inside game engines. Her philosophy is to do whatever it takes, whatever she can, to get across a concept. Using digital and analog techniques, drawing from diverse cultural references, she creates works of subtle (and not so subtle) expression. Her emphasis is always on what it means to be human with your finger on the button. She is currently creating paintings, sculptures, and experiments with VR. She teaches in Kassel, Germany, and Milan, Italy.

Michaël Samyn is half of Tale of Tales, an artist couple that has been masquerading as an independent game development studio for 12 years during which they published 8 games - The Endless Forest, The Graveyard, The Path, Fatale, Vanitas, Bientôt l'été, Luxuria Superbia and Sunset -, each of which was met with equal measures of applause and consternation. Michaël sort of hates games. But he loves the medium that videogames use because he sees in it the possibility to continue the great tradition of art and culture that was rudely interrupted by the modernism of the 20th century. With a background in graphic design, furniture design, music, web design, net.art and videogames, and a passion for Old Master art and Christian architecture, Michaël currently explores the amalgamation of the sacred and the digital in Tale-of-Tales' first post-games project, Cathedral-in-the-Clouds.

make games that matter

Nella stessa serie: PIETRO POLSINELLI (GAME WRITING)

NEWS: INTRODUZIONE ALLA QUARTA EDIZIONE DEL MASTER OF ARTS IN GAME DESIGN

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SIAMO FELICI DI CONDIVIDERE CON VOI UNA BREVE INTRODUZIONE DELLA QUARTA EDIZIONE (A.A. 2020-2021) DEL MASTER OF ARTS IN GAME DESIGN DELL’UNIVERSITÀ IULM.

Due novità importanti: quest’anno la didattica sarà erogata in forma interamente digitale attraverso la piattaforma dell’Università IULM e il costo di iscrizione è stato rimodulato.

Il video sottostante riassume le caratteristiche essenziali:

NEWS: SIMONE BENZI AND ALESSANDRO CHIOVOLONI WIN IULM MERIT AWARD 2020

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English below

SIAMO LIETI DI ANNUNCIARE CHE SIMONE BENZI E ALESSANDRO CHIOVOLONI (CLASSE 2020) HANNO RICEVUTO UN PREMIO ALLO STUDIO OFFERTO DALL’UNIVERSITÀ IULM PER LA LORO PERFORMANCE DURANTE IL MASTER OF ARTS IN GAME DESIGN 2019-2020

Simone Benzi ha conseguito una Laurea in Lettere e Beni Culturali presso il DAMS di Bologna con una tesi intitolata “I racconti interattivi: l’evoluzione della modalità narrativa nel medium videoludico”. Curatore, deejay e visual artist, Simone studia il potenziale narrativo dei videogiochi. La sua prima esperienza con il medium interattivo risale al 1993 con Sonic The Hedgehog su Sega Genesis. Successivamente, si è interessato alla disciplina accademica emergente dei game studies.

Alessandro Chiovoloni è nato e cresciuto a Perugia. Ha ricevuto una Laurea in Disegno Industriale presso l’Università di Firenze nel 2019 e in precedenza, ha studiato interior design presso il Nuovo Istituto di Design di Perugia. Appassionato di graphic design, videogiochi e comunicazione, Alessandro adora il disegno e lo storytelling. Il suo sogno è fondare il proprio studio di sviluppo indie.

Durante l’edizione 2019-2020 del Master of Arts in Game Design, Simone e Alessandro hanno collaborato allo sviluppo di Capra! Simulator è una visual novel arricchita da una forte componente manageriale in cui il giocatore è chiamato a condurre Punto in Bianco, un travagliato talk show in crisi di ascolti. Il produttore/conduttore deve selezionare gli ospiti più azzeccati per gli ultimi tre episodi della stagione. Tutto è lecito per conquistare l’audience: contenuti trasgressivi, temi controversi, commenti sguaiati. Ogni scelta avrà conseguenze dirette, quindi occhio a non sbagliare! E non dimenticate di moderare la discussione: non c’è niente che gli spettatori italiani amano di più di una “conversazione” di pessimo gusto tra “celebrità” che si azzuffano in diretta!

