NEWS
EVENT: TRAVELOGUE (SEPT 7 - 11 2016, MANTUA, ITALY)
COLL.EO
We are delighted to announce an upcoming art exhibition in Mantua, Italy curated by the Director of GAME/PLAY, Matteo Bittanti:
TRAVELOGUE
Curated by Matteo Bittanti
September 7- 11 2016
Cantine di Vincenzo I Gonzaga
Piazzetta Santa Barbara, 46100 Mantua MN
Open every day from 8.15 AM until 19.15 p.m.
Admission: 3 euros
An official event of Festivaletteratura 2016
Official website: travelogue.space
Trailer
Mantua, August 14 2016 - TRAVELOGUE is a survey of audiovisual artworks made with or inspired by video games. Using machinima and interactive installations, fifteen artists examine the virtual automobile as medium, message, technological commodity, status symbol, interface, and prosthetics. Created through a process of appropriation and remix, these works lie at the intersection of fiction and documentation, performance and simulation, video art and experimental cinema.
TRAVELOGUE takes the viewer for a ride through landscapes that are simultaneously familiar and uncanny, featuring dematerialized vehicles in autopilot mode; glitches, ghosts and algorithms; weapons of mass distraction and feedback loops; sudden acceleration, absolute speed, and endless stasis. Until the inevitable crash.
The exhibition is staged in the Cellars of Vincenzo I Gonzaga, a part of the Gonzaga Palace. Featuring an impressive structure with exposed brick walls and beamed vaulted and barrel ceilings, the space features several rooms covering an area of about eight hundred square meters located in a XV Century building.
FEATURED ARTISTS
Max Almy & Teri Yarbrow
Dave Ball
Bob Bicknell-Knight
Clint Enns
COLL.EO
Matthew Hillock
Kristin Lucas
Victor Morales
Leonardo Sang
Palle Torsson
Jean-Baptiste Wejman
+ Surprise artist
COLLATERAL EVENTS
CRASH: GAME AESTHETICS AND CONTEMPORARY ART
Isabelle Arvers e Valentina Tanni in conversation. + SURPRISE SCREENING
Sunday September 11 at 11:30 AM
Cantine di Vincenzo, Piazza Santa Barbara, 46100, Mantua Italy
Admission: 6 euros
What is the difference between video games and game videos? What are the affinities and divergences between video games and video art? What role do electronic simulations play within the current visualscape? Isabelle Arvers and Valentina Tanni discuss the influence of game aesthetics on contemporary art. The conversation is moderated by Matteo Bittanti.
INTERVIEW: PIETRO RIGHI RIVA ON GAMASUTRA
COLL.EO
What happens when you put a game developer in charge of an art exhibition?
Gamasutra's Chris Priestman spoke with Pietro Righi Riva, founder of Santa Ragione and Program Coordinator of GAME/PLAY, about the upcoming MILANO GAME FESTIVAL and TRIENNALE GAME COLLECTION. You can read the full article here or by clicking the image below.
MEDIA COVERAGE: HYPERALLERGIC ON TRIENNALE GAME COLLECTION
COLL.EO
Check out Allison Meier's review of Triennale Game Collection curated by GAME/PLAY Coordinator Pietro Righi Riva, recently published on Hyperallergic.
LINK: Hyperallergic
ANNOUNCING THE MILAN GAME FESTIVAL AT IULM (SEPT 7-12 2016)
COLL.EO
Curated by GAME/PLAY's program Coordinator, Pietro Righi Riva, the first edition of the Milano Game Festival will take place at IULM University in Milan, Italy every night from the 8th to the 12th of September 2016. Also involved in the production is Paolo Tajé, who teaches the GAME STUDIO class.
