Contact Us

Use the form on the right to contact us.

You can edit the text in this area, and change where the contact form on the right submits to, by entering edit mode using the modes on the bottom right. 

         

123 Street Avenue, City Town, 99999

(123) 555-6789

email@address.com

 

You can set your address, phone number, email and site description in the settings tab.
Link to read me page with more information.

NEWS

Filtering by Tag: GAME CAM

NEWS: CORSI À LA CARTE

COLL.EO

CORSI A LA CARTE.png

Il game design è la tua passione, ma non sei in grado di iscriverti al Master of Arts? Nessun problema: quest’anno l’Università IULM offre quattro corsi completi e un workshop.

In aggiunta al Master of Arts in Game Design, l’Università IULM offre la possibilità di iscriversi ad alcuni corsi e workshop. Altamente professionalizzante, l’offerta formativa à la carte si rivolge a tutti i laureati triennali o quinquennali in discipline quali arte, media e comunicazione, informatica, design o architettura nonché a professionisti che abbiano acquisito un’esperienza significativa sul campo. I requisiti sono una buona conoscenza dell’inglese e un laptop di fascia alta. Al termine di ogni modulo, gli studenti riceveranno un attestato di partecipazione. Sono previste offerte e agevolazioni per gli studenti che desiderano iscriversi a più moduli.

Quest’anno l’offerta formativa à la carte prevede i seguenti corsi: GAME STUDIO, GAME ART, GAME WRITING, GAME CAM e il workshop intensivo GAME SOUND.

Cliccate qui per conoscere tutti i dettagli dell’offerta


GAME DESIGN IS YOUR TRUE CALL, BUT YOU CAN'T SIGN UP FOR THE FULL MASTER OF ARTS? NO WORRIES: CHECK OUT THESE COURSES AND WORKSHOPS.

This year, students can enroll in selected courses and workshop. Highly professional, à la carte tracks are aimed at B.A. and M.A. students in art, media and communication, computer science, design or architecture, as well as professionals with significant experience in the field. The requirements are full proficiency in English and a high-end laptop. After completing each module, students will receive a certificate of participation. Students can enroll in multiple courses to take advantage of special offers.

Our à la carte courses include GAME STUDIO, GAME ART, GAME WRITING, GAME CAM, and the intensive workshop GAME SOUND.

Click here to learn more

For more information, please contact us via email at info.sdc@iulm.it or master.game@iulm.it

learn from the best.png

NEWS: LORENZO MOSNA JOINS THE M.A. PROGRAM IN GAME DESIGN AT IULM UNIVERSITY

COLL.EO

PHOTO BY GABRIELE PUTZU, TICINO PRESS, 2018

PHOTO BY GABRIELE PUTZU, TICINO PRESS, 2018

STRIKE FOUR: Lorenzo Mosna will be teaching GAME CAM, a brand new extended workshop in the Master of Arts Program in Game Design at IULM.

Lorenzo Mosna received his B.A. in Cinema, Television and New Media with a Thesis focusing on the relationship between cinema and video games. Since 2007, he has been working as a game and film critic. His contributions have appeared on some of Italy's leading national publications. He was Editor in Chief of the international network Game Reactor and Managing Director of Spaziogames, one of the largest game web magazines in Italy. A Lecturer at IULM University where he teaches Practice and Techniques of Streaming Media, Mosna is also Professor of History and Critique of Video Games at Civica Scuola Luchino Visconti in Milan. Read more about Lorenzo Mosna’s projects here.

GAME CAM focuses on the relationship between the cinematic camera and the virtual camera used in video games and 3D animation. This extended workshop examines the rules of image composition, starting from the notion of cinematic framing to the way in which the conventions of Renaissance painting can be applied to video game graphics. GAME CAM provides an overview of film techniques and their possible uses in digital gaming, drawing a trajectory that begins with Orson Welles and culminates with Hideo Kojima. Particular attention will be devoted to film grammar and editing, in order to develop skills that will allow students to produce a cut scene or a fiction/nonfiction machinima. Students will master advanced editing softwares and apply the rules of filming to a virtual environment. For their final project, participants will create a non-interactive video by appropriating sequences from a video game.