Insieme a Giulia Levada, Simone e Alessandro si sono aggiudicati il Merit Award 2020 (Premio allo studio 2020) - del valore di 3.000 euro per studente - grazie alla loro performance durante il Master, culminata con lo sviluppo di Capra! Simulator. L’importo totale dei Merita Awards che l’Università IULM ha erogato quest’anno agli studenti del Master ammonta a 9,000 euro.

Abbiamo discusso la genesi e lo sviluppo di Capra! Simulator con Simone e Alessandro:


WE ARE PLEASED TO ANNOUNCE THAT SIMONE BENZI AND ALESSANDRO CHIOVOLONI (CLASS 2020) RECEIVED THE 2020 MERIT AWARD OFFERED BY IULM UNIVERSITY FOR THEIR PERFORMANCE DURING THE MASTER OF ARTS IN GAME DESIGN.

Originally from Forlì, Simone Benzi received his B.A in Literature and Cultural Heritage from D.A.M.S. University in Bologna with a thesis titled “Interactive tales. The evolution of storytelling in digital games”. Curator, deejay, and visual artist, Simone is especially interested in the narrative potential of video games. He discovered gaming at the age of five, with Sonic The Hedgehog on a Sega Genesis, and later became interested in the emergent academic discipline of game studies.

Born and raised in Perugia, Alessandro received his B.A. in Industrial Design from the University of Florence in 2019. He also studied Interior Design at the New Institute of Design in Perugia. With a passion for graphic design, gaming, and communication, Alessandro loves drawing and writing short stories. His dream is to create his own indie studio.

Capra! Simulator is a visual novel with a strong managerial component which casts the player in the double role of a TV producer and host. The mission? To save a troubled talk show titled Punto in bianco (Point blank). The producer must select the most exuberant guests for the last three episodes of the season, and give them carte blanche. In order to get the highest ratings, anything goes, including the thrashiest content, the most controversial talking points, and the raunchiest comments. Each choice you make will have direct consequences, so choose wisely! And don’t forget to moderate the “discussion”: Italian viewers loved heated exchanges!

Simone Benzi and Alessandro Chiovoloni received the Merit Award 2020 - amounting to 3,000 euros per student - thanks to their performance during the Master, culminating with the development of Capra! Simulator. The total amount of Awards that IULM University has awarded this year to the students of the Master amounts to 9,000 euros.

We talked about the origins and development of Capra! Simulator with Simone and Alessandro via Microsoft Teams

NEWS: GIULIA LEVADA WINS THE 2020 IULM MERIT AWARD

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English below

SIAMO LIETI DI ANNUNCIARE CHE GIULIA LEVADA (CLASSE 2020) HA RICEVUTO UNO DEI TRE PREMI ALLO STUDIO OFFERTI DALL’UNIVERSITÀ IULM PER LA SUA PERFORMANCE DURANTE IL MASTER OF ARTS IN GAME DESIGN 2019-2020

Nata e cresciuta a Milano, Giulia Levada si è laureata in Comunicazione, Media e Pubblicità all'Università IULM nel 2019 con una tesi sulle strategie narrative della serie Dragon Age. Cosplayer e assidua giocatrice di RPG, Giulia si è innamorata dei giochi elettronici dopo aver scoperto Quake in tenera età.

All’Università IULM, Giulia ha sviluppato Snakes in the Grass, un videogioco investigativo in 3D in prima persona intriso di un atmosfere al neon spiccatamente vaporwave. Il gioco si ispira al Mito di Medusa, descritto da Ovidio nelle sue Metamorfosi. Il giocatore esplora le stanze di un museo interagendo con diverse sculture per ricostruire una possibile narrazione a partire dagli indizi che riesce a raccogliere.

Giulia Levada si è aggiudicata il Merit Award 2020 (Premio allo studio 2020) - pari a 3.000 euro - grazie alla sua eccellente performance durante il Master, culminata con lo sviluppo di Snakes in the Grass. Ulteriori vincitori della borsa di studio saranno annunciati domani. L’importo totale dei Premi allo studio donati dall’Università IULM agli studenti del Master ammonta a 9,000 euro.

