FROM AA TO INDIE. DIFFERENT PLAYERS, DIFFERENT CHALLENGES
LANGUAGE: ITALIAN
The talk will explore and highlight the differences of creating a big budget title and a small indie game, analyzing in particular the target audience and the production issues. The core idea of the talk is explaining how the design must be fluid in order to fulfill the players desire and the production at the same time. Andrea will discuss the challenges he personally faced in transitioning from one studio to another, and what kind of insights he learned in creating Another Sight, his latest project.
Andrea Basilio is Creative Director at Great Lunar Wall, an indie game company located in Milan. Andrea is a videogame enthusiast and an avid gamer, at the age of fourteen he played Metal Gear Solid for the first time and this experience alone, inspired him to make creating videogames his dream and vocation. Originally kicking off his videogame journey as a videogame journalist, Andrea then moved on to working with an Italian indie developer, before pursuing a Bachelor of Arts in videogame design at University of Wales, in Great Britain. He works as a freelance game designer for several studios in Italy and UK, where he has worked on different projects as a lead game designer and game director. Since 2016, Andrea has been nurturing the next generation of aspiring game designers, working as an instructor at Event Horizon School of Digital Art.