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Heather Kelley

Photo credit: Portrait of Heather Kelley, taken in 2012 by Keita Takahashi.

Photo credit: Portrait of Heather Kelley, taken in 2012 by Keita Takahashi.

Heather Kelley is a computer and video game designer and interactive artist. Her eleven-year career in the games industry has included AAA next-gen console games, interactive smart toys, handheld games and web communities for girls. Most recently, she was a game designer with developers Artificial Mind & Movement in Montreal, Quebec. Her research with Concordia University’s Hexagram Institute explores full-body physical interfaces as game input devices, and new software tools to make gameplay design accessible to non-programmers. Heather co-founded the Kokoromi Collective in 2006 to promote games as an art form. With Kokoromi she produces and curates the annual Gamma game event to promote experimental games as a creative expression in a social context. Her game concept Lapis won the 2006 MIGS Game Design Challenge on sex in games. For seven years, Heather served as co-chair of the IGDA’s Women in Game Development Special Interest Group. As moboid, she has created interactive installations using game engines such as Quake and Unreal. She holds an MA from the University of Texas at Austin, where she is an alumna of the Advanced Communications Technologies Laboratory.