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NEWS

Filtering by Tag: Narrative design

EVENT: VERENA KYRATZES (APRIL 15 2021)

COLL.EO

SERIOUS TALK FOR SERIOUS SAM

APRIL 15 2021/15 APRILE 2021

17:00 - 18:00, Online event

LANGUAGE: ENGLISH

In this talk, Verena Kyratzes will explore the process of creating the narrative for Serious Sam 4, with particular attention paid to the challenges of engaging with a pre-existing franchise and the advantages and disadvantages a game writer faces when working with heightened language and unusual tones. It will also offer a glimpse into the more mundane aspects of adjusting an interactive narrative to the complexities of a heavily gameplay-driven experience.

Verena Kyratzes is a writer and indie game developer from Germany. She co-created The Sea Will Claim Everything, and has worked for Croteam on games like Serious Sam 4 and The Hand of Merlin. She is currently working on The Talos Principle 2, as well as a few other unannounced titles.

EVENT: ANTHONY JANEAUD (APRIL 8 2021)

COLL.EO

KILLING YOUR DARLINGS

APRIL 8 2021/8 APRILE 2021

17:00 - 18:00, Online event

LANGUAGE: ENGLISH

Writing is hard. But also, it's easy and cheap — even more so for games — and you will have to do it for thousand of hours. What is important is not what you write but what you decide to keep and show to the world. And who else can make that decision than the person who wrote waaaaay too many words for his latest game? Narrative designer Anthony Jauneaud believes art is a very thoughtful process that requires preparation, focus, a lot of Excel spreadsheets and an absurd amount of improvisation. It sounds complicated, right? Anthony promises that there’s light at the end of the tunnel if you know how to look.

Born on Reunion Island, Anthony Jauneaud studied cinema and scriptwriting before rejoining Ubisoft in 2009. The first few years are not very fun, but soon he lands a job at Asobo Studio, working on Hololens games and the prototype for A Plague Tale... before moving to AAA territory. A year later, it’s time to do something else which eventually became the acclaimed Night Call, released in 2019. Since then, he opened up a narrative design agency, works on multiple projects, and writes way too much.

Watch Anthony’s talk here