Indie studio Cardboard Computer drew up a simple outline for their magical realist adventure game Kentucky Route Zero, but over the nearly 8-year development process they found themselves lost in a twisty maze of passages, all different. In this conversation about Kentucky Route Zero , Cardboard Computer co-founders Jake Elliott and Tamas Kemenczy will lead a guided tour back through these electronic tunnels and nocturnal highways, paying special attention to the little detours and dead-end tunnels.
Oltre otto anni fa, un piccolo studio indipendente nordamericano elabora uno schema relativamente lineare per sviluppare Kentucky Route Zero. Ma il processo di design di un gioco inzuppato di realismo magico si dimostra molto più tortuoso del previsto. In questo talk, gli autori Jake Elliott e Tamas Kemenczy ci accompagnano in un viaggio avventuroso tra caverne virtuali e autostrade digitali, prestando particolare attenzione a bivi, deviazioni impreviste e tunnel senza uscita.
On February 15 2019, Ben Babbitt shareD his insights on sound design for games (AND BEYOND) in a compelling lecture open to the general public.
The talk was followed by a hands-on workshop. It looked like this:
Ben Babbitt is an artist and musician based in Los Angeles. Since 2013, he has provided the music and sound design for the award-winning episodic videogame Kentucky Route Zero, and recently completed the score to Amanda Kramer’s debut feature film Paris Window. As one third of the game studio Cardboard Computer, his work has been exhibited at the V&A Museum in London, the Museum of the Moving Image in NYC, the EMP Museum in Seattle, and the Art Institute of Chicago. His approach to composition and sound design embraces both naturalistic acoustic sound sources and heavily processed digital synthesis as the two ends of a spectrum of possibility.
Cardboard Computer and Tale of Tales’s artworks are currently on display at the Victoria & Albert Museum in London.
Kentucky Route Zero and The Graveyard took center stage at one of the most remarkable exhibitions about video games ever staged. Curated by Marie Foulston, Videogames: Design/Play/Disrupt celebrates the art, culture, and aesthetics of video games. Professors Jake Elliott (GAME WRITING), Tamas Kemenczy (GAME ART), and Ben Babbitt’s (GAME SOUND) Kentucky Route Zero occupies the second room, DESIGN, next to Auriea Harvey (GAME LAB) and Michael Samyn’s (GAME CRITIQUE) The Graveyard, alongside their REALTIME ART MANIFESTO.
This section showcases rarely seen design materials from the desks and hard drives of leading designers sit alongside specially commissioned multimedia installations that provide new perspectives and insights into the craftsmanship and inspiration behind a selection of groundbreaking contemporary videogames.
Videogames: Design/Play/Disrupt will remain open until February 24 2019.
Cardboard Computer at Videogames: Design/Play/Disrupt, 2019.
Tale of Tales at Videogames: Design/Play/Disrupt, 2019.
Below are additional installation shots from the show, courtesy of the Victoria and Albert Museum, London:
Videogames: Design/Play/Disrupt. © Victoria and Albert Museum, London