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GAME SOUND

SOUND.png

INSTRUCTOR: MICHAEL MANNING

ACADEMIC YEAR: 2019-2020 (MICHAEL MANNING); 2018-2019 (BEN BABBITT)

AVAILABLE À LA CARTE: YES

Questo workshop intenso illustra le più efficaci tecniche di creazione di musica e sound design per videogiochi, sia a livello individuale che lavorando in un team di piccole dimensioni. Verranno esaminati gli errori audio più comuni, evidenziando aree spesso trascurate dagli sviluppatori di videogiochi. Uno dei temi trattati riguarda l’uso del suono come strumento di progettazione, concentrandosi principalmente sulle dinamiche di feedback dei giocatori, illustrando come l’audio può essere utile durante i test e le fase di pitching per dare creare un senso di spazio e per comunicare meglio le meccaniche ludiche. Il software utilizzato include Audacity, Ableton Live, Unity.

This extended workshop will focus on exploring and reflecting on the process of creating music and sound design for video games, both a personal endeavor or working in a small team. It will cover cover common audio mistakes and highlight areas often neglected by game developers. One of the topics discussed is how sound can be used as a game design tool, focusing primarily on player feedback and providing examples of how using audio early in development can help when playtesting and pitching, to give greybox environments a sense of space and to better communicate mechanics to players. Software used includes Audacity, Ableton Live, Unity.