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Meg Jayanth is a writer and game-maker, with a particular interest in making inclusive, culturally engaged and challenging work. She was lead writer on inkle Studios 80 Days - nominated for four BAFTAs (including Best Story) & named TIME’s Game of 2014, amongst other accolades. She has also guest written for Failbetter's Sunless Sea, created Storynexus's title Samsara, and is working on several as yet unannounced upcoming game projects. She won the 2015 Writer's Guild of Great Britain award for best game writing, and was named one of Forbes' 30 Under 30 in games last year. She is also a prolific speaker and has given talks all over the world on various topics related to games and narrative. 



The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and opens new avenues for new types of writing for digital media. GAME WRITING is a hands-on course that focuses on games that include a strong storytelling component, providing the opportunity to do interdisciplinary work. This course introduces students to the design of narrative games, including conceptualization, foundational narrative design strategies, and writing. Throughout the course of the year, students will learn how to use different tools and engines to develop narrative games; they will work individually and in teams. GAME WRITING uses the adventure game genre as a gateway to the general strategies used to incorporate narrative in games.