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GAME SOUND

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INSTRUCTOR: NICOLÒ SALA

ACADEMIC YEAR: 2020-2021 (NICOLÒ SALA); 2019-2020 (LORENZO SALVADORI); 2018-2019 (BEN BABBITT)

AVAILABLE À LA CARTE: YES

Grazie a GAME SOUND, gli studenti apprenderanno i concetti base dell’audio videoludico e potranno progettare e produrre audio per media non lineari. Partendo dai fondamenti di creazione del suono, registrazione, sourcing, mixaggio e montaggio comuni a film e musica, il corso illustrerà le migliori pratiche di progettazione nonché cosa aspettarsi quando si lavora con diverse piattaforme e tipologie di pubblico, ruoli e competenze, le peculiarità e il potenziale dell’audio interattivo.

With GAME SOUND students will be able to grasp the basic concepts of game audio and what it means to design and produce audio for non-linear media. Starting from the fundamentals of sound creation, recording, sourcing, mixing and editing common to film and music, the course will illustrate the best design practices, what to expect while working with different platforms and audiences, roles and skills, and the specific limits and the possibilities of interactive audio.