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NEWS

Filtering by Tag: Matteo Pozzi

WE ARE MÜESLI JOIN THE FACULTY

COLL.EO

We are delighted to announce that Claudia Molinari and Matteo Pozzi also known as We Are Müesli will be teaching Game Writing in the upcoming academic year. As you may know, the duo has produced several award winning independent games in the past ten years, including Venti Mesi, The Great Palermo, Once Upon a Tile, and Cave! Cave! Deus videt! that have been exhibited at SXSW, Indiecade, the Global Game Jam, and many more places around the world.

You will be able to meet Claudia and Matteo on September 21, 2017 at IULM, during the next Master's Day.

Claudia Molinari is a graphic designer, illustrator and art director. After studying anthropology, photography and media, art direction and graphic, trend and concept design in Cambridge, Brighton, London and Milan, Claudia began her professional career in 2004 working for several graphic studios in Italy and abroad, including A+G, Lumen and A+A. Before entering the game design industry, Claudia worked for five years as visual designer with the Italian service design company Logotel (2009-2014). In 2011, she launched We Are Müesli with Matteo Pozzi, an independent game studio focusing on award-winning narrative games. Claudia is also a teacher, lecturer, and speaker on topics related to art and narrative in game design. Her personal achievements include a D&AD Commendation (2008), an Italian Young Creativity Award (2008) and two Spot School Awards (2008) as well as taking part in AIAP Millennials: the new scene of Italian graphic design (2015).   

Born in Monza, Italy in 1980, Matteo Pozzi began his career as a game journalist in the early 2000s while pursuing a B.A. in Journalism, Publishing, and Multimedia Communication in Milan. Co-founder of indie studio We Are Müesli, Matteo has also been working as a freelance screenwriter since 2006, mainly on sitcoms for Disney Channel Italy but also on different TV genres and ongoing productions, short formats, and branded content for several clients and channels. He also collaborated with the Italian service design company Logotel from 2008 to 2014 as a copywriter on communication projects and chief editor of Weconomy, an editorial platform about collaborative innovation and sharing economy. As a content editor, he took part in three collective exhibitions for the Milan Design Week (Making Together in 2012, (In)visible Design in 2013 and award-winning Timescapes in 2014) and contributed to the launch of Made in Lambrate (2014).