Abbiamo discusso la genesi e l’evoluzione di Snakes in the Grass con Giulia:


WE ARE HAPPY TO ANNOUNCE THAT GIULIA LEVADA (CLASS OF 2020) WILL RECEIVE ONE OF THE THREE MERIT AWARDS OFFERED BY IULM UNIVERSITY FOR HER EXCELLENT PERFORMANCE THROUGHOUT THE 2019-2020 MASTER OF ARTS IN GAME DESIGN

Born and raised in Milan, Giulia Levada received a B.A. in Communication, Media, and Advertising from IULM University in 2019 with a thesis focusing on the storytelling strategies in the Dragon Age series. A cosplayer and RPG player, Giulia fell in love with digital games after discovering Quake at an early age.

At IULM University, Giulia developed Snakes in the Grass, a first-person 3D investigative game imbued with a neon/vaporwave mood. This game was inspired by the myth of Medusa narrated by Ovid in his Metamorphoses. The player explores a museum by interacting with different sculptures. The goal is to put together possible narrative from a set of clues that the player is able to gather.

Giulia Levada received the 2020 Merit Award - amounting to 3,000 euros - for her excellent performance throughout the Program and culminating with the development of Snakes in the Grass. Additional scholarship winners will be announced tomorrow, bringing the total amount donated by IULM to 9,000 euros.

We talked about Giulia’s final project in this interview (in Italian).

NEWS: INTRODUCING THE 2020-2021 MASTER OF ARTS IN GAME DESIGN (WEBINAR)

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On May 13 2020, IULM School of Communication presented the full 2020-2021 Master program lineup. In this video, Matteo Bittanti and Fabio Montanari discuss the 2020-2021 Master of Arts in Game Design.

For additional information about the program, please contact us.


Il 13 maggio 2020, lULM School of Communication ha presentato ufficialmente l’offerta di Master 2020-2021. In questo video, Matteo Bittanti e Fabio Montanari raccontano il Master in Game Design 2020-2021.

Per ulteriori informazioni sul programma, non esitate a contattarci.

NEWS: APPLICATION FOR THE 2020-2021 ACADEMIC YEAR NOW OPEN

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Within the context of game design, IULM offers a groundbreaking one-year, full-time, English-only, studio-based Master of Arts (M.A.) program located in the center of Milan, Italy (“Best city in the world for Design” according to Wallpaper* magazine). Specifically intended for students interested in creating innovative games and interactive experiences, this Program will lead graduates to advanced work in game design and new media production. Students from diverse backgrounds in visual and performing arts, architecture, science, humanities, and engineering are encouraged to apply.

This program features some of the most talented designers, scholars, and authors working today who are highly committed to their research, practice, and teaching. It provides all the tools and skills needed for the development, distribution, and exhibition of cutting edge games and interactive experiences. Its instructional model is focused on nine core tracks and constant interaction with world-renowned faculty, guest artists, and game developers. Students will also take courses in game studies that address critical and aesthetic practices and participate in group critiques to receive valuable feedback. Truly interdisciplinary in nature, the M.A. in Game Design supports collaboration and meaningful exchange between the school’s different departments. 

Over the course of the year, students will work individually or in teams to brainstorm, research, design, and develop a digital game which will become their final project and that will be submitted to international festivals such as the Independent Games FestivalIndiecade, Fantastic Arcade (United States), A MAZE. (Germany), Game On! (Argentina), Gamerz (France), and many more. 

In addition to their participation in departmental and campus wide events, students will take full advantage of Milan’s vibrant cultural and artistic scenes: during the academic year, the students have the opportunity of visiting museums and attending workshops, events, conferences, and talks related to design, art, and technology. Students are also encouraged to participate in local game-related events such as jams, exhibitions, competitions, and festivals.

Completion of the Program will earn graduates a Master’s Degree from IULM University corresponding to 60 ECTS (European Credit Transfer and Accumulation System).

