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NEWS

Filtering by Tag: sound design

NEWS: MEET OUR FACULTY: NICOLÒ SALA (A.A. 2020-2021)

COLL.EO

WE’RE DELIGHTED TO INTRODUCE NICOLÒ SALA, A TALENTED SOUND DESIGNER WHO WILL BE TEACHING GAME SOUND IN OUR PROGRAM.

Nicolò Sala is a freelance Graphic Designer, Sound Designer and Music Composer. He founded his own company in 2015, Studio Clangore, specialized in digital adaptations of board games. In his +10 years experience in the gaming industry, he collaborated with many companies in the industry, including Asmodee Digital, Slitherine, Colorado Film, Horrible Guild, Cranio Creations, Santa Ragione. He teaches Digital Image Elaboration at LABA University, Brescia. Sala received his B.A. in Communication Design from Politecnico di Milano, and was certified by SAE Institute di Milano in Sound Design and cinema audio production. Today, he is charge of a product’s audio-visual design and production, composition, animation, and interaction.

With GAME SOUND students will be able to grasp the basic concepts of game audio and what it means to design and produce audio for non-linear media. Starting from the fundamentals of sound creation, recording, sourcing, mixing and editing common to film and music, the course will illustrate the best design practices, what to expect while working with different platforms and audiences, roles and skills, and the specific limits and the possibilities of interactive audio.

Nella stessa serie: MARE SHEPPARD (GAME CONTEXTS), PIETRO POLSINELLI (GAME WRITING), AURIEA HARVEY & MICHAËL SAMYN (GAME ART)

PHOTOS: BEN BABBITT'S SOUND DESIGN WORKSHOP AT IULM UNIVERSITY

COLL.EO

On February 15 2019, Ben Babbitt shared his insights on sound design in a compelling lecture open to the general public.

The talk was followed by a hands-on workshop.

It looked like this:

Ben Babbitt is an artist and musician based in Los Angeles. Since 2013, he has provided the music and sound design for the award-winning episodic videogame Kentucky Route Zero, and recently completed the score to Amanda Kramer’s debut feature film Paris Window. As one third of the game studio Cardboard Computer, his work has been exhibited at the V&A Museum in London, the Museum of the Moving Image in NYC, the EMP Museum in Seattle, and the Art Institute of Chicago. His approach to composition and sound design embraces both naturalistic acoustic sound sources and heavily processed digital synthesis as the two ends of a spectrum of possibility.