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NEWS

Filtering by Tag: Game writing

NEWS: MEET OUR FACULTY: PIETRO POLSINELLI (A.A. 2020-2021)

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SIAMO FELICI DI PRESENTARE UNA VIDEO CHAT CON PIETRO POLSINELLI CHE QUEST’ANNO INSEGNA GAME WRITING NEL MASTER OF ARTS IN GAME DESIGN DELL’UNIVERSITÀ IULM DI MILANO.

Pietro Polsinelli è un game designer e sviluppatore. Si occupa principalmente di giochi applicati. Negli ultimi vent’anni, Pietro ha sviluppato numerose applicazioni web e videogiochi, utilizzando un ventaglio di strumenti e piattaforme (Java, C#, web apps, Unity 3d). È coautore di un libro sui giochi applicati in italiano e sta scrivendo un testo sui giochi applicati in inglese dal titolo Explaining With Games. Uno dei suoi giochi più recenti è Football Drama, che si è aggiudicato il titolo di miglior videogioco italiano d’esordio durante l’edizione 2020 degli Italian Video Game Awards. Sta completando il seguito, Roller Drama.

Nella parte finale del video, l'audio è leggermente disturbato (l’ufficio di Pietro si trova in prossimità di un asilo). Ci scusiamo per l’inconveniente.

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GAME WRITING

The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and open up novel avenues for innovative types of writing for digital media. GAME WRITING is a hands-on study of the many ways text and writing can figure into video game design, branching dialog, narrative design, hypertext fiction, and text as digital material. The course combines technical tutorial with writer's workshop. Students will master the writing-centric scripting language Ink, and learn how to integrate this tool into their projects. In addition to games, other playful, electronic, transmedia, hybrid texts will be analyzed and discussed in class.

NEWS: PROF. MALER'S LATEST GAME FEATURED IN ARTRIBUNE BEST OF 2019 LIST

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Prof. Elizabeth Maler’s (GAME WRITING) latest project, Alt-Frequencies is featured in Artribune’s list of best videogames of 2019.

Alt-Frequencies is an audio mystery game where you use the airwaves to open the world's eyes to the truth. Record, rewind time and broadcast snippets of radio shows to expose radio hosts, conspiracy theorists, politicians, underground activists - and a dog.

Click the image above to read the full article (in Italian).

WE ARE MÜESLI JOIN THE FACULTY

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We are delighted to announce that Claudia Molinari and Matteo Pozzi also known as We Are Müesli will be teaching Game Writing in the upcoming academic year. As you may know, the duo has produced several award winning independent games in the past ten years, including Venti Mesi, The Great Palermo, Once Upon a Tile, and Cave! Cave! Deus videt! that have been exhibited at SXSW, Indiecade, the Global Game Jam, and many more places around the world.

You will be able to meet Claudia and Matteo on September 21, 2017 at IULM, during the next Master's Day.

Claudia Molinari is a graphic designer, illustrator and art director. After studying anthropology, photography and media, art direction and graphic, trend and concept design in Cambridge, Brighton, London and Milan, Claudia began her professional career in 2004 working for several graphic studios in Italy and abroad, including A+G, Lumen and A+A. Before entering the game design industry, Claudia worked for five years as visual designer with the Italian service design company Logotel (2009-2014). In 2011, she launched We Are Müesli with Matteo Pozzi, an independent game studio focusing on award-winning narrative games. Claudia is also a teacher, lecturer, and speaker on topics related to art and narrative in game design. Her personal achievements include a D&AD Commendation (2008), an Italian Young Creativity Award (2008) and two Spot School Awards (2008) as well as taking part in AIAP Millennials: the new scene of Italian graphic design (2015).   

Born in Monza, Italy in 1980, Matteo Pozzi began his career as a game journalist in the early 2000s while pursuing a B.A. in Journalism, Publishing, and Multimedia Communication in Milan. Co-founder of indie studio We Are Müesli, Matteo has also been working as a freelance screenwriter since 2006, mainly on sitcoms for Disney Channel Italy but also on different TV genres and ongoing productions, short formats, and branded content for several clients and channels. He also collaborated with the Italian service design company Logotel from 2008 to 2014 as a copywriter on communication projects and chief editor of Weconomy, an editorial platform about collaborative innovation and sharing economy. As a content editor, he took part in three collective exhibitions for the Milan Design Week (Making Together in 2012, (In)visible Design in 2013 and award-winning Timescapes in 2014) and contributed to the launch of Made in Lambrate (2014).