"Five evenings of play that will take place along the lines of a film festival, including the participations of international guests and premieres – the Milan Game Festival is dedicated to the curious, to film and media art fans, and to those looking for an intelligent and original entertainment experience. The Milan Game Festival offers an entirely new format for enjoying videos games: a real play hall with many seats, similar to a movie theater, in which to dedicate the right amount of time to enjoying immersive interactive experience. All participants play the same game at the same time, and will share a common experience to discuss and remember. Part of the XXI Triennale, Milano Game Festival exemplifies "Design After Design" in digital art and in interactive storytelling. The festival is a celebration of a new kind of authorial design – cultured and radically independent – in one of the most technology driven industries: video games." (Milano Game Festival)
Featuring ABZÛ, Gorogoa, Possum Springs, Future Unfolding, and The Town of Light.
Additionally, every night, before playing the game from the main selection, participants will be able to try a selection of experimental games produced by internationally renowned authors.
LINK: Milano Game Festival
VIDEO: PIETRO RIGHI RIVA, "QUALCOSA DA DIRE" (SOMETHING TO SAY)
COLL.EO
On May 13, 2016, Pietro Righi Riva gave a talk at IULM University titled "Something to say". A collateral event of GAME VIDEO/ART. A SURVEY, the full lecture is now available (Italian only).
The lecture focused on non-traditional techniques for creating contemporary video games. What is the problem with today's digital entertainment and its inspirations? What can creators do to reinvent the medium?
THE SPEAKER
Born in Milan in 1985, Righi Riva is co-founder and studio director at Santa Ragione where he worked on multiple award-winning independent games, such as MirrorMoon EP, FOTONICA, and Wheels of Aurelia. After achieving a Ph.D in Interaction Design at Politecnico di Milano, Righi Riva has been teaching at Politecnico di Milano, California College of Arts, Shanghai Theater Academy, and Tsinghua University, among others. His design philosophy is aimed at developing games that are not objective-driven, and adopts the concept of playful technology to integrate expressive technical limitations in his designs. Today, Righi Riva is the Coordinator of GAME/PLAY. Design, Direction, and Production, a brand new Master's Program at IULM University. Righi Riva lives and works in Milan.
NEWS: WHY GAME/PLAY IS A TRUE GAME CHANGER
COLL.EO
Nòva 24, one of Italy's most popular tech magazines, discusses the state of game design education in Italy. The new Master program GAME/PLAY. Design, Direction & Production is mentioned in the article and described as a game changer.
Read more here (in Italian)
GAME/PLAY @ ARTCADE (JUNE 27 - JULY 3, 2016 MILAN)
COLL.EO
Between June 27 and July 3, the Palazzo dei Giureconsulti of Milan hosted the first edition of the Class Digital Experience Week, featuring three different exhibitions.
One of the was ARTCADE, curated by Matteo Bittanti and Italo Rota, which centered on indie games developed by Milestone, Paolo Pedercini, Santa Ragione, and We Are Muesli.
The event also featured several talks by Italian game designers and game artist. Matteo Bittanti also discussed the innovative Master's Program GAME/PLAY in a lecture titled "The (im)possible history of Italian Game Design".
Read more on the official ARTCADE website.
TRIENNALE GAME COLLECTION NOW AVAILABLE
COLL.EO
Pietro Righi Riva, Program Coordinator of GAME/PLAY and 1/2 of indie game studio Santa Ragione, is the curator of a free game collection for smartphones and tablets.
Titled TRIENNALE GAME COLLECTION, the package includes five experimental games specifically developed for the XXIst Triennale di Milano International Exhibition, 21st Century. Design after Design.
The games were developed by Mario von Rickenbach & Christian Etter (creators of Dreii, Plug & Play), Tale of Tales (creators of Luxuria Superbia, The Path) and professors of GAME/PLAY, Cardboard Computer (creators of Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Katie Rose Pipkin (Mirror Lake).
More details below:
The Triennale Game Collection is a virtual exhibition of video games created for the XXI Triennale International Exhibition by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity.
The five featured artists are: Mario von Rickenbach & Christian Etter (Dreii, Plug & Play), Tale of Tales (Luxuria Superbia), Cardboard Computer (Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Katie Rose Pipkin (Mirror Lake).
Each week for five weeks a new game will be available in the collection. These games are self-contained takes at interactive narrative, puzzles, and exploration.
