Game Aesthetics: Platform Constraints + Creative Affordances
LANGUAGE: ENGLISH
This lecture by artist-researcher Kieran Nolan is an alternative primer in game aesthetics. Videogames are technologically mediated aesthetic experiences, with the communicative link between player and game shaped by the affordances and constraints of the host platform, the interface type used, and the game environment, in terms of the situated space of the player, as well as the inner space of the game world itself. Exemplars of breakthroughs in game aesthetics spanning game design history will be discussed, from retro through to current generation platforms. Kieran will also present his ongoing series of game based experiments in arcade interface aesthetics. These works explore themes including interface constraints, materiality, and user context, combining to form a self-reflexive, experiential composite overview of the arcade interface. For gamers, makers, hackers, artists and dreamers.