Click here to begin the enrollment process

Features

DEGREE LEVEL: Master of Arts (M.A.) Degree

LANGUAGE: English-only 

ATTENDANCE: full-time, mandatory

DEGREE REQUIRED: B.A. or M.A. (or significant experience in the field)

ECTS: 60

DURATION: 10 months (September 2020 - May 2021 + formal presentation on June 25 2021), 1500 hours overall

COURSE FREQUENCY: 3 days per week

LOCATION: Milan, Italy

START DATE: September 29 2020

END DATE: May 30 2021 (final presentations June 25 2021)

APPLICATION START DATE: March 2 2020

APPLICATION DEADLINE: July 17 2020


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SONO APERTE LE ISCRIZIONI PER LA QUARTA EDIZIONE DEL Master of Arts in Game Design ALL’UNIVERSITÀ IULM

Unico nel suo genere in Europa, il Master Universitario in Game Design si rivolge a studenti desiderosi di creare esperienze interattive di altissimo livello, capaci di comunicare idee forti ed emozioni profonde attraverso il gameplay. 

Il programma propone nove moduli tenuti da sviluppatori di videogiochi, artisti digitali e studiosi di fama internazionale, fornendo tutti gli strumenti necessari per intraprendere una carriera specialistica nel settore videoludico. Gli studenti acquisiranno tutte le competenze necessarie per produrre videogiochi creativi, artistici e sperimentali.

Durante l’anno accademico, i partecipanti lavoreranno da soli o in gruppo per progettare, sviluppare, realizzare, promuovere e distribuire un videogame o un’esperienza interattiva da sottoporre a festival internazionali come l’Independent Games Festival, IndieCade & Fantastic Arcade (Stati Uniti), A MAZE. (Germania), Game On! (Argentina), Gamerz (Francia), FILE (Brasile) e molti altri. Al termine del corso, l’Università IULM rilascerà un diploma di Master of Arts in Game Design corrispondente a 60 CFU, valido a livello mondiale.

Il Master of Arts ha una durata di circa dieci mesi a prevede una frequentazione obbligatoria di quattro giorni alla settimana. La valutazione finale dei corsisti si basa sulle competenze acquisite nei vari corsi e sulla realizzazione di un progetto finale che consiste in un videogioco o un’esperienza interattiva. L’iscrizione è aperta a laureati in arti visive e performative, discipline umanistiche, architettura, design e ingegneria, ma anche a professionisti che abbiano acquisito competenze significative sul campo.

Oltre alle numerose iniziative proposte dall’Università IULM, i partecipanti al Master potranno accedere alla ricca offerta di eventi culturali e artistici di Milano, definita la “Migliore città del mondo per il design” da Wallpaper* magazine (2018) e “Capitale italiana dell’innovazione” (2018) dal New York Times. Gli studenti parteciperanno a incontri, workshop, conferenze e presentazioni nonché jams, esibizioni, competizioni e festival videoludici organizzati a Milano.

Clicca qui per cominciare la procedura di iscrizione

Caratteristiche

PROGRAMMA DI STUDIO: Master Universitario di Primo Livello

LINGUA: inglese (obbligatorio)

FREQUENTAZIONE: a tempo pieno, obbligatoria

TITOLO DI ACCESSO: Laureati triennali o quinquennali (o significativa esperienza sul campo)

CFU: 60

DURATA: 10 mesi (lezioni: settembre 2020 - maggio 2021 + presentazione finale: 25 giugno 2021), 1500 ore in totale

FREQUENZA: 3 giorni alla settimana

SEDE: Milano, Italia

DATA DI INIZIO: 29 settembre 2020

CONCLUSIONE: 30 maggio 2021 (presentazioni finali 25 giugno 2021)

APERTURA PRE-ISCRIZIONI: 2 marzo 2020

CHIUSURA PRE-ISCRIZIONI: 17 luglio 2020

EVENT: MASTER DAY (SEPTEMBER 19 2019)

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masterdaysept19

MASTER OF ARTS IN GAME DESIGN: OPEN DAY

Thursday September 19

from 11.30 until 12.00

Aula Seminari, IULM 1, sixth floor

Via Carlo Bo 1, 20143, Milan, Italy (directions)

Please RSVP here

Join us on September 19 at 11:30 to learn more about the Master of Arts in Game Design at IULM University!

