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NEWS

VIDEO: LA MOLLEINDUSTRIA'S GAME OVERVIEW

COLL.EO

Paolo Pedercini's games explore the relationship between electronic entertainment and ideology. Paolo is one of GAME/PLAY's guest speakers.

Paolo Pedercini (b. 1981, Italy) lives in Pittsburgh, Pennsylvania and teaches an experimental game design class at Carnegie Mellon University. He often works under the project name “molleindustria” producing video games addressing various social issues such as environmentalism, food politics, labor and gender. His work has been exhibited in proper art contexts from over seventeen countries around the world. He lectured in several universities in Europe and the United States in venues ranging from the oldest squat in Italy to the Centre Pompidou in Paris. Paolo’s work has been received wide international coverage by major media including The Guardian, El Pais, BBC, Liberation, Der Standard, The New York Times, Washington Post, Business Week, Playboy Brazil, ARTE’ TV, The Times among others.

paolopedercini

FORGET FARMVILLE

COLL.EO

COMING SOON

Anybody can build a server farm these days.

...But what about a game farm

 

PRESENTATION: PIETRO RIGHI RIVA, "SOMETHING TO SAY", MAY 13, 2016

COLL.EO

PIETRO RIGHI RIVA

PRESENTATION: PIETRO RIGHI RIVA

TITLE: "SOMETHING TO SAY"

DATE & TIME: FRIDAY MAY 13, 2016, 6 - 7.30 PM

LOCATION: ROOM 112 (IULM 1)

LANGUAGE: ITALIAN

FREE AND OPEN TO THE PUBLIC

THIS EVENT IS PART OF GAME VIDEO/ART. A SURVEY (COLLATERAL EVENTS)

DESCRIPTION

Join us for a compelling presentation by game designer Pietro Righi Riva. RIva's lecture focuses on non-traditional techniques for creating contemporary video games. What is the problem with today's digital entertainment and its inspirations? What can creators do to reinvent the medium?

THE SPEAKER

Born in Milan in 1985, Righi Riva is co-founder and studio director at Santa Ragione where he worked on multiple award-winning independent games, such as MirrorMoon EP, FOTONICA, and Wheels of Aurelia. After achieving a Ph.D in Interaction Design at Politecnico di Milano, Righi Riva has been teaching at Politecnico di Milano, California College of Arts, Shanghai Theater Academy, and Tsinghua University, among others. His design philosophy is aimed at developing games that are not objective-driven, and adopts the concept of playful technology to integrate expressive technical limitations in his designs. Today, Righi Riva is the Coordinator of GAME/PLAY. Design, Direction, and Production, a brand new Master's Program at IULM University. Righi Riva lives and works in Milan.

pietrorighiriva


PRESENTAZIONE: PIETRO RIGHI RIVA

TITOLO: "QUALCOSA DA DIRE"

DATA & ORA: VENERDÌ 13 MAGGIO, 2016 DALLE 18:00 ALLE 19:30

LUOGO: AULA 112 (IULM 1)

LINGUA: ITALIANO

EVENTO GRATUITO E APERTO AL PUBBLICO

QUESTO EVENTO FA PARTE DEGLI EVENTI COLLATERALI DI GAME VIDEO/ART. A SURVEY.

DESCRIZIONE

Unitevi a noi per una pungente e stimolante presentazione del game designer Pietro Righi Riva che introduce una serie di tecniche tutt'altro che ortodosse per la creazione di videogiochi. Secondo Riva, oggi i videogiochi "non funzionano". Cosa possono fare i creatori per reinventare il medium?

LO SPEAKER

Pietro Righi Riva, classe 1985, dirige lo studio di produzione di videogiochi Santa Ragione. dal 2010 con il quale ha sviluppato giochi sperimentali vincitori di premi internazionali, tra cui il gioco di corse in soggettiva FOTONICA (2011), il gioco di esplorazione astratto MirrorMoon EP (2013) e il gioco di guida narrativo Wheels of Aurelia (2015). Righi Riva ha conseguito un dottorato in Interaction Design al Politecnico di Milano e ha collaborato con l'Istituto dei Ciechi di Milano per la realizzazione di un catalogo di strumenti per il game design accessibile. Dal 2016, coordina l'innovativo Master Universitario GAME/PLAY. Design, Direction & Production alla IULM di Milano. Righi Riva vive e lavora a Milano.

pietrorighiriva

GAME/PLAY: OFFICIAL PRESENTATION, MAY 19, 2016

COLL.EO

IULM

EVENT: GAME/PLAY AT IULM MASTER'S DAY 2016

DATE & TIME: THURSDAY MAY 19, 2016, 2 PM

LOCATION: ROOM 155 (IULM 1)

LANGUAGE: ENGLISH & ITALIAN

FREE AND OPEN TO THE PUBLIC

On May 19, 2016, Matteo Bittanti (Program Director) and Pietro Righi Riva (Program Coordinator) will introduce GAME/PLAY. Design, Direction & Production during the MASTER DAY IULM event. The presentation will take place in Room 155 (IULM Building 1) at 2 PM.

IULM MASTER'S DAY 2016

IULM UNIVERSITY

Via Carlo Bo, 120143

Milan, Italy

How to reach IULM


EVENTO: GAME/PLAY al MASTER DAY IULM 2016

DATA & ORA: Giovedì 19 maggio, 2016, ore 14:00

LUOGO: Aula 155 (IULM 1)

LINGUA: Inglese & Italiano

Ingresso libero e aperto al pubblico

Il 19 maggio 2016, Matteo Bittanti (Direttore) e Pietro Righi Riva (Coordinatore) introdurranno GAME/PLAY. Design, Direction & Production nel corso dell'evento MASTER DAY IULM. La presentazione ufficiale si svolgerà nell'Aula 155 (IULM 1) alle ore 14:00.

IULM MASTER'S DAY 2016

IULM UNIVERSITY

Via Carlo Bo, 120143

Milan, Italia

Come raggiungere la IULM