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NEWS

Filtering by Tag: courses

NEWS: MEET OUR FACULTY: NICOLÒ SALA (A.A. 2020-2021)

COLL.EO

WE’RE DELIGHTED TO INTRODUCE NICOLÒ SALA, A TALENTED SOUND DESIGNER WHO WILL BE TEACHING GAME SOUND IN OUR PROGRAM.

Nicolò Sala is a freelance Graphic Designer, Sound Designer and Music Composer. He founded his own company in 2015, Studio Clangore, specialized in digital adaptations of board games. In his +10 years experience in the gaming industry, he collaborated with many companies in the industry, including Asmodee Digital, Slitherine, Colorado Film, Horrible Guild, Cranio Creations, Santa Ragione. He teaches Digital Image Elaboration at LABA University, Brescia. Sala received his B.A. in Communication Design from Politecnico di Milano, and was certified by SAE Institute di Milano in Sound Design and cinema audio production. Today, he is charge of a product’s audio-visual design and production, composition, animation, and interaction.

With GAME SOUND students will be able to grasp the basic concepts of game audio and what it means to design and produce audio for non-linear media. Starting from the fundamentals of sound creation, recording, sourcing, mixing and editing common to film and music, the course will illustrate the best design practices, what to expect while working with different platforms and audiences, roles and skills, and the specific limits and the possibilities of interactive audio.

Nella stessa serie: MARE SHEPPARD (GAME CONTEXTS), PIETRO POLSINELLI (GAME WRITING), AURIEA HARVEY & MICHAËL SAMYN (GAME ART)

NEWS: INTRODUCING GAME SOUND

COLL.EO

We are thrilled to announce that artist and musician Ben Babbitt has joined the Master of Arts in Game Design at IULM University.

This February, Ben will teach an elective workshop on sound design for video games. Titled GAME SOUND, the workshop is open not only to all students of the M.A. program but also to the general public as an à la carte module.

Here’s the full description:

Teacher: Ben Babbitt

Language: English only

Dates: February 8, February 11 and February 15 2019 (3 days)

Duration: 18 hours

Days/Times: Monday and Friday from 09.30 till 12.30 and from 14.00 till 17.00

Price: €590

Course Description

How to Listen to A Cave; the Sound and Music of Kentucky Route Zero

This extended workshop will focus on exploring and reflecting on the process of creating music and sound design for the recently completed episodic game Kentucky Route Zero. I will explore the ways in which my approach evolved across the nearly seven year development period and identify some of the inevitable challenges encountered throughout, while also highlighting some technical and creative strategies that evolved over the course of working on it while placing an emphasis on autodidactic learning and exploration through experimentation and trial and error. In addition, I will attempt to contextualize my approach to sound and music in KRZ within a broader cultural and historical framework that includes sound in film and other media.

Biography

Ben Babbitt is an artist and musician based in Los Angeles. Since 2013, he has provided the music and sound design for the award-winning episodic videogame Kentucky Route Zero, and recently completed the score to Amanda Kramer’s debut feature film Paris Window. As one third of the game studio Cardboard Computer, his work has been exhibited at the V&A Museum in London, the Museum of the Moving Image in NYC, the EMP Museum in Seattle, and the Art Institute of Chicago. His approach to composition and sound design embraces both naturalistic acoustic sound sources and heavily processed digital synthesis as the two ends of a spectrum of possibility.

Docente: Ben Babbitt

Lingua: Inglese

Periodo: 8 febbraio, 11 febbraio e 15 febbraio 2019

Durata: 18 ore

Giorni e orari: lunedì e venerdì dalle 09.30 alle 12.30 e dalle 14.00 alle 17.00

Costo: €590

Descrizione corso

Come ascoltare una caverna: Il suono e la musica di Kentucky Route Zero

Hai mai sognato di creare la colonna sonora del tuo videogioco? Grazie a GAME SOUND potrai finalmente apprendere tutte le tecniche necessarie per diventare un sound designer. Questo workshop intensivo guida gli studenti attraverso i processi di creazione e sviluppo della colonna sonora dei videogiochi, esaminando come studio di caso l’acclamato capolavoro indie Kentucky Route Zero. GAME SOUND illustra le tecniche e le sfide creative legate al processo di sviluppo di ogni componente audio di un progetto di design, seguendo una logica comparativa che mette a confronto il videogioco ad altri media, come il cinema e la televisione. Gli strumenti utilizzati nel corso sono Audacity, Ableton Live, Unity, e un registratore Zoom H4.

Biografia docente

Ben Babbitt è artista e musicista. È l’autore della colonna sonora dell’acclamato videogioco episodico Kentucky Route Zero e del soundtrack del film di debutto di Amanda Kramer, Paris Window. Terminata la scuola superiore, Ben si è iscritto alla School of the Art Institute di Chicago, Le sue produzioni musicali, di genere ambient ed elettronica, hanno ottenuto numerosi riconoscimenti e sono state presentate al V&A Museum di Londra, il Museum of the Moving Image di New York, l’EMP Museum di Seattle e l’Art Institute of Chicago. Il suo approccio alla composizione musicale e al sound design privilegia tanto le sorgenti audio naturali quanto quelle elettroniche. Ben vive e lavora a Los Angeles, in California.

Click here to read about our à la carte courses.

NEWS: À LA CARTE COURSES AND WORKSHOPS

COLL.EO

We are thrilled to announce that, in addition to the Master of Arts in Game Design, it is now possible to enroll in individual courses and workshops.

Our courses are open to all B.A. or M.A. graduates in disciplines such as art, media and communication, computer science, design or architecture, as well as to professionals who are interested in enhancing their skills and learn new tricks from some of the most talented game designers.

The only requirements are a good knowledge of the English language and a laptop.

At the end of each module, students will receive a diploma.

Discounts for former Master of Arts in Game Design students and special packages are available.

Click here to learn more about our à la carte tracks

Siamo felici di annunciare che in aggiunta al Master of Arts in Game Design, è da oggi possibile iscriversi ai singoli corsi e workshop.

Altamente professionalizzanti, i corsi offerti sono aperti a tutti i laureati triennali o quinquennali in discipline quali arte, media e comunicazione, informatica, design o architettura nonché a professionisti che abbiano acquisito un’esperienza professionale sul campo.

Gli unici requisiti sono una buona conoscenza dell’inglese e un laptop.

Al termine di ogni modulo, gli studenti riceveranno un attestato di partecipazione.

Sono previsti sconti per gli ex studenti del Master of Arts in Game Design e pacchetti ad hoc.

Clicca qui per scoprire la nostra offerta formativa