Within the context of game design, IULM offers a groundbreaking one-year, full-time, English-only, studio-based Master of Arts (M.A.) program located in the center of Milan (“Best City in the World for Design”, according to Wallpaper* magazine, 2018). Specifically intended for students interested in creating innovative games and interactive experiences, this Program will lead graduates to advanced work in game design and new media production. Students from diverse backgrounds in visual and performing arts, architecture, science, humanities, and engineering are encouraged to apply.

The Game Design M.A. program features some of the most talented designers, scholars, and authors working today who are highly committed to their research, practice, and teaching. It provides all the tools and skills needed for the development, distribution, and exhibition of cutting edge games and interactive experiences. Its instructional model is focused on nine core tracks and constant interaction with world-renowned faculty, visiting scholars, and group critiques with instructors and peers. Students will also take courses in game studies that address critical and aesthetic practices. Truly interdisciplinary in nature, the Game Design M.AProgram supports collaboration and meaningful exchange between the school’s different departments. 

Over the course of the year, students will work individually or in teams to brainstorm, research, design, and develop a digital game which will become their final project and that will be submitted to international competitions and festivals. 

Please RSVP here


MASTER OF ARTS IN GAME DESIGN: PRESENTAZIONE UFFICIALE

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Giovedì 19 settembre 2019

dalle ore 11.30 alle ore 12.00

Aula Seminari, IULM 1, Sesto piano

Via Carlo Bo 1, 20143, Milano (come arrivare)

Unico nel suo genere in Europa, il Master Universitario in Game Design è indirizzato a studenti desiderosi di creare esperienze ludiche e interattive di altissimo livello, capaci di comunicare idee ed emozioni profonde attraverso il gameplay. 

Il programma propone nove moduli tenuti da sviluppatori di videogiochi professionisti, designer, artisti e accademici di fama internazionale e fornisce tutti gli strumenti necessari per intraprendere una carriera nel settore videoludico. Gli studenti acquisiranno una piena familiarità con la produzione di giochi creativi, artistici e sperimentali e le arti visive digitali. 

Durante l’anno accademico, gli studenti lavoreranno da soli o in team per progettare, sviluppare, realizzare, promuovere e distribuire un videogame o un’esperienza interattiva da sottoporre a competizioni e festival internazionali.

Il Master ha una durata di circa dieci mesi a prevede una frequentazione obbligatoria di tre giorni alla settimana. La valutazione finale dei corsisti si basa sulle competenze acquisite nei vari corsi e sulla realizzazione di un progetto finale che consiste in un videogioco o un’esperienza interattiva. L’iscrizione è aperta a studenti provenienti da ambiti disciplinari eterogenei, tra cui arti visive e performative, materie umanistiche, architettura, design e ingegneria, ma anche a professionisti che abbiano acquisito delle competenze significative sul campo.

All’Università IULM si gioca sul serio.

Clicca qui per partecipare all'open day.

NEWS: JAKE ELLIOTT JOINS THE M.A. PROGRAM IN GAME DESIGN AT IULM UNIVERSITY

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The rumors are true: We are delighted to announce that Jake Elliott has joined the M.A. program in Game Design at IULM University. In the 2018-2019 academic year, Jake will teach GAME WRITING.

Jake Elliott is co-founder of Cardboard Computer, where he is a writer, programmer, and designer on the game Kentucky Route Zero. His work is characterized by playful text, reflective pacing, and human-scale drama. He has been designing nonviolent, slow-paced, narrative games since early 2010. In 2011, his game A House in California was a finalist in the IGF's Nuovo category. Around that time, Jake co-founded game studio Cardboard Computer with Tamas Kemenczy, and started working on our first game, Kentucky Route Zero. Jake has taught videogame design, programming, and experimental animation at The School of the Art Institute of Chicago, DePaul University and Northwestern University. He lives in central Kentucky. Read more about Jake’s projects here.

GAME WRITING is a hands-on study of the many ways text and writing can figure into videogame design -- branching dialog, narrative design, hypertext fiction, and text as digital material. The course combines technical tutorial with writer's workshop. Students will learn the writing-centric scripting language Ink, and how to integrate it in to their own larger projects. Games and other playful texts, electronic and otherwise will be also analyzed and discussed in class.