The Collection is curated by Italian game designer Pietro Righi Riva and the virtual space in which the exhibition takes place is produced by Italian game studio Santa Ragione, makers of the “Best of 2014” AppStore hit FOTONICA.
[Week 1] Il Filo Conduttore by Mario von Rickenbach & Christian Etter (Switzerland), is a small story about about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects.
[Week 2] LOCK by Auriea Harvey & Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine.
[Week 3] Neighbor by Jake Elliott, Tamas Kemenczy & Ben Babbitt (Cardboard Computer, USA) is the story of a wordless friendship that evolves over time, set in a small underground domicile and the patch of desert above it.
[Week 4] A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life. The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device.
[Week 5] The Worm Room by Katie Rose Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn
TRIENNALE GAME COLLECTION is now available on iTunes.
GAME/PLAY OFFICIAL PRESENTATION: JUNE 23 AT IULM MILAN
COLL.EO
EVENT: GAME/PLAY AT IULM MASTER'S DAY 2016
DATE & TIME: THURSDAY JUNE 23, 2016, 2 PM
LOCATION: ROOM 155 (IULM 1)
LANGUAGE: ENGLISH & ITALIAN
FREE AND OPEN TO THE PUBLIC
On June 23, 2016, Matteo Bittanti (Program Director) and Pietro Righi Riva (Program Coordinator) will introduce GAME/PLAY. Design, Direction & Production during the MASTER DAY IULM event. The presentation will take place in Room 155 (IULM Building 1) at 2 PM.
IULM MASTER'S DAY 2016
IULM UNIVERSITY
Via Carlo Bo, 120143
Milan, Italy
How to reach IULM
EVENTO: GAME/PLAY al MASTER DAY IULM 2016
DATA & ORA: Giovedì 19 maggio, 2016, ore 14:00
LUOGO: Aula 155 (IULM 1)
LINGUA: Inglese & Italiano
Ingresso libero e aperto al pubblico
Il 23 giugno 2016, Matteo Bittanti (Direttore) e Pietro Righi Riva (Coordinatore) introdurranno GAME/PLAY. Design, Direction & Production nel corso dell'evento MASTER DAY IULM. La presentazione si svolgerà nell'Aula 155 (IULM 1) alle ore 14:00.
IULM MASTER'S DAY 2016
IULM UNIVERSITY
Via Carlo Bo, 120143
Milan, Italia
Come raggiungere la IULM
GAME/PLAY AT GAME HAPPENS (JUNE 25 2016, GENOA, ITALY)
COLL.EO
Matteo Bittanti and Pietro Righi Riva will present GAME/PLAY. Design, Direction & Production at the 2016 edition of GAME HAPPENS in Genoa, Italy, the annual international festival where game design, interaction design and virtual reality collide.
Titled "A brand new Master", the talk will take place on Saturday June 25 2016 at Salone delle Feste, at Villa Durazzo Bombrini in Genova between 11:30 and 12.15.
GAME HAPPENS features a killer line-up: GAME/PLAY professors Auriea and Michael of Tale of Tales (GAME LAB and GAME CRITIQUE respectively) will be giving a talk as well, while another instructor, Mauro Fanelli (GAME BUSINESS), will be leading a workshop.
More information is available here.
Tickets are now available.
AUDIO: THE GUARDIAN ON THE RISE OF INDIE
COLL.EO
On April 28 2016, The Guardian devoted an entire episode of its Weekly Tech podcast to the rise of indie development and new trends in game design. The guests discuss "the collapse of big studios, the shortening of console lifecycles, and the dawn of strange new ideas like virtual reality and punk rock game design."
Hosted by journalist Keith Stuart, the conversation featured game designer, academic and writer Hannah Nicklin; game developer and previous Bafta Breakthrough Brit Dan Pearce; Shahid Ahmed, ex-director of strategic content at PlayStation, now indie developer; and journalist and author Keza MacDonald. This particular podcast is a must-hear for aspiring game designers.
listenhere or press play below