Professor Auriea Harvey gave a powerful lecture on March 24, 2017 at the New York University. Game Center titled "Choosing My Own Adventure". The full talk is available below courtesy of NYU.
Auriea presented “Choosing My Own Adventure”: an inspirational talk about looking for and finding inspiration, designing artwork (for our video games), and creating artwork (beyond video games).
Auriea Harvey is a Visual Artist who creates in interactive and traditional media. She is one half of Tale of Tales where she has been a Game Designer, Art Director and 3D Artist. Over the course of 12 years Tale of Tales released 8 games including The Endless Forest, The Path, The Graveyard, Luxuria Superbia and Sunset. Currently she is chief architect of Cathedral-in-the-Clouds a VR and cross media project for the production of sacred art. She teaches the GAME LAB course in the M.A, in Game Design at IULM University.
Vieni a scoprire il Master di Primo Livello in Game Design alla IULM di Milano il 18 maggio 2017!
La presentazione si svolgerà presso l'Aula 152 dalle ore 11 alle 12, situata nel corpo centrale (IULM 1).
Via Carlo Bo, 1
Fermata metropolitana: Romolo MM2
Professor, writer and freelance digital producer Meg Jayanth will be giving a talk about writing for games in Genoa on June 23, 2017 during Game Happens 2017.
Meg Jayanth wrote 80 Days for iOS, published by Inkle and Profile Books. With over half a million words of story, 150 cities to visit and over 10,000 choices, it’s one of the most complex interactive narratives ever written.
She will be in great company: Paolo Pedercini and Rob Morgan will be also presenting their work in Genoa.
For more information about Game Happens, click here.
We are proud to announce the schedule for DiGRA Italia 2017: Testi, contesti e pretesti videoludici.
The conference is co-organized by Paolo Ruffino and Matteo Bittanti, director of the M.A. Program in Game Design. It will be held at IULM, in Milan, on May 12th, and it will the first meeting of the Italian DiGRA group. Participation is free.
Here is the full list of speakers. As you can see, the conference will be predominantly in Italian. However, there are good reasons to join us on May 12th, even for international guests. Milan is now an exciting and vibrant place for game studies.
Last year, two game art events were hosted at the XXI Triennale di Milano: GAME VIDEO/ART. A SURVEY and Milano Game Festival.
Designer studios and artists working with video games are booming in the city and its surrounding area, proposing innovative experiments with game design. In short, if you are interested designing games that matter, Milan should be on your radar.
See you soon!
We are thrilled to announce the release of MACHINIMA. 32 conversazioni sull'arte del videogioco, a new book featuring interviews with international artists using video games to make art. MACHINIMA. 32 conversazioni sull'arte del videogioco expands, in print form, both the exhibition GAME VIDEO/ART. A SURVEY, curated by Matteo Bittanti and Vincenzo Trione in 2016 at IULM University, in Milan, Italy, and the official catalog, released by Silvana Editoriale in June 2016.
The vast majority of the conversations with the artists featured in the show were produced by the students enrolled in the M.A. in Arts, Cultural Heritage and Markets Program at IULM. Topics discussed range from the practice of appropriating games for making art to the artists' approaches to the medium, providing scholars, critics, and artists a set of invaluable resources to better grasp the meaning and practice of machinima.
MACHINIMA. 32 Conversazioni sull’arte del videogioco
Edited by Matteo Bittanti
Release date: March 08, 2017
Features: Softcover, 158 pages, black and white
Format: 15×23 cm, 6×9 inches
Larry Achiampong, Rewell Altunaga, Hugo Arcier, Marta Azparren, Benjamin Bardou, Ashley Blackman, David Blandy, Josh Bricker, Joseph Delappe, Claire Evans, Harun Farocki, Foci + Loci, Anita Fontaine, Chris Howlett, Ip Yuk–Yiu, Hui Wai–Keung, Kent Lambert, Lawrence Lek, Les Riches Douaniers, Miltos Manetas, Marco Mendeni, Victor Morales, Oscar Nodal, Baden Pailthorpe, Paolo Pedercini, Tom Richardson, Philip Solomon, Kent Sheely, Georgie Roxby Smith, Palle Torsson, Michiel Van Der Zanden, Angela Washko, Brent Watanabe.
We are delighted to announce that the first ever DiGRA ITALIA conference will take place at IULM University, in Milan, on May 12, 2017.
The Italian chapter of the Digital Game Research (DiGRA) Association will convene in the Spring to discuss all things game studies. The theme of the conference is Texts, Contexts, and Pretexts.
The full program and schedule will be available in the next few weeks on the official website.
Click here to read the call for papers (in Italian)
Independent by Design: Art & Stories of Indie Game Creation is a massive love letter to indie game development. Featuring more than 240 of interviews with twenty of the most creative, innovative, and fresh game design studios from all over the world, the book is a must read for anybody who cares about the art and craft of digital play. Written by two veteran journalists (Stace Harman and John Robertson), this impressive tome is splendidly edited and designed. Among the stars that grace these pages are Lucas Pope, messhof, Vlambeer, The Chinese Room, and many more. Available in different editions and prices, Independent by Design can be purchased here.
All images courtesy of the authors.
In a new interview by Marco Mancuso (SWARM Hybrid Design Lab&HackAdemy, Milan, Italy), Bruce Sterling explains why the future of design is in Italy. According to the sci-fi writer, futurologist, and designer, Italy is the place to be if you're trying